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path: root/src/server/game/Maps/MapScripts.cpp
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Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index f6fed3dad9a..2e886a287c4 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -18,6 +18,7 @@
#include "Map.h"
#include "CellImpl.h"
+#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "Item.h"
@@ -56,7 +57,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
- m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa));
+ m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime() + iter->first), sa));
if (iter->first == 0)
immedScript = true;
@@ -86,7 +87,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
sa.ownerGUID = ownerGUID;
sa.script = &script;
- m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa));
+ m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime() + delay), sa));
sMapMgr->IncreaseScheduledScriptsCount();
@@ -300,7 +301,7 @@ void Map::ScriptsProcess()
///- Process overdue queued scripts
ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
- while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
+ while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime()))
{
ScriptAction const& step = iter->second;