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Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index ddcef2dc826..1567bcf2397 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -189,7 +189,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(),difficulty);
- sLog->outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -206,7 +206,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
- sLog->outDebug("MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());