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-rw-r--r--src/server/game/Maps/MapInstanced.h64
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diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
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--- a/src/server/game/Maps/MapInstanced.h
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@@ -1,64 +0,0 @@
-/*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_MAP_INSTANCED_H
-#define TRINITY_MAP_INSTANCED_H
-
-#include "Map.h"
-#include "InstanceSaveMgr.h"
-
-class GarrisonMap;
-
-class TC_GAME_API MapInstanced : public Map
-{
- friend class MapManager;
- public:
- typedef std::unordered_map< uint32, Map*> InstancedMaps;
-
- MapInstanced(uint32 id, time_t expiry);
- MapInstanced(MapInstanced const& right) = delete;
- MapInstanced(MapInstanced&& right) = delete;
- MapInstanced& operator=(MapInstanced const& right) = delete;
- MapInstanced& operator=(MapInstanced&& right) = delete;
- ~MapInstanced();
-
- // functions overwrite Map versions
- void Update(uint32 diff) override;
- void DelayedUpdate(uint32 diff) override;
- //void RelocationNotify();
- void UnloadAll() override;
- EnterState CannotEnter(Player* /*player*/) override;
-
- Map* CreateInstanceForPlayer(uint32 mapId, Player* player, uint32 loginInstanceId = 0);
- Map* FindInstanceMap(uint32 instanceId) const
- {
- InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
- return(i == m_InstancedMaps.end() ? nullptr : i->second);
- }
- bool DestroyInstance(InstancedMaps::iterator &itr);
-
- InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
- virtual void InitVisibilityDistance() override;
-
- private:
- InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, TeamId team);
- BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
- GarrisonMap* CreateGarrison(uint32 instanceId, Player* owner);
-
- InstancedMaps m_InstancedMaps;
-};
-#endif