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Diffstat (limited to 'src/server/game/Miscellaneous/SharedDefines.h')
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 2772 |
1 files changed, 2772 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h new file mode 100644 index 00000000000..903dd4b09ca --- /dev/null +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -0,0 +1,2772 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_SHAREDDEFINES_H +#define TRINITY_SHAREDDEFINES_H + +#include "Platform/Define.h" +#include <cassert> + +// loot modes for creatures and gameobjects, bitmask! +enum LootModes +{ + LOOT_MODE_DEFAULT = 1, + LOOT_MODE_HARD_MODE_1 = 2, + LOOT_MODE_HARD_MODE_2 = 4, + LOOT_MODE_HARD_MODE_3 = 8, + LOOT_MODE_HARD_MODE_4 = 16 +}; + +enum Gender +{ + GENDER_MALE = 0, + GENDER_FEMALE = 1, + GENDER_NONE = 2 +}; + +// Race value is index in ChrRaces.dbc +enum Races +{ + RACE_HUMAN = 1, + RACE_ORC = 2, + RACE_DWARF = 3, + RACE_NIGHTELF = 4, + RACE_UNDEAD_PLAYER = 5, + RACE_TAUREN = 6, + RACE_GNOME = 7, + RACE_TROLL = 8, + //RACE_GOBLIN = 9, + RACE_BLOODELF = 10, + RACE_DRAENEI = 11 + //RACE_FEL_ORC = 12, + //RACE_NAGA = 13, + //RACE_BROKEN = 14, + //RACE_SKELETON = 15, + //RACE_VRYKUL = 16, + //RACE_TUSKARR = 17, + //RACE_FOREST_TROLL = 18, + //RACE_TAUNKA = 19, + //RACE_NORTHREND_SKELETON = 20, + //RACE_ICE_TROLL = 21 +}; + +// max+1 for player race +#define MAX_RACES 12 + +#define RACEMASK_ALL_PLAYABLE \ + ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ + (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \ + (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ + (1<<(RACE_DRAENEI-1))) + +// Class value is index in ChrClasses.dbc +enum Classes +{ + CLASS_WARRIOR = 1, + CLASS_PALADIN = 2, + CLASS_HUNTER = 3, + CLASS_ROGUE = 4, + CLASS_PRIEST = 5, + CLASS_DEATH_KNIGHT = 6, + CLASS_SHAMAN = 7, + CLASS_MAGE = 8, + CLASS_WARLOCK = 9, + //CLASS_UNK = 10, + CLASS_DRUID = 11 +}; + +// max+1 for player class +#define MAX_CLASSES 12 + +#define CLASSMASK_ALL_PLAYABLE \ + ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ + (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ + (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \ + (1<<(CLASS_DEATH_KNIGHT-1))) + +// valid classes for creature_template.unit_class +enum UnitClass +{ + UNIT_CLASS_WARRIOR = 1, + UNIT_CLASS_PALADIN = 2, + UNIT_CLASS_ROGUE = 4, + UNIT_CLASS_MAGE = 8, +}; + +#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1))) + +#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) + +#define PLAYER_MAX_BATTLEGROUND_QUEUES 2 + +enum ReputationRank +{ + REP_HATED = 0, + REP_HOSTILE = 1, + REP_UNFRIENDLY = 2, + REP_NEUTRAL = 3, + REP_FRIENDLY = 4, + REP_HONORED = 5, + REP_REVERED = 6, + REP_EXALTED = 7 +}; + +#define MIN_REPUTATION_RANK (REP_HATED) +#define MAX_REPUTATION_RANK 8 + +enum MoneyConstants +{ + COPPER = 1, + SILVER = COPPER*100, + GOLD = SILVER*100 +}; + +enum Stats +{ + STAT_STRENGTH = 0, + STAT_AGILITY = 1, + STAT_STAMINA = 2, + STAT_INTELLECT = 3, + STAT_SPIRIT = 4 +}; + +#define MAX_STATS 5 + +enum Powers +{ + POWER_MANA = 0, + POWER_RAGE = 1, + POWER_FOCUS = 2, + POWER_ENERGY = 3, + POWER_HAPPINESS = 4, + POWER_RUNE = 5, + POWER_RUNIC_POWER = 6, + MAX_POWERS = 7, + POWER_ALL = 127, // default for class? + POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) +}; + +enum SpellSchools +{ + SPELL_SCHOOL_NORMAL = 0, + SPELL_SCHOOL_HOLY = 1, + SPELL_SCHOOL_FIRE = 2, + SPELL_SCHOOL_NATURE = 3, + SPELL_SCHOOL_FROST = 4, + SPELL_SCHOOL_SHADOW = 5, + SPELL_SCHOOL_ARCANE = 6 +}; + +#define MAX_SPELL_SCHOOL 7 + +enum SpellSchoolMask +{ + SPELL_SCHOOL_MASK_NONE = 0x00, // not exist + SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) + SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY), + SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE), + SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), + SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST), + SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), + SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), + + // unions + + // 124, not include normal and holy damage + SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE | + SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | + SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE), + // 126 + SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL), + + // 127 + SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC) +}; + +inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) +{ + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) + if (mask & (1 << i)) + return SpellSchools(i); + + return SPELL_SCHOOL_NORMAL; +} + +enum ItemQualities +{ + ITEM_QUALITY_POOR = 0, //GREY + ITEM_QUALITY_NORMAL = 1, //WHITE + ITEM_QUALITY_UNCOMMON = 2, //GREEN + ITEM_QUALITY_RARE = 3, //BLUE + ITEM_QUALITY_EPIC = 4, //PURPLE + ITEM_QUALITY_LEGENDARY = 5, //ORANGE + ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW + ITEM_QUALITY_HEIRLOOM = 7 +}; + +#define MAX_ITEM_QUALITY 8 + +enum SpellCategory +{ + SPELL_CATEGORY_FOOD = 11, + SPELL_CATEGORY_DRINK = 59, +}; + +const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { + 0xff9d9d9d, //GREY + 0xffffffff, //WHITE + 0xff1eff00, //GREEN + 0xff0070dd, //BLUE + 0xffa335ee, //PURPLE + 0xffff8000, //ORANGE + 0xffe6cc80, //LIGHT YELLOW + 0xffe6cc80 //LIGHT YELLOW +}; + +// *********************************** +// Spell Attributes definitions +// *********************************** + +#define SPELL_ATTR_UNK0 0x00000001 // 0 +#define SPELL_ATTR_REQ_AMMO 0x00000002 // 1 +#define SPELL_ATTR_ON_NEXT_SWING 0x00000004 // 2 on next swing +#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3 +#define SPELL_ATTR_UNK4 0x00000010 // 4 +#define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell +#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell +#define SPELL_ATTR_UNK7 0x00000080 // 7 visible? +#define SPELL_ATTR_UNK8 0x00000100 // 8 +#define SPELL_ATTR_UNK9 0x00000200 // 9 +#define SPELL_ATTR_UNK10 0x00000400 // 10 on next swing 2 +#define SPELL_ATTR_UNK11 0x00000800 // 11 +#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2 +#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2 +#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2 +#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors. +#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted +#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth +#define SPELL_ATTR_UNK18 0x00040000 // 18 +#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level +#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use) +#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked +#define SPELL_ATTR_UNK22 0x00400000 // 22 shoot spells +#define SPELL_ATTR_CASTABLE_WHILE_DEAD 0x00800000 // 23 castable while dead? +#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted +#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go +#define SPELL_ATTR_NEGATIVE_1 0x04000000 // 26 Many negative spells have this attr +#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting +#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat +#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...) +#define SPELL_ATTR_BREAKABLE_BY_DAMAGE 0x40000000 // 30 +#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled + +#define SPELL_ATTR_EX_DISMISS_PET 0x00000001 // 0 dismiss pet and not allow to summon new one? +#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize) +#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled target +#define SPELL_ATTR_EX_PUT_CASTER_IN_COMBAT 0x00000008 // 3 spells that cause a caster to enter a combat +#define SPELL_ATTR_EX_UNK4 0x00000010 // 4 stealth and whirlwind +#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth +#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled self +#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7 +#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state +#define SPELL_ATTR_EX_UNK9 0x00000200 // 9 melee spells +#define SPELL_ATTR_EX_UNK10 0x00000400 // 10 no generates threat on cast 100%? (old NO_INITIAL_AGGRO) +#define SPELL_ATTR_EX_UNK11 0x00000800 // 11 aura +#define SPELL_ATTR_EX_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX_STACK_FOR_DIFF_CASTERS 0x00004000 // 14 +#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity +#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 on immuniy +#define SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET 0x00020000 // 17 +#define SPELL_ATTR_EX_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX_CANT_TARGET_SELF 0x00080000 // 19 Applies only to unit target - for example Divine Intervention (19752) +#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target +#define SPELL_ATTR_EX_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target +#define SPELL_ATTR_EX_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole?? +#define SPELL_ATTR_EX_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX_UNK26 0x04000000 // 26 works correctly with [target=focus] and [target=mouseover] macros? +#define SPELL_ATTR_EX_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX_IGNORE_IMMUNITY 0x10000000 // 28 removed from Chains of Ice 3.3.0 +#define SPELL_ATTR_EX_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX_ENABLE_AT_DODGE 0x40000000 // 30 Overpower, Wolverine Bite +#define SPELL_ATTR_EX_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 ? many triggered spells have this flag +#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected +#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5 +#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3 +#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11 +#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13 Items enchanted by spells with this flag preserve the enchant to arenas +#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3 +#define SPELL_ATTR_EX2_TAME_BEAST 0x00010000 // 16 +#define SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT 0x00020000 // 17 Hunters Shot and Stings only have this flag +#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet +#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift +#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure! +#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag +#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24 +#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity +#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails?? +#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit +#define SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER 0x40000000 // 30 spell can trigger even if triggered +#define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed) + +#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1 +#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX3_BLOCKABLE_SPELL 0x00000008 // 3 Only dmg class melee in 3.1.3 +#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag +#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX3_STACK_FOR_DIFF_CASTERS 0x00000080 // 7 separate stack for every caster +#define SPELL_ATTR_EX3_PLAYERS_ONLY 0x00000100 // 8 Player only? +#define SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2 0x00000200 // 9 triggered from effect? +#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required +#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground +#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag +#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag +#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell?? (15290 - 2.2ptr change) +#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 Soothe Animal, 39758, Mind Soothe +#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18 added to Explosive Trap Effect 3.3.0, removed from Mutilate 3.3.0 +#define SPELL_ATTR_EX3_DISABLE_PROC 0x00080000 // 19 during aura proc no spells can trigger (20178, 20375) +#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells +#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand +#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon +#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ? +#define SPELL_ATTR_EX3_CAN_PROC_TRIGGERED 0x04000000 // 26 +#define SPELL_ATTR_EX3_DRAIN_SOUL 0x08000000 // 27 only drain soul has this flag +#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX3_NO_DONE_BONUS 0x20000000 // 29 Ignore caster spellpower and done damage mods? +#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30 Shaman's Fire Nova 3.3.0, Sweeping Strikes 3.3.0 +#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move? +#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST 0x00000008 // 3 +#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use?? +#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen +#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX4_FIXED_DAMAGE 0x00000100 // 8 decimate, share damage? +#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag +#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11 +#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15 +#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena +#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena +#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX4_NOT_CHECK_SELFCAST_POWER 0x00100000 // 20 supersedes message "More powerful spell applied" for self casts. +#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24 +#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras +#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland. +#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30 +#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31 + +#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION +#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 +#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned +#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time +#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8 +#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply +#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11 +#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15 +#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16 +#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared +#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused +#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23 +#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24 +#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26 +#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29 +#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30 +#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster + +#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag +#define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena +#define SPELL_ATTR_EX6_IGNORE_CASTER_AURAS 0x00000004 // 2 +#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3 +#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6 +#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7 +#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8 +#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance +#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 +#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 +#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX6_CLIENT_UI_TARGET_EFFECTS 0x00200000 // 21 it's only client-side attribute +#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3 + +#define SPELL_ATTR_EX7_UNK0 0x00000001 // 0 Shaman's new spells (Call of the ...), Feign Death. +#define SPELL_ATTR_EX7_UNK1 0x00000002 // 1 Not set in 3.2.2a. +#define SPELL_ATTR_EX7_REACTIVATE_AT_RESURRECT 0x00000004 // 2 Paladin's auras and 65607 only. +#define SPELL_ATTR_EX7_UNK3 0x00000008 // 3 Only 43574 test spell. +#define SPELL_ATTR_EX7_UNK4 0x00000010 // 4 Only 66109 test spell. +#define SPELL_ATTR_EX7_SUMMON_PLAYER_TOTEM 0x00000020 // 5 Only Shaman player totems. +#define SPELL_ATTR_EX7_UNK6 0x00000040 // 6 Dark Surge, Surge of Light, Burning Breath triggers (boss spells). +#define SPELL_ATTR_EX7_UNK7 0x00000080 // 7 66218 (Launch) spell. +#define SPELL_ATTR_EX7_UNK8 0x00000100 // 8 Teleports, mounts and other spells. +#define SPELL_ATTR_EX7_UNK9 0x00000200 // 9 Teleports, mounts and other spells. +#define SPELL_ATTR_EX7_DISPEL_CHARGES 0x00000400 // 10 Dispel and Spellsteal individual charges instead of whole aura. +#define SPELL_ATTR_EX7_INTERRUPT_ONLY_NONPLAYER 0x00000800 // 11 Only non-player casts interrupt, though Feral Charge - Bear has it. +#define SPELL_ATTR_EX7_UNK12 0x00001000 // 12 Not set in 3.2.2a. +#define SPELL_ATTR_EX7_UNK13 0x00002000 // 13 Not set in 3.2.2a. +#define SPELL_ATTR_EX7_UNK14 0x00004000 // 14 Only 52150 (Raise Dead - Pet) spell. +#define SPELL_ATTR_EX7_UNK15 0x00008000 // 15 Exorcism. Usable on players? 100% crit chance on undead and demons? +#define SPELL_ATTR_EX7_UNK16 0x00010000 // 16 Druid spells (29166, 54833, 64372, 68285). +#define SPELL_ATTR_EX7_UNK17 0x00020000 // 17 Only 27965 (Suicide) spell. +#define SPELL_ATTR_EX7_HAS_CHARGE_EFFECT 0x00040000 // 18 Only spells that have Charge among effects. +#define SPELL_ATTR_EX7_ZONE_TELEPORT 0x00080000 // 19 Teleports to specific zones. + +#define MIN_TALENT_SPEC 0 +#define MAX_TALENT_SPEC 1 +#define MIN_TALENT_SPECS 1 +#define MAX_TALENT_SPECS 2 +#define MAX_GLYPH_SLOT_INDEX 6 + +// Custom values +enum SpellClickUserTypes +{ + SPELL_CLICK_USER_ANY = 0, + SPELL_CLICK_USER_FRIEND = 1, + SPELL_CLICK_USER_RAID = 2, + SPELL_CLICK_USER_PARTY = 3, + SPELL_CLICK_USER_MAX = 4 +}; + +#define NPC_CLICK_CAST_CASTER_PLAYER 0x01 +#define NPC_CLICK_CAST_TARGET_PLAYER 0x02 +#define NPC_CLICK_CAST_ORIG_CASTER_OWNER 0x04 + +enum SheathTypes +{ + SHEATHETYPE_NONE = 0, + SHEATHETYPE_MAINHAND = 1, + SHEATHETYPE_OFFHAND = 2, + SHEATHETYPE_LARGEWEAPONLEFT = 3, + SHEATHETYPE_LARGEWEAPONRIGHT = 4, + SHEATHETYPE_HIPWEAPONLEFT = 5, + SHEATHETYPE_HIPWEAPONRIGHT = 6, + SHEATHETYPE_SHIELD = 7 +}; + +#define MAX_SHEATHETYPE 8 + +enum CharacterSlot +{ + SLOT_HEAD = 0, + SLOT_NECK = 1, + SLOT_SHOULDERS = 2, + SLOT_SHIRT = 3, + SLOT_CHEST = 4, + SLOT_WAIST = 5, + SLOT_LEGS = 6, + SLOT_FEET = 7, + SLOT_WRISTS = 8, + SLOT_HANDS = 9, + SLOT_FINGER1 = 10, + SLOT_FINGER2 = 11, + SLOT_TRINKET1 = 12, + SLOT_TRINKET2 = 13, + SLOT_BACK = 14, + SLOT_MAIN_HAND = 15, + SLOT_OFF_HAND = 16, + SLOT_RANGED = 17, + SLOT_TABARD = 18, + SLOT_EMPTY = 19 +}; + +enum Language +{ + LANG_UNIVERSAL = 0, + LANG_ORCISH = 1, + LANG_DARNASSIAN = 2, + LANG_TAURAHE = 3, + LANG_DWARVISH = 6, + LANG_COMMON = 7, + LANG_DEMONIC = 8, + LANG_TITAN = 9, + LANG_THALASSIAN = 10, + LANG_DRACONIC = 11, + LANG_KALIMAG = 12, + LANG_GNOMISH = 13, + LANG_TROLL = 14, + LANG_GUTTERSPEAK = 33, + LANG_DRAENEI = 35, + LANG_ZOMBIE = 36, + LANG_GNOMISH_BINARY = 37, + LANG_GOBLIN_BINARY = 38, + LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype? +}; + +#define LANGUAGES_COUNT 19 + +enum TeamId +{ + TEAM_ALLIANCE = 0, + TEAM_HORDE, + TEAM_NEUTRAL, +}; + +enum Team +{ + HORDE = 67, + ALLIANCE = 469, + //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code + //TEAM_ALLIANCE_FORCES = 891, + //TEAM_HORDE_FORCES = 892, + //TEAM_SANCTUARY = 936, + //TEAM_OUTLAND = 980, + TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER +}; + +const Team TeamId2Team[3] = {ALLIANCE, HORDE, TEAM_OTHER}; + +enum SpellEffects +{ + SPELL_EFFECT_INSTAKILL = 1, + SPELL_EFFECT_SCHOOL_DAMAGE = 2, + SPELL_EFFECT_DUMMY = 3, + SPELL_EFFECT_PORTAL_TELEPORT = 4, + SPELL_EFFECT_TELEPORT_UNITS = 5, + SPELL_EFFECT_APPLY_AURA = 6, + SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, + SPELL_EFFECT_POWER_DRAIN = 8, + SPELL_EFFECT_HEALTH_LEECH = 9, + SPELL_EFFECT_HEAL = 10, + SPELL_EFFECT_BIND = 11, + SPELL_EFFECT_PORTAL = 12, + SPELL_EFFECT_RITUAL_BASE = 13, + SPELL_EFFECT_RITUAL_SPECIALIZE = 14, + SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, + SPELL_EFFECT_QUEST_COMPLETE = 16, + SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, + SPELL_EFFECT_RESURRECT = 18, + SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, + SPELL_EFFECT_DODGE = 20, + SPELL_EFFECT_EVADE = 21, + SPELL_EFFECT_PARRY = 22, + SPELL_EFFECT_BLOCK = 23, + SPELL_EFFECT_CREATE_ITEM = 24, + SPELL_EFFECT_WEAPON = 25, + SPELL_EFFECT_DEFENSE = 26, + SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, + SPELL_EFFECT_SUMMON = 28, + SPELL_EFFECT_LEAP = 29, + SPELL_EFFECT_ENERGIZE = 30, + SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, + SPELL_EFFECT_TRIGGER_MISSILE = 32, + SPELL_EFFECT_OPEN_LOCK = 33, + SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, + SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, + SPELL_EFFECT_LEARN_SPELL = 36, + SPELL_EFFECT_SPELL_DEFENSE = 37, + SPELL_EFFECT_DISPEL = 38, + SPELL_EFFECT_LANGUAGE = 39, + SPELL_EFFECT_DUAL_WIELD = 40, + SPELL_EFFECT_JUMP = 41, + SPELL_EFFECT_JUMP2 = 42, + SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43, + SPELL_EFFECT_SKILL_STEP = 44, + SPELL_EFFECT_ADD_HONOR = 45, + SPELL_EFFECT_SPAWN = 46, + SPELL_EFFECT_TRADE_SKILL = 47, + SPELL_EFFECT_STEALTH = 48, + SPELL_EFFECT_DETECT = 49, + SPELL_EFFECT_TRANS_DOOR = 50, + SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, + SPELL_EFFECT_GUARANTEE_HIT = 52, + SPELL_EFFECT_ENCHANT_ITEM = 53, + SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, + SPELL_EFFECT_TAMECREATURE = 55, + SPELL_EFFECT_SUMMON_PET = 56, + SPELL_EFFECT_LEARN_PET_SPELL = 57, + SPELL_EFFECT_WEAPON_DAMAGE = 58, + SPELL_EFFECT_CREATE_RANDOM_ITEM = 59, + SPELL_EFFECT_PROFICIENCY = 60, + SPELL_EFFECT_SEND_EVENT = 61, + SPELL_EFFECT_POWER_BURN = 62, + SPELL_EFFECT_THREAT = 63, + SPELL_EFFECT_TRIGGER_SPELL = 64, + SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65, + SPELL_EFFECT_CREATE_MANA_GEM = 66, + SPELL_EFFECT_HEAL_MAX_HEALTH = 67, + SPELL_EFFECT_INTERRUPT_CAST = 68, + SPELL_EFFECT_DISTRACT = 69, + SPELL_EFFECT_PULL = 70, + SPELL_EFFECT_PICKPOCKET = 71, + SPELL_EFFECT_ADD_FARSIGHT = 72, + SPELL_EFFECT_UNTRAIN_TALENTS = 73, + SPELL_EFFECT_APPLY_GLYPH = 74, + SPELL_EFFECT_HEAL_MECHANICAL = 75, + SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, + SPELL_EFFECT_SCRIPT_EFFECT = 77, + SPELL_EFFECT_ATTACK = 78, + SPELL_EFFECT_SANCTUARY = 79, + SPELL_EFFECT_ADD_COMBO_POINTS = 80, + SPELL_EFFECT_CREATE_HOUSE = 81, + SPELL_EFFECT_BIND_SIGHT = 82, + SPELL_EFFECT_DUEL = 83, + SPELL_EFFECT_STUCK = 84, + SPELL_EFFECT_SUMMON_PLAYER = 85, + SPELL_EFFECT_ACTIVATE_OBJECT = 86, + SPELL_EFFECT_WMO_DAMAGE = 87, + SPELL_EFFECT_WMO_REPAIR = 88, + SPELL_EFFECT_WMO_CHANGE = 89, + SPELL_EFFECT_KILL_CREDIT = 90, + SPELL_EFFECT_THREAT_ALL = 91, + SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, + SPELL_EFFECT_FORCE_DESELECT = 93, + SPELL_EFFECT_SELF_RESURRECT = 94, + SPELL_EFFECT_SKINNING = 95, + SPELL_EFFECT_CHARGE = 96, + SPELL_EFFECT_CAST_BUTTON = 97, + SPELL_EFFECT_KNOCK_BACK = 98, + SPELL_EFFECT_DISENCHANT = 99, + SPELL_EFFECT_INEBRIATE = 100, + SPELL_EFFECT_FEED_PET = 101, + SPELL_EFFECT_DISMISS_PET = 102, + SPELL_EFFECT_REPUTATION = 103, + SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, + SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, + SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106, + SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, + SPELL_EFFECT_DISPEL_MECHANIC = 108, + SPELL_EFFECT_SUMMON_DEAD_PET = 109, + SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, + SPELL_EFFECT_DURABILITY_DAMAGE = 111, + SPELL_EFFECT_112 = 112, + SPELL_EFFECT_RESURRECT_NEW = 113, + SPELL_EFFECT_ATTACK_ME = 114, + SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, + SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, + SPELL_EFFECT_SPIRIT_HEAL = 117, + SPELL_EFFECT_SKILL = 118, + SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, + SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, + SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, + SPELL_EFFECT_122 = 122, + SPELL_EFFECT_SEND_TAXI = 123, + SPELL_EFFECT_PLAYER_PULL = 124, + SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, + SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, + SPELL_EFFECT_PROSPECTING = 127, + SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, + SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, + SPELL_EFFECT_REDIRECT_THREAT = 130, + SPELL_EFFECT_131 = 131, + SPELL_EFFECT_PLAY_MUSIC = 132, + SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, + SPELL_EFFECT_KILL_CREDIT2 = 134, + SPELL_EFFECT_CALL_PET = 135, + SPELL_EFFECT_HEAL_PCT = 136, + SPELL_EFFECT_ENERGIZE_PCT = 137, + SPELL_EFFECT_LEAP_BACK = 138, + SPELL_EFFECT_CLEAR_QUEST = 139, + SPELL_EFFECT_FORCE_CAST = 140, + SPELL_EFFECT_141 = 141, + SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, + SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, + SPELL_EFFECT_KNOCK_BACK_2 = 144, + SPELL_EFFECT_145 = 145, + SPELL_EFFECT_ACTIVATE_RUNE = 146, + SPELL_EFFECT_QUEST_FAIL = 147, + SPELL_EFFECT_148 = 148, + SPELL_EFFECT_149 = 149, + SPELL_EFFECT_150 = 150, + SPELL_EFFECT_TRIGGER_SPELL_2 = 151, + SPELL_EFFECT_152 = 152, + SPELL_EFFECT_153 = 153, + SPELL_EFFECT_154 = 154, + SPELL_EFFECT_TITAN_GRIP = 155, + SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156, + SPELL_EFFECT_CREATE_ITEM_2 = 157, + SPELL_EFFECT_MILLING = 158, + SPELL_EFFECT_ALLOW_RENAME_PET = 159, + SPELL_EFFECT_160 = 160, + SPELL_EFFECT_TALENT_SPEC_COUNT = 161, + SPELL_EFFECT_TALENT_SPEC_SELECT = 162, + SPELL_EFFECT_163 = 163, + SPELL_EFFECT_164 = 164, + TOTAL_SPELL_EFFECTS = 165 +}; + +enum SpellCastResult +{ + SPELL_FAILED_SUCCESS = 0, + SPELL_FAILED_AFFECTING_COMBAT = 1, + SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2, + SPELL_FAILED_ALREADY_AT_FULL_MANA = 3, + SPELL_FAILED_ALREADY_AT_FULL_POWER = 4, + SPELL_FAILED_ALREADY_BEING_TAMED = 5, + SPELL_FAILED_ALREADY_HAVE_CHARM = 6, + SPELL_FAILED_ALREADY_HAVE_SUMMON = 7, + SPELL_FAILED_ALREADY_OPEN = 8, + SPELL_FAILED_AURA_BOUNCED = 9, + SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10, + SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11, + SPELL_FAILED_BAD_TARGETS = 12, + SPELL_FAILED_CANT_BE_CHARMED = 13, + SPELL_FAILED_CANT_BE_DISENCHANTED = 14, + SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15, + SPELL_FAILED_CANT_BE_MILLED = 16, + SPELL_FAILED_CANT_BE_PROSPECTED = 17, + SPELL_FAILED_CANT_CAST_ON_TAPPED = 18, + SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19, + SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20, + SPELL_FAILED_CANT_STEALTH = 21, + SPELL_FAILED_CASTER_AURASTATE = 22, + SPELL_FAILED_CASTER_DEAD = 23, + SPELL_FAILED_CHARMED = 24, + SPELL_FAILED_CHEST_IN_USE = 25, + SPELL_FAILED_CONFUSED = 26, + SPELL_FAILED_DONT_REPORT = 27, + SPELL_FAILED_EQUIPPED_ITEM = 28, + SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31, + SPELL_FAILED_ERROR = 32, + SPELL_FAILED_FIZZLE = 33, + SPELL_FAILED_FLEEING = 34, + SPELL_FAILED_FOOD_LOWLEVEL = 35, + SPELL_FAILED_HIGHLEVEL = 36, + SPELL_FAILED_HUNGER_SATIATED = 37, + SPELL_FAILED_IMMUNE = 38, + SPELL_FAILED_INCORRECT_AREA = 39, + SPELL_FAILED_INTERRUPTED = 40, + SPELL_FAILED_INTERRUPTED_COMBAT = 41, + SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42, + SPELL_FAILED_ITEM_GONE = 43, + SPELL_FAILED_ITEM_NOT_FOUND = 44, + SPELL_FAILED_ITEM_NOT_READY = 45, + SPELL_FAILED_LEVEL_REQUIREMENT = 46, + SPELL_FAILED_LINE_OF_SIGHT = 47, + SPELL_FAILED_LOWLEVEL = 48, + SPELL_FAILED_LOW_CASTLEVEL = 49, + SPELL_FAILED_MAINHAND_EMPTY = 50, + SPELL_FAILED_MOVING = 51, + SPELL_FAILED_NEED_AMMO = 52, + SPELL_FAILED_NEED_AMMO_POUCH = 53, + SPELL_FAILED_NEED_EXOTIC_AMMO = 54, + SPELL_FAILED_NEED_MORE_ITEMS = 55, + SPELL_FAILED_NOPATH = 56, + SPELL_FAILED_NOT_BEHIND = 57, + SPELL_FAILED_NOT_FISHABLE = 58, + SPELL_FAILED_NOT_FLYING = 59, + SPELL_FAILED_NOT_HERE = 60, + SPELL_FAILED_NOT_INFRONT = 61, + SPELL_FAILED_NOT_IN_CONTROL = 62, + SPELL_FAILED_NOT_KNOWN = 63, + SPELL_FAILED_NOT_MOUNTED = 64, + SPELL_FAILED_NOT_ON_TAXI = 65, + SPELL_FAILED_NOT_ON_TRANSPORT = 66, + SPELL_FAILED_NOT_READY = 67, + SPELL_FAILED_NOT_SHAPESHIFT = 68, + SPELL_FAILED_NOT_STANDING = 69, + SPELL_FAILED_NOT_TRADEABLE = 70, + SPELL_FAILED_NOT_TRADING = 71, + SPELL_FAILED_NOT_UNSHEATHED = 72, + SPELL_FAILED_NOT_WHILE_GHOST = 73, + SPELL_FAILED_NOT_WHILE_LOOTING = 74, + SPELL_FAILED_NO_AMMO = 75, + SPELL_FAILED_NO_CHARGES_REMAIN = 76, + SPELL_FAILED_NO_CHAMPION = 77, + SPELL_FAILED_NO_COMBO_POINTS = 78, + SPELL_FAILED_NO_DUELING = 79, + SPELL_FAILED_NO_ENDURANCE = 80, + SPELL_FAILED_NO_FISH = 81, + SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82, + SPELL_FAILED_NO_MOUNTS_ALLOWED = 83, + SPELL_FAILED_NO_PET = 84, + SPELL_FAILED_NO_POWER = 85, + SPELL_FAILED_NOTHING_TO_DISPEL = 86, + SPELL_FAILED_NOTHING_TO_STEAL = 87, + SPELL_FAILED_ONLY_ABOVEWATER = 88, + SPELL_FAILED_ONLY_DAYTIME = 89, + SPELL_FAILED_ONLY_INDOORS = 90, + SPELL_FAILED_ONLY_MOUNTED = 91, + SPELL_FAILED_ONLY_NIGHTTIME = 92, + SPELL_FAILED_ONLY_OUTDOORS = 93, + SPELL_FAILED_ONLY_SHAPESHIFT = 94, + SPELL_FAILED_ONLY_STEALTHED = 95, + SPELL_FAILED_ONLY_UNDERWATER = 96, + SPELL_FAILED_OUT_OF_RANGE = 97, + SPELL_FAILED_PACIFIED = 98, + SPELL_FAILED_POSSESSED = 99, + SPELL_FAILED_REAGENTS = 100, + SPELL_FAILED_REQUIRES_AREA = 101, + SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102, + SPELL_FAILED_ROOTED = 103, + SPELL_FAILED_SILENCED = 104, + SPELL_FAILED_SPELL_IN_PROGRESS = 105, + SPELL_FAILED_SPELL_LEARNED = 106, + SPELL_FAILED_SPELL_UNAVAILABLE = 107, + SPELL_FAILED_STUNNED = 108, + SPELL_FAILED_TARGETS_DEAD = 109, + SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110, + SPELL_FAILED_TARGET_AURASTATE = 111, + SPELL_FAILED_TARGET_DUELING = 112, + SPELL_FAILED_TARGET_ENEMY = 113, + SPELL_FAILED_TARGET_ENRAGED = 114, + SPELL_FAILED_TARGET_FRIENDLY = 115, + SPELL_FAILED_TARGET_IN_COMBAT = 116, + SPELL_FAILED_TARGET_IS_PLAYER = 117, + SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118, + SPELL_FAILED_TARGET_NOT_DEAD = 119, + SPELL_FAILED_TARGET_NOT_IN_PARTY = 120, + SPELL_FAILED_TARGET_NOT_LOOTED = 121, + SPELL_FAILED_TARGET_NOT_PLAYER = 122, + SPELL_FAILED_TARGET_NO_POCKETS = 123, + SPELL_FAILED_TARGET_NO_WEAPONS = 124, + SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125, + SPELL_FAILED_TARGET_UNSKINNABLE = 126, + SPELL_FAILED_THIRST_SATIATED = 127, + SPELL_FAILED_TOO_CLOSE = 128, + SPELL_FAILED_TOO_MANY_OF_ITEM = 129, + SPELL_FAILED_TOTEM_CATEGORY = 130, + SPELL_FAILED_TOTEMS = 131, + SPELL_FAILED_TRY_AGAIN = 132, + SPELL_FAILED_UNIT_NOT_BEHIND = 133, + SPELL_FAILED_UNIT_NOT_INFRONT = 134, + SPELL_FAILED_WRONG_PET_FOOD = 135, + SPELL_FAILED_NOT_WHILE_FATIGUED = 136, + SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137, + SPELL_FAILED_NOT_WHILE_TRADING = 138, + SPELL_FAILED_TARGET_NOT_IN_RAID = 139, + SPELL_FAILED_TARGET_FREEFORALL = 140, + SPELL_FAILED_NO_EDIBLE_CORPSES = 141, + SPELL_FAILED_ONLY_BATTLEGROUNDS = 142, + SPELL_FAILED_TARGET_NOT_GHOST = 143, + SPELL_FAILED_TRANSFORM_UNUSABLE = 144, + SPELL_FAILED_WRONG_WEATHER = 145, + SPELL_FAILED_DAMAGE_IMMUNE = 146, + SPELL_FAILED_PREVENTED_BY_MECHANIC = 147, + SPELL_FAILED_PLAY_TIME = 148, + SPELL_FAILED_REPUTATION = 149, + SPELL_FAILED_MIN_SKILL = 150, + SPELL_FAILED_NOT_IN_ARENA = 151, + SPELL_FAILED_NOT_ON_SHAPESHIFT = 152, + SPELL_FAILED_NOT_ON_STEALTHED = 153, + SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154, + SPELL_FAILED_NOT_ON_MOUNTED = 155, + SPELL_FAILED_TOO_SHALLOW = 156, + SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157, + SPELL_FAILED_TARGET_IS_TRIVIAL = 158, + SPELL_FAILED_BM_OR_INVISGOD = 159, + SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160, + SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161, + SPELL_FAILED_NOT_IDLE = 162, + SPELL_FAILED_NOT_INACTIVE = 163, + SPELL_FAILED_PARTIAL_PLAYTIME = 164, + SPELL_FAILED_NO_PLAYTIME = 165, + SPELL_FAILED_NOT_IN_BATTLEGROUND = 166, + SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167, + SPELL_FAILED_ONLY_IN_ARENA = 168, + SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169, + SPELL_FAILED_ON_USE_ENCHANT = 170, + SPELL_FAILED_NOT_ON_GROUND = 171, + SPELL_FAILED_CUSTOM_ERROR = 172, + SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173, + SPELL_FAILED_TOO_MANY_SOCKETS = 174, + SPELL_FAILED_INVALID_GLYPH = 175, + SPELL_FAILED_UNIQUE_GLYPH = 176, + SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177, + SPELL_FAILED_NO_VALID_TARGETS = 178, + SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179, + SPELL_FAILED_NOT_IN_BARBERSHOP = 180, + SPELL_FAILED_FISHING_TOO_LOW = 181, + SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182, + SPELL_FAILED_SUMMON_PENDING = 183, + SPELL_FAILED_MAX_SOCKETS = 184, + SPELL_FAILED_PET_CAN_RENAME = 185, + SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186, + SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client + + SPELL_CAST_OK = 255 // custom value, don't must be send to client +}; + +// Spell aura states +enum AuraState +{ // (C) used in caster aura state (T) used in target aura state + // (c) used in caster aura state-not (t) used in target aura state-not + AURA_STATE_NONE = 0, // C | + AURA_STATE_DEFENSE = 1, // C | + AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | + AURA_STATE_BERSERKING = 3, // C T | + AURA_STATE_FROZEN = 4, // c t| frozen target + AURA_STATE_JUDGEMENT = 5, // C | + //AURA_STATE_UNKNOWN6 = 6, // | not used + AURA_STATE_HUNTER_PARRY = 7, // C | + //AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells + //AURA_STATE_UNKNOWN8 = 8, // t| test spells + //AURA_STATE_UNKNOWN9 = 9, // | + AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush + //AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells + AURA_STATE_FAERIE_FIRE = 12, // c t| + AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | + AURA_STATE_CONFLAGRATE = 14, // T | + AURA_STATE_SWIFTMEND = 15, // T | + AURA_STATE_DEADLY_POISON = 16, // T | + AURA_STATE_ENRAGE = 17, // C | + AURA_STATE_BLEEDING = 18, // T| + //AURA_STATE_UNKNOWN19 = 19, // | not used + //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide) + //AURA_STATE_UNKNOWN21 = 21, // | not used + //AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240) + AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C | +}; + +#define PER_CASTER_AURA_STATE_MASK (\ + (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1))) + +// Spell mechanics +enum Mechanics +{ + MECHANIC_NONE = 0, + MECHANIC_CHARM = 1, + MECHANIC_DISORIENTED = 2, + MECHANIC_DISARM = 3, + MECHANIC_DISTRACT = 4, + MECHANIC_FEAR = 5, + MECHANIC_GRIP = 6, + MECHANIC_ROOT = 7, + MECHANIC_PACIFY = 8, //0 spells use this mechanic + MECHANIC_SILENCE = 9, + MECHANIC_SLEEP = 10, + MECHANIC_SNARE = 11, + MECHANIC_STUN = 12, + MECHANIC_FREEZE = 13, + MECHANIC_KNOCKOUT = 14, + MECHANIC_BLEED = 15, + MECHANIC_BANDAGE = 16, + MECHANIC_POLYMORPH = 17, + MECHANIC_BANISH = 18, + MECHANIC_SHIELD = 19, + MECHANIC_SHACKLE = 20, + MECHANIC_MOUNT = 21, + MECHANIC_INFECTED = 22, + MECHANIC_TURN = 23, + MECHANIC_HORROR = 24, + MECHANIC_INVULNERABILITY = 25, + MECHANIC_INTERRUPT = 26, + MECHANIC_DAZE = 27, + MECHANIC_DISCOVERY = 28, + MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block + MECHANIC_SAPPED = 30, + MECHANIC_ENRAGED = 31 +}; + +// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6) +#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\ + (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \ + (1<<MECHANIC_ROOT)|(1<<MECHANIC_PACIFY)|(1<<MECHANIC_SLEEP)| \ + (1<<MECHANIC_SNARE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)| \ + (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \ + (1<<MECHANIC_SHACKLE)|(1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)| \ + (1<<MECHANIC_DAZE)|(1<<MECHANIC_SAPPED)) + +// Daze and all croud control spells except polymorph are not removed +#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT (\ + (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)|(1<<MECHANIC_PACIFY)| \ + (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \ + (1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN)|(1<<MECHANIC_DAZE)|(1<<MECHANIC_SAPPED)) + +// Spell dispell type +enum DispelType +{ + DISPEL_NONE = 0, + DISPEL_MAGIC = 1, + DISPEL_CURSE = 2, + DISPEL_DISEASE = 3, + DISPEL_POISON = 4, + DISPEL_STEALTH = 5, + DISPEL_INVISIBILITY = 6, + DISPEL_ALL = 7, + DISPEL_SPE_NPC_ONLY = 8, + DISPEL_ENRAGE = 9, + DISPEL_ZG_TICKET = 10, + DESPEL_OLD_UNUSED = 11 +}; + +#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON)) + +//To all Immune system,if target has immunes, +//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it, +//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it, +//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it. +enum SpellImmunity +{ + IMMUNITY_EFFECT = 0, // enum SpellEffects + IMMUNITY_STATE = 1, // enum AuraType + IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask + IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask + IMMUNITY_DISPEL = 4, // enum DispelType + IMMUNITY_MECHANIC = 5, // enum Mechanics + IMMUNITY_ID = 6 +}; + +#define MAX_SPELL_IMMUNITY 7 + +enum Targets +{ + TARGET_UNIT_CASTER = 1, + TARGET_UNIT_NEARBY_ENEMY = 2, + TARGET_UNIT_NEARBY_ALLY = 3, + TARGET_UNIT_NEARBY_ALLY_UNK = 4, + TARGET_UNIT_PET = 5, + TARGET_UNIT_TARGET_ENEMY = 6, + TARGET_UNIT_AREA_ENTRY_SRC = 7, + TARGET_UNIT_AREA_ENTRY_DST = 8, + TARGET_DST_HOME = 9, // uses in teleport to innkeeper spells + TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster + TARGET_UNIT_AREA_ENEMY_SRC = 15, + TARGET_UNIT_AREA_ENEMY_DST = 16, + TARGET_DST_DB = 17, // uses in teleport spells and some other + TARGET_DST_CASTER = 18, + TARGET_UNIT_PARTY_CASTER = 20, + TARGET_UNIT_TARGET_ALLY = 21, + TARGET_SRC_CASTER = 22, + TARGET_GAMEOBJECT = 23, + //TARGET_OBJECT_OPEN + TARGET_UNIT_CONE_ENEMY = 24, + TARGET_UNIT_TARGET_ANY = 25, + TARGET_GAMEOBJECT_ITEM = 26, + //TARGET_OBJECT_ITEM_PICKLOCK + TARGET_UNIT_MASTER = 27, + TARGET_DEST_DYNOBJ_ENEMY = 28, + TARGET_DEST_DYNOBJ_ALLY = 29, // only for effect 27 + TARGET_UNIT_AREA_ALLY_SRC = 30, // in TargetB used only with TARGET_SRC_CASTER and in self casting range in TargetA + TARGET_UNIT_AREA_ALLY_DST = 31, + TARGET_MINION = 32, + //TARGET_DEST_SUMMON + TARGET_UNIT_AREA_PARTY_SRC = 33, + TARGET_UNIT_AREA_PARTY_DST = 34, // used in Tranquility + TARGET_UNIT_TARGET_PARTY = 35, + TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown + TARGET_UNIT_PARTY_TARGET = 37, + TARGET_UNIT_NEARBY_ENTRY = 38, + TARGET_UNIT_CASTER_FISHING = 39, + TARGET_GAMEOBJECT_NEARBY_ENTRY = 40, + TARGET_DEST_CASTER_FRONT_LEFT = 41, //earth totem + TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem + TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem + TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem + TARGET_UNIT_CHAINHEAL = 45, + TARGET_DST_NEARBY_ENTRY = 46, + TARGET_DEST_CASTER_FRONT = 47, + TARGET_DEST_CASTER_BACK = 48, + TARGET_DEST_CASTER_RIGHT = 49, + TARGET_DEST_CASTER_LEFT = 50, + TARGET_OBJECT_AREA_SRC = 51, + TARGET_OBJECT_AREA_DST = 52, + TARGET_DST_TARGET_ENEMY = 53, // set unit coordinates as dest, only 16 target B imlemented + TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, // 180 degree, or different angle + TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell + TARGET_UNIT_RAID_CASTER = 56, + TARGET_UNIT_TARGET_RAID = 57, + TARGET_UNIT_NEARBY_RAID = 58, + TARGET_UNIT_CONE_ALLY = 59, + TARGET_UNIT_CONE_ENTRY = 60, + TARGET_UNIT_CLASS_TARGET = 61, + TARGET_TEST = 62, // for a test spell + TARGET_DEST_TARGET_ANY = 63, + TARGET_DEST_TARGET_FRONT = 64, + TARGET_DEST_TARGET_BACK = 65, // uses in teleport behind spells + TARGET_DEST_TARGET_RIGHT = 66, + TARGET_DEST_TARGET_LEFT = 67, + TARGET_DEST_TARGET_FRONT_LEFT = 68, + TARGET_DEST_TARGET_BACK_LEFT = 69, + TARGET_DEST_TARGET_BACK_RIGHT = 70, + TARGET_DEST_TARGET_FRONT_RIGHT = 71, + TARGET_DEST_CASTER_RANDOM = 72, + TARGET_DEST_CASTER_RADIUS = 73, + TARGET_DEST_TARGET_RANDOM = 74, + TARGET_DEST_TARGET_RADIUS = 75, + TARGET_DEST_CHANNEL = 76, + TARGET_UNIT_CHANNEL = 77, + TARGET_DEST_DEST_FRONT = 78, + TARGET_DEST_DEST_BACK = 79, + TARGET_DEST_DEST_RIGHT = 80, + TARGET_DEST_DEST_LEFT = 81, + TARGET_DEST_DEST_FRONT_LEFT = 82, + TARGET_DEST_DEST_BACK_LEFT = 83, + TARGET_DEST_DEST_BACK_RIGHT = 84, + TARGET_DEST_DEST_FRONT_RIGHT = 85, + TARGET_DEST_DEST_RANDOM = 86, + TARGET_DEST_DEST = 87, + TARGET_DEST_DYNOBJ_NONE = 88, + TARGET_DEST_TRAJ = 89, + TARGET_UNIT_MINIPET = 90, + TARGET_DEST_DEST_RANDOM_DIR_DIST = 91, + TARGET_UNIT_UNK_92 = 92, + TARGET_CORPSE_AREA_ENEMY_PLAYER_SRC= 93, + TARGET_UNIT_VEHICLE = 94, + TARGET_UNIT_DRIVER = 95, + TARGET_UNIT_PASSENGER_0 = 96, + TARGET_UNIT_PASSENGER_1 = 97, + TARGET_UNIT_PASSENGER_2 = 98, + TARGET_UNIT_PASSENGER_3 = 99, + TARGET_UNIT_PASSENGER_4 = 100, + TARGET_UNIT_PASSENGER_5 = 101, + TARGET_UNIT_PASSENGER_6 = 102, + TARGET_UNIT_PASSENGER_7 = 103, + TARGET_UNIT_AREA_PATH = 104, + TARGET_UNIT_UNK_105 = 105, // 1 spell + TARGET_DEST_UNK_110 = 110, // some kind of traj? +}; + +#define TOTAL_SPELL_TARGETS 105 + +enum SpellMissInfo +{ + SPELL_MISS_NONE = 0, + SPELL_MISS_MISS = 1, + SPELL_MISS_RESIST = 2, + SPELL_MISS_DODGE = 3, + SPELL_MISS_PARRY = 4, + SPELL_MISS_BLOCK = 5, + SPELL_MISS_EVADE = 6, + SPELL_MISS_IMMUNE = 7, + SPELL_MISS_IMMUNE2 = 8, + SPELL_MISS_DEFLECT = 9, + SPELL_MISS_ABSORB = 10, + SPELL_MISS_REFLECT = 11 +}; + +enum SpellHitType +{ + SPELL_HIT_TYPE_UNK1 = 0x00001, + SPELL_HIT_TYPE_CRIT = 0x00002, + SPELL_HIT_TYPE_UNK3 = 0x00004, + SPELL_HIT_TYPE_UNK4 = 0x00008, + SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster? + SPELL_HIT_TYPE_UNK6 = 0x00020 +}; + +enum SpellDmgClass +{ + SPELL_DAMAGE_CLASS_NONE = 0, + SPELL_DAMAGE_CLASS_MAGIC = 1, + SPELL_DAMAGE_CLASS_MELEE = 2, + SPELL_DAMAGE_CLASS_RANGED = 3 +}; + +enum SpellPreventionType +{ + SPELL_PREVENTION_TYPE_NONE = 0, + SPELL_PREVENTION_TYPE_SILENCE = 1, + SPELL_PREVENTION_TYPE_PACIFY = 2 +}; + +enum GameobjectTypes +{ + GAMEOBJECT_TYPE_DOOR = 0, + GAMEOBJECT_TYPE_BUTTON = 1, + GAMEOBJECT_TYPE_QUESTGIVER = 2, + GAMEOBJECT_TYPE_CHEST = 3, + GAMEOBJECT_TYPE_BINDER = 4, + GAMEOBJECT_TYPE_GENERIC = 5, + GAMEOBJECT_TYPE_TRAP = 6, + GAMEOBJECT_TYPE_CHAIR = 7, + GAMEOBJECT_TYPE_SPELL_FOCUS = 8, + GAMEOBJECT_TYPE_TEXT = 9, + GAMEOBJECT_TYPE_GOOBER = 10, + GAMEOBJECT_TYPE_TRANSPORT = 11, + GAMEOBJECT_TYPE_AREADAMAGE = 12, + GAMEOBJECT_TYPE_CAMERA = 13, + GAMEOBJECT_TYPE_MAP_OBJECT = 14, + GAMEOBJECT_TYPE_MO_TRANSPORT = 15, + GAMEOBJECT_TYPE_DUEL_ARBITER = 16, + GAMEOBJECT_TYPE_FISHINGNODE = 17, + GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18, + GAMEOBJECT_TYPE_MAILBOX = 19, + GAMEOBJECT_TYPE_DO_NOT_USE = 20, + GAMEOBJECT_TYPE_GUARDPOST = 21, + GAMEOBJECT_TYPE_SPELLCASTER = 22, + GAMEOBJECT_TYPE_MEETINGSTONE = 23, + GAMEOBJECT_TYPE_FLAGSTAND = 24, + GAMEOBJECT_TYPE_FISHINGHOLE = 25, + GAMEOBJECT_TYPE_FLAGDROP = 26, + GAMEOBJECT_TYPE_MINI_GAME = 27, + GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28, + GAMEOBJECT_TYPE_CAPTURE_POINT = 29, + GAMEOBJECT_TYPE_AURA_GENERATOR = 30, + GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, + GAMEOBJECT_TYPE_BARBER_CHAIR = 32, + GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, + GAMEOBJECT_TYPE_GUILD_BANK = 34, + GAMEOBJECT_TYPE_TRAPDOOR = 35 +}; + +#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client. + +#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere + +enum GameObjectFlags +{ + GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated + GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip + GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact) + GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car) + GO_FLAG_UNK1 = 0x00000010, // + GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state + GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events + GO_FLAG_DAMAGED = 0x00000200, + GO_FLAG_DESTROYED = 0x00000400, +}; + +enum TextEmotes +{ + TEXTEMOTE_AGREE = 1, + TEXTEMOTE_AMAZE = 2, + TEXTEMOTE_ANGRY = 3, + TEXTEMOTE_APOLOGIZE = 4, + TEXTEMOTE_APPLAUD = 5, + TEXTEMOTE_BASHFUL = 6, + TEXTEMOTE_BECKON = 7, + TEXTEMOTE_BEG = 8, + TEXTEMOTE_BITE = 9, + TEXTEMOTE_BLEED = 10, + TEXTEMOTE_BLINK = 11, + TEXTEMOTE_BLUSH = 12, + TEXTEMOTE_BONK = 13, + TEXTEMOTE_BORED = 14, + TEXTEMOTE_BOUNCE = 15, + TEXTEMOTE_BRB = 16, + TEXTEMOTE_BOW = 17, + TEXTEMOTE_BURP = 18, + TEXTEMOTE_BYE = 19, + TEXTEMOTE_CACKLE = 20, + TEXTEMOTE_CHEER = 21, + TEXTEMOTE_CHICKEN = 22, + TEXTEMOTE_CHUCKLE = 23, + TEXTEMOTE_CLAP = 24, + TEXTEMOTE_CONFUSED = 25, + TEXTEMOTE_CONGRATULATE = 26, + TEXTEMOTE_COUGH = 27, + TEXTEMOTE_COWER = 28, + TEXTEMOTE_CRACK = 29, + TEXTEMOTE_CRINGE = 30, + TEXTEMOTE_CRY = 31, + TEXTEMOTE_CURIOUS = 32, + TEXTEMOTE_CURTSEY = 33, + TEXTEMOTE_DANCE = 34, + TEXTEMOTE_DRINK = 35, + TEXTEMOTE_DROOL = 36, + TEXTEMOTE_EAT = 37, + TEXTEMOTE_EYE = 38, + TEXTEMOTE_FART = 39, + TEXTEMOTE_FIDGET = 40, + TEXTEMOTE_FLEX = 41, + TEXTEMOTE_FROWN = 42, + TEXTEMOTE_GASP = 43, + TEXTEMOTE_GAZE = 44, + TEXTEMOTE_GIGGLE = 45, + TEXTEMOTE_GLARE = 46, + TEXTEMOTE_GLOAT = 47, + TEXTEMOTE_GREET = 48, + TEXTEMOTE_GRIN = 49, + TEXTEMOTE_GROAN = 50, + TEXTEMOTE_GROVEL = 51, + TEXTEMOTE_GUFFAW = 52, + TEXTEMOTE_HAIL = 53, + TEXTEMOTE_HAPPY = 54, + TEXTEMOTE_HELLO = 55, + TEXTEMOTE_HUG = 56, + TEXTEMOTE_HUNGRY = 57, + TEXTEMOTE_KISS = 58, + TEXTEMOTE_KNEEL = 59, + TEXTEMOTE_LAUGH = 60, + TEXTEMOTE_LAYDOWN = 61, + TEXTEMOTE_MESSAGE = 62, + TEXTEMOTE_MOAN = 63, + TEXTEMOTE_MOON = 64, + TEXTEMOTE_MOURN = 65, + TEXTEMOTE_NO = 66, + TEXTEMOTE_NOD = 67, + TEXTEMOTE_NOSEPICK = 68, + TEXTEMOTE_PANIC = 69, + TEXTEMOTE_PEER = 70, + TEXTEMOTE_PLEAD = 71, + TEXTEMOTE_POINT = 72, + TEXTEMOTE_POKE = 73, + TEXTEMOTE_PRAY = 74, + TEXTEMOTE_ROAR = 75, + TEXTEMOTE_ROFL = 76, + TEXTEMOTE_RUDE = 77, + TEXTEMOTE_SALUTE = 78, + TEXTEMOTE_SCRATCH = 79, + TEXTEMOTE_SEXY = 80, + TEXTEMOTE_SHAKE = 81, + TEXTEMOTE_SHOUT = 82, + TEXTEMOTE_SHRUG = 83, + TEXTEMOTE_SHY = 84, + TEXTEMOTE_SIGH = 85, + TEXTEMOTE_SIT = 86, + TEXTEMOTE_SLEEP = 87, + TEXTEMOTE_SNARL = 88, + TEXTEMOTE_SPIT = 89, + TEXTEMOTE_STARE = 90, + TEXTEMOTE_SURPRISED = 91, + TEXTEMOTE_SURRENDER = 92, + TEXTEMOTE_TALK = 93, + TEXTEMOTE_TALKEX = 94, + TEXTEMOTE_TALKQ = 95, + TEXTEMOTE_TAP = 96, + TEXTEMOTE_THANK = 97, + TEXTEMOTE_THREATEN = 98, + TEXTEMOTE_TIRED = 99, + TEXTEMOTE_VICTORY = 100, + TEXTEMOTE_WAVE = 101, + TEXTEMOTE_WELCOME = 102, + TEXTEMOTE_WHINE = 103, + TEXTEMOTE_WHISTLE = 104, + TEXTEMOTE_WORK = 105, + TEXTEMOTE_YAWN = 106, + TEXTEMOTE_BOGGLE = 107, + TEXTEMOTE_CALM = 108, + TEXTEMOTE_COLD = 109, + TEXTEMOTE_COMFORT = 110, + TEXTEMOTE_CUDDLE = 111, + TEXTEMOTE_DUCK = 112, + TEXTEMOTE_INSULT = 113, + TEXTEMOTE_INTRODUCE = 114, + TEXTEMOTE_JK = 115, + TEXTEMOTE_LICK = 116, + TEXTEMOTE_LISTEN = 117, + TEXTEMOTE_LOST = 118, + TEXTEMOTE_MOCK = 119, + TEXTEMOTE_PONDER = 120, + TEXTEMOTE_POUNCE = 121, + TEXTEMOTE_PRAISE = 122, + TEXTEMOTE_PURR = 123, + TEXTEMOTE_PUZZLE = 124, + TEXTEMOTE_RAISE = 125, + TEXTEMOTE_READY = 126, + TEXTEMOTE_SHIMMY = 127, + TEXTEMOTE_SHIVER = 128, + TEXTEMOTE_SHOO = 129, + TEXTEMOTE_SLAP = 130, + TEXTEMOTE_SMIRK = 131, + TEXTEMOTE_SNIFF = 132, + TEXTEMOTE_SNUB = 133, + TEXTEMOTE_SOOTHE = 134, + TEXTEMOTE_STINK = 135, + TEXTEMOTE_TAUNT = 136, + TEXTEMOTE_TEASE = 137, + TEXTEMOTE_THIRSTY = 138, + TEXTEMOTE_VETO = 139, + TEXTEMOTE_SNICKER = 140, + TEXTEMOTE_STAND = 141, + TEXTEMOTE_TICKLE = 142, + TEXTEMOTE_VIOLIN = 143, + TEXTEMOTE_SMILE = 163, + TEXTEMOTE_RASP = 183, + TEXTEMOTE_PITY = 203, + TEXTEMOTE_GROWL = 204, + TEXTEMOTE_BARK = 205, + TEXTEMOTE_SCARED = 223, + TEXTEMOTE_FLOP = 224, + TEXTEMOTE_LOVE = 225, + TEXTEMOTE_MOO = 226, + TEXTEMOTE_OPENFIRE = 327, + TEXTEMOTE_FLIRT = 328, + TEXTEMOTE_JOKE = 329, + TEXTEMOTE_COMMEND = 243, + TEXTEMOTE_WINK = 363, + TEXTEMOTE_PAT = 364, + TEXTEMOTE_SERIOUS = 365, + TEXTEMOTE_MOUNTSPECIAL = 366, + TEXTEMOTE_GOODLUCK = 367, + TEXTEMOTE_BLAME = 368, + TEXTEMOTE_BLANK = 369, + TEXTEMOTE_BRANDISH = 370, + TEXTEMOTE_BREATH = 371, + TEXTEMOTE_DISAGREE = 372, + TEXTEMOTE_DOUBT = 373, + TEXTEMOTE_EMBARRASS = 374, + TEXTEMOTE_ENCOURAGE = 375, + TEXTEMOTE_ENEMY = 376, + TEXTEMOTE_EYEBROW = 377, + TEXTEMOTE_TOAST = 378 +}; + +enum Emote +{ + EMOTE_ONESHOT_NONE = 0, + EMOTE_ONESHOT_TALK = 1, + EMOTE_ONESHOT_BOW = 2, + EMOTE_ONESHOT_WAVE = 3, + EMOTE_ONESHOT_CHEER = 4, + EMOTE_ONESHOT_EXCLAMATION = 5, + EMOTE_ONESHOT_QUESTION = 6, + EMOTE_ONESHOT_EAT = 7, + EMOTE_STATE_DANCE = 10, + EMOTE_ONESHOT_LAUGH = 11, + EMOTE_STATE_SLEEP = 12, + EMOTE_STATE_SIT = 13, + EMOTE_ONESHOT_RUDE = 14, + EMOTE_ONESHOT_ROAR = 15, + EMOTE_ONESHOT_KNEEL = 16, + EMOTE_ONESHOT_KISS = 17, + EMOTE_ONESHOT_CRY = 18, + EMOTE_ONESHOT_CHICKEN = 19, + EMOTE_ONESHOT_BEG = 20, + EMOTE_ONESHOT_APPLAUD = 21, + EMOTE_ONESHOT_SHOUT = 22, + EMOTE_ONESHOT_FLEX = 23, + EMOTE_ONESHOT_SHY = 24, + EMOTE_ONESHOT_POINT = 25, + EMOTE_STATE_STAND = 26, + EMOTE_STATE_READYUNARMED = 27, + EMOTE_STATE_WORK_SHEATHED = 28, + EMOTE_STATE_POINT = 29, + EMOTE_STATE_NONE = 30, + EMOTE_ONESHOT_WOUND = 33, + EMOTE_ONESHOT_WOUNDCRITICAL = 34, + EMOTE_ONESHOT_ATTACKUNARMED = 35, + EMOTE_ONESHOT_ATTACK1H = 36, + EMOTE_ONESHOT_ATTACK2HTIGHT = 37, + EMOTE_ONESHOT_ATTACK2HLOOSE = 38, + EMOTE_ONESHOT_PARRYUNARMED = 39, + EMOTE_ONESHOT_PARRYSHIELD = 43, + EMOTE_ONESHOT_READYUNARMED = 44, + EMOTE_ONESHOT_READY1H = 45, + EMOTE_ONESHOT_READYBOW = 48, + EMOTE_ONESHOT_SPELLPRECAST = 50, + EMOTE_ONESHOT_SPELLCAST = 51, + EMOTE_ONESHOT_BATTLEROAR = 53, + EMOTE_ONESHOT_SPECIALATTACK1H = 54, + EMOTE_ONESHOT_KICK = 60, + EMOTE_ONESHOT_ATTACKTHROWN = 61, + EMOTE_STATE_STUN = 64, + EMOTE_STATE_DEAD = 65, + EMOTE_ONESHOT_SALUTE = 66, + EMOTE_STATE_KNEEL = 68, + EMOTE_STATE_USESTANDING = 69, + EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, + EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, + EMOTE_ONESHOT_EAT_NOSHEATHE = 92, + EMOTE_STATE_STUN_NOSHEATHE = 93, + EMOTE_ONESHOT_DANCE = 94, + EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, + EMOTE_STATE_USESTANDING_NOSHEATHE = 133, + EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, + EMOTE_STATE_WORK = 173, + EMOTE_STATE_SPELLPRECAST = 193, + EMOTE_ONESHOT_READYRIFLE = 213, + EMOTE_STATE_READYRIFLE = 214, + EMOTE_STATE_WORK_MINING = 233, + EMOTE_STATE_WORK_CHOPWOOD = 234, + EMOTE_STATE_APPLAUD = 253, + EMOTE_ONESHOT_LIFTOFF = 254, + EMOTE_ONESHOT_YES = 273, + EMOTE_ONESHOT_NO = 274, + EMOTE_ONESHOT_TRAIN = 275, + EMOTE_ONESHOT_LAND = 293, + EMOTE_STATE_AT_EASE = 313, + EMOTE_STATE_READY1H = 333, + EMOTE_STATE_SPELLKNEELSTART = 353, + EMOTE_STATE_SUBMERGED = 373, + EMOTE_ONESHOT_SUBMERGE = 374, + EMOTE_STATE_READY2H = 375, + EMOTE_STATE_READYBOW = 376, + EMOTE_ONESHOT_MOUNTSPECIAL = 377, + EMOTE_STATE_TALK = 378, + EMOTE_STATE_FISHING = 379, + EMOTE_ONESHOT_FISHING = 380, + EMOTE_ONESHOT_LOOT = 381, + EMOTE_STATE_WHIRLWIND = 382, + EMOTE_STATE_DROWNED = 383, + EMOTE_STATE_HOLD_BOW = 384, + EMOTE_STATE_HOLD_RIFLE = 385, + EMOTE_STATE_HOLD_THROWN = 386, + EMOTE_ONESHOT_DROWN = 387, + EMOTE_ONESHOT_STOMP = 388, + EMOTE_ONESHOT_ATTACKOFF = 389, + EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, + EMOTE_STATE_ROAR = 391, + EMOTE_STATE_LAUGH = 392, + EMOTE_ONESHOT_CREATURE_SPECIAL = 393, + EMOTE_ONESHOT_JUMPLANDRUN = 394, + EMOTE_ONESHOT_JUMPEND = 395, + EMOTE_ONESHOT_TALK_NOSHEATHE = 396, + EMOTE_ONESHOT_POINT_NOSHEATHE = 397, + EMOTE_STATE_CANNIBALIZE = 398, + EMOTE_ONESHOT_JUMPSTART = 399, + EMOTE_STATE_DANCESPECIAL = 400, + EMOTE_ONESHOT_DANCESPECIAL = 401, + EMOTE_ONESHOT_CUSTOMSPELL01 = 402, + EMOTE_ONESHOT_CUSTOMSPELL02 = 403, + EMOTE_ONESHOT_CUSTOMSPELL03 = 404, + EMOTE_ONESHOT_CUSTOMSPELL04 = 405, + EMOTE_ONESHOT_CUSTOMSPELL05 = 406, + EMOTE_ONESHOT_CUSTOMSPELL06 = 407, + EMOTE_ONESHOT_CUSTOMSPELL07 = 408, + EMOTE_ONESHOT_CUSTOMSPELL08 = 409, + EMOTE_ONESHOT_CUSTOMSPELL09 = 410, + EMOTE_ONESHOT_CUSTOMSPELL10 = 411, + EMOTE_STATE_EXCLAIM = 412, + EMOTE_STATE_DANCE_CUSTOM = 413, + EMOTE_STATE_SIT_CHAIR_MED = 415, + EMOTE_STATE_CUSTOM_SPELL_01 = 416, + EMOTE_STATE_CUSTOM_SPELL_02 = 417, + EMOTE_STATE_EAT = 418, + EMOTE_STATE_CUSTOM_SPELL_04 = 419, + EMOTE_STATE_CUSTOM_SPELL_03 = 420, + EMOTE_STATE_CUSTOM_SPELL_05 = 421, + EMOTE_STATE_SPELLEFFECT_HOLD = 422, + EMOTE_STATE_EAT_NO_SHEATHE = 423, + EMOTE_STATE_MOUNT = 424, + EMOTE_STATE_READY2HL = 425, + EMOTE_STATE_SIT_CHAIR_HIGH = 426, + EMOTE_STATE_FALL = 427, + EMOTE_STATE_LOOT = 428, + EMOTE_STATE_SUBMERGED_NEW = 429, + EMOTE_ONESHOT_COWER = 430, + EMOTE_STATE_COWER = 431, + EMOTE_ONESHOT_USESTANDING = 432, + EMOTE_STATE_STEALTH_STAND = 433, + EMOTE_ONESHOT_OMNICAST_GHOUL = 434, + EMOTE_ONESHOT_ATTACKBOW = 435, + EMOTE_ONESHOT_ATTACKRIFLE = 436, + EMOTE_STATE_SWIM_IDLE = 437, + EMOTE_STATE_ATTACK_UNARMED = 438, + EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439, + EMOTE_ONESHOT_DODGE = 440, + EMOTE_ONESHOT_PARRY1H = 441, + EMOTE_ONESHOT_PARRY2H = 442, + EMOTE_ONESHOT_PARRY2HL = 443, + EMOTE_STATE_FLYFALL = 444, + EMOTE_ONESHOT_FLYDEATH = 445, + EMOTE_STATE_FLY_FALL = 446, + EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, + EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, + EMOTE_ONESHOT_EMERGE = 449, + EMOTE_ONESHOT_DRAGONSPIT = 450, + EMOTE_STATE_SPECIALUNARMED = 451, + EMOTE_ONESHOT_FLYGRAB = 452, + EMOTE_STATE_FLYGRABCLOSED = 453, + EMOTE_ONESHOT_FLYGRABTHROWN = 454, + EMOTE_STATE_FLY_SIT_GROUND = 455, + EMOTE_STATE_WALKBACKWARDS = 456, + EMOTE_ONESHOT_FLYTALK = 457, + EMOTE_ONESHOT_FLYATTACK1H = 458, + EMOTE_STATE_CUSTOMSPELL08 = 459, + EMOTE_ONESHOT_FLY_DRAGONSPIT = 460, + EMOTE_STATE_SIT_CHAIR_LOW = 461, + EMOTE_ONE_SHOT_STUN = 462, + EMOTE_ONESHOT_SPELLCAST_OMNI = 463, + EMOTE_STATE_READYTHROWN = 464 +}; + +enum Anim +{ + ANIM_STAND = 0x0, + ANIM_DEATH = 0x1, + ANIM_SPELL = 0x2, + ANIM_STOP = 0x3, + ANIM_WALK = 0x4, + ANIM_RUN = 0x5, + ANIM_DEAD = 0x6, + ANIM_RISE = 0x7, + ANIM_STANDWOUND = 0x8, + ANIM_COMBATWOUND = 0x9, + ANIM_COMBATCRITICAL = 0xA, + ANIM_SHUFFLE_LEFT = 0xB, + ANIM_SHUFFLE_RIGHT = 0xC, + ANIM_WALK_BACKWARDS = 0xD, + ANIM_STUN = 0xE, + ANIM_HANDS_CLOSED = 0xF, + ANIM_ATTACKUNARMED = 0x10, + ANIM_ATTACK1H = 0x11, + ANIM_ATTACK2HTIGHT = 0x12, + ANIM_ATTACK2HLOOSE = 0x13, + ANIM_PARRYUNARMED = 0x14, + ANIM_PARRY1H = 0x15, + ANIM_PARRY2HTIGHT = 0x16, + ANIM_PARRY2HLOOSE = 0x17, + ANIM_PARRYSHIELD = 0x18, + ANIM_READYUNARMED = 0x19, + ANIM_READY1H = 0x1A, + ANIM_READY2HTIGHT = 0x1B, + ANIM_READY2HLOOSE = 0x1C, + ANIM_READYBOW = 0x1D, + ANIM_DODGE = 0x1E, + ANIM_SPELLPRECAST = 0x1F, + ANIM_SPELLCAST = 0x20, + ANIM_SPELLCASTAREA = 0x21, + ANIM_NPCWELCOME = 0x22, + ANIM_NPCGOODBYE = 0x23, + ANIM_BLOCK = 0x24, + ANIM_JUMPSTART = 0x25, + ANIM_JUMP = 0x26, + ANIM_JUMPEND = 0x27, + ANIM_FALL = 0x28, + ANIM_SWIMIDLE = 0x29, + ANIM_SWIM = 0x2A, + ANIM_SWIM_LEFT = 0x2B, + ANIM_SWIM_RIGHT = 0x2C, + ANIM_SWIM_BACKWARDS = 0x2D, + ANIM_ATTACKBOW = 0x2E, + ANIM_FIREBOW = 0x2F, + ANIM_READYRIFLE = 0x30, + ANIM_ATTACKRIFLE = 0x31, + ANIM_LOOT = 0x32, + ANIM_SPELL_PRECAST_DIRECTED = 0x33, + ANIM_SPELL_PRECAST_OMNI = 0x34, + ANIM_SPELL_CAST_DIRECTED = 0x35, + ANIM_SPELL_CAST_OMNI = 0x36, + ANIM_SPELL_BATTLEROAR = 0x37, + ANIM_SPELL_READYABILITY = 0x38, + ANIM_SPELL_SPECIAL1H = 0x39, + ANIM_SPELL_SPECIAL2H = 0x3A, + ANIM_SPELL_SHIELDBASH = 0x3B, + ANIM_EMOTE_TALK = 0x3C, + ANIM_EMOTE_EAT = 0x3D, + ANIM_EMOTE_WORK = 0x3E, + ANIM_EMOTE_USE_STANDING = 0x3F, + ANIM_EMOTE_EXCLAMATION = 0x40, + ANIM_EMOTE_QUESTION = 0x41, + ANIM_EMOTE_BOW = 0x42, + ANIM_EMOTE_WAVE = 0x43, + ANIM_EMOTE_CHEER = 0x44, + ANIM_EMOTE_DANCE = 0x45, + ANIM_EMOTE_LAUGH = 0x46, + ANIM_EMOTE_SLEEP = 0x47, + ANIM_EMOTE_SIT_GROUND = 0x48, + ANIM_EMOTE_RUDE = 0x49, + ANIM_EMOTE_ROAR = 0x4A, + ANIM_EMOTE_KNEEL = 0x4B, + ANIM_EMOTE_KISS = 0x4C, + ANIM_EMOTE_CRY = 0x4D, + ANIM_EMOTE_CHICKEN = 0x4E, + ANIM_EMOTE_BEG = 0x4F, + ANIM_EMOTE_APPLAUD = 0x50, + ANIM_EMOTE_SHOUT = 0x51, + ANIM_EMOTE_FLEX = 0x52, + ANIM_EMOTE_SHY = 0x53, + ANIM_EMOTE_POINT = 0x54, + ANIM_ATTACK1HPIERCE = 0x55, + ANIM_ATTACK2HLOOSEPIERCE = 0x56, + ANIM_ATTACKOFF = 0x57, + ANIM_ATTACKOFFPIERCE = 0x58, + ANIM_SHEATHE = 0x59, + ANIM_HIPSHEATHE = 0x5A, + ANIM_MOUNT = 0x5B, + ANIM_RUN_LEANRIGHT = 0x5C, + ANIM_RUN_LEANLEFT = 0x5D, + ANIM_MOUNT_SPECIAL = 0x5E, + ANIM_KICK = 0x5F, + ANIM_SITDOWN = 0x60, + ANIM_SITTING = 0x61, + ANIM_SITUP = 0x62, + ANIM_SLEEPDOWN = 0x63, + ANIM_SLEEPING = 0x64, + ANIM_SLEEPUP = 0x65, + ANIM_SITCHAIRLOW = 0x66, + ANIM_SITCHAIRMEDIUM = 0x67, + ANIM_SITCHAIRHIGH = 0x68, + ANIM_LOADBOW = 0x69, + ANIM_LOADRIFLE = 0x6A, + ANIM_ATTACKTHROWN = 0x6B, + ANIM_READYTHROWN = 0x6C, + ANIM_HOLDBOW = 0x6D, + ANIM_HOLDRIFLE = 0x6E, + ANIM_HOLDTHROWN = 0x6F, + ANIM_LOADTHROWN = 0x70, + ANIM_EMOTE_SALUTE = 0x71, + ANIM_KNEELDOWN = 0x72, + ANIM_KNEELING = 0x73, + ANIM_KNEELUP = 0x74, + ANIM_ATTACKUNARMEDOFF = 0x75, + ANIM_SPECIALUNARMED = 0x76, + ANIM_STEALTHWALK = 0x77, + ANIM_STEALTHSTAND = 0x78, + ANIM_KNOCKDOWN = 0x79, + ANIM_EATING = 0x7A, + ANIM_USESTANDINGLOOP = 0x7B, + ANIM_CHANNELCASTDIRECTED = 0x7C, + ANIM_CHANNELCASTOMNI = 0x7D, + ANIM_WHIRLWIND = 0x7E, + ANIM_BIRTH = 0x7F, + ANIM_USESTANDINGSTART = 0x80, + ANIM_USESTANDINGEND = 0x81, + ANIM_HOWL = 0x82, + ANIM_DROWN = 0x83, + ANIM_DROWNED = 0x84, + ANIM_FISHINGCAST = 0x85, + ANIM_FISHINGLOOP = 0x86, + ANIM_FLY = 0x87, + ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, + ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, + ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A, + ANIM_SPELL_SLEEP_DOWN = 0x8B, + ANIM_SPELL_KNEEL_START = 0x8C, + ANIM_SPELL_KNEEL_LOOP = 0x8D, + ANIM_SPELL_KNEEL_END = 0x8E, + ANIM_SPRINT = 0x8F, + ANIM_IN_FIGHT = 0x90, + + ANIM_GAMEOBJ_SPAWN = 145, + ANIM_GAMEOBJ_CLOSE = 146, + ANIM_GAMEOBJ_CLOSED = 147, + ANIM_GAMEOBJ_OPEN = 148, + ANIM_GAMEOBJ_OPENED = 149, + ANIM_GAMEOBJ_DESTROY = 150, + ANIM_GAMEOBJ_DESTROYED = 151, + ANIM_GAMEOBJ_REBUILD = 152, + ANIM_GAMEOBJ_CUSTOM0 = 153, + ANIM_GAMEOBJ_CUSTOM1 = 154, + ANIM_GAMEOBJ_CUSTOM2 = 155, + ANIM_GAMEOBJ_CUSTOM3 = 156, + ANIM_GAMEOBJ_DESPAWN = 157, + ANIM_HOLD = 158, + ANIM_DECAY = 159, + ANIM_BOWPULL = 160, + ANIM_BOWRELEASE = 161, + ANIM_SHIPSTART = 162, + ANIM_SHIPMOVEING = 163, + ANIM_SHIPSTOP = 164, + ANIM_GROUPARROW = 165, + ANIM_ARROW = 166, + ANIM_CORPSEARROW = 167, + ANIM_GUIDEARROW = 168, + ANIM_SWAY = 169, + ANIM_DRUIDCATPOUNCE = 170, + ANIM_DRUIDCATRIP = 171, + ANIM_DRUIDCATRAKE = 172, + ANIM_DRUIDCATRAVAGE = 173, + ANIM_DRUIDCATCLAW = 174, + ANIM_DRUIDCATCOWER = 175, + ANIM_DRUIDBEARSWIPE = 176, + ANIM_DRUIDBEARBITE = 177, + ANIM_DRUIDBEARMAUL = 178, + ANIM_DRUIDBEARBASH = 179, + ANIM_DRAGONTAIL = 180, + ANIM_DRAGONSTOMP = 181, + ANIM_DRAGONSPIT = 182, + ANIM_DRAGONSPITHOVER = 183, + ANIM_DRAGONSPITFLY = 184, + ANIM_EMOTEYES = 185, + ANIM_EMOTENO = 186, + ANIM_JUMPLANDRUN = 187, + ANIM_LOOTHOLD = 188, + ANIM_LOOTUP = 189, + ANIM_STANDHIGH = 190, + ANIM_IMPACT = 191, + ANIM_LIFTOFF = 192, + ANIM_HOVER = 193, + ANIM_SUCCUBUSENTICE = 194, + ANIM_EMOTETRAIN = 195, + ANIM_EMOTEDEAD = 196, + ANIM_EMOTEDANCEONCE = 197, + ANIM_DEFLECT = 198, + ANIM_EMOTEEATNOSHEATHE = 199, + ANIM_LAND = 200, + ANIM_SUBMERGE = 201, + ANIM_SUBMERGED = 202, + ANIM_CANNIBALIZE = 203, + ANIM_ARROWBIRTH = 204, + ANIM_GROURARROWBIRTH = 205, + ANIM_CORPSEARROWBIRTH = 206, + ANIM_GUIDEARROWBIRTH = 207, + ANIM_EMOTETALKNOSHEATHE = 208, + ANIM_EMOTEPOINTNOSHEATHE = 209, + ANIM_EMOTESALUTENOSHEATHE = 210, + ANIM_EMOTEDANCESPECIAL = 211, + ANIM_MUTILATE = 212, + ANIM_CUSTOMSPELL01 = 213, + ANIM_CUSTOMSPELL02 = 214, + ANIM_CUSTOMSPELL03 = 215, + ANIM_CUSTOMSPELL04 = 216, + ANIM_CUSTOMSPELL05 = 217, + ANIM_CUSTOMSPELL06 = 218, + ANIM_CUSTOMSPELL07 = 219, + ANIM_CUSTOMSPELL08 = 220, + ANIM_CUSTOMSPELL09 = 221, + ANIM_CUSTOMSPELL10 = 222, + ANIM_StealthRun = 223 +}; + +enum LockKeyType +{ + LOCK_KEY_NONE = 0, + LOCK_KEY_ITEM = 1, + LOCK_KEY_SKILL = 2 +}; + +enum LockType +{ + LOCKTYPE_PICKLOCK = 1, + LOCKTYPE_HERBALISM = 2, + LOCKTYPE_MINING = 3, + LOCKTYPE_DISARM_TRAP = 4, + LOCKTYPE_OPEN = 5, + LOCKTYPE_TREASURE = 6, + LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, + LOCKTYPE_CLOSE = 8, + LOCKTYPE_ARM_TRAP = 9, + LOCKTYPE_QUICK_OPEN = 10, + LOCKTYPE_QUICK_CLOSE = 11, + LOCKTYPE_OPEN_TINKERING = 12, + LOCKTYPE_OPEN_KNEELING = 13, + LOCKTYPE_OPEN_ATTACKING = 14, + LOCKTYPE_GAHZRIDIAN = 15, + LOCKTYPE_BLASTING = 16, + LOCKTYPE_SLOW_OPEN = 17, + LOCKTYPE_SLOW_CLOSE = 18, + LOCKTYPE_FISHING = 19, + LOCKTYPE_INSCRIPTION = 20, + LOCKTYPE_OPEN_FROM_VEHICLE = 21 +}; + +enum TrainerType // this is important type for npcs! +{ + TRAINER_TYPE_CLASS = 0, + TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 + TRAINER_TYPE_TRADESKILLS = 2, + TRAINER_TYPE_PETS = 3 +}; + +#define MAX_TRAINER_TYPE 4 + +// CreatureType.dbc +enum CreatureType +{ + CREATURE_TYPE_BEAST = 1, + CREATURE_TYPE_DRAGONKIN = 2, + CREATURE_TYPE_DEMON = 3, + CREATURE_TYPE_ELEMENTAL = 4, + CREATURE_TYPE_GIANT = 5, + CREATURE_TYPE_UNDEAD = 6, + CREATURE_TYPE_HUMANOID = 7, + CREATURE_TYPE_CRITTER = 8, + CREATURE_TYPE_MECHANICAL = 9, + CREATURE_TYPE_NOT_SPECIFIED = 10, + CREATURE_TYPE_TOTEM = 11, + CREATURE_TYPE_NON_COMBAT_PET = 12, + CREATURE_TYPE_GAS_CLOUD = 13 +}; + +uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); +uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); +uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1)); + +// CreatureFamily.dbc +enum CreatureFamily +{ + CREATURE_FAMILY_WOLF = 1, + CREATURE_FAMILY_CAT = 2, + CREATURE_FAMILY_SPIDER = 3, + CREATURE_FAMILY_BEAR = 4, + CREATURE_FAMILY_BOAR = 5, + CREATURE_FAMILY_CROCOLISK = 6, + CREATURE_FAMILY_CARRION_BIRD = 7, + CREATURE_FAMILY_CRAB = 8, + CREATURE_FAMILY_GORILLA = 9, + CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB + CREATURE_FAMILY_RAPTOR = 11, + CREATURE_FAMILY_TALLSTRIDER = 12, + CREATURE_FAMILY_FELHUNTER = 15, + CREATURE_FAMILY_VOIDWALKER = 16, + CREATURE_FAMILY_SUCCUBUS = 17, + CREATURE_FAMILY_DOOMGUARD = 19, + CREATURE_FAMILY_SCORPID = 20, + CREATURE_FAMILY_TURTLE = 21, + CREATURE_FAMILY_IMP = 23, + CREATURE_FAMILY_BAT = 24, + CREATURE_FAMILY_HYENA = 25, + CREATURE_FAMILY_BIRD_OF_PREY = 26, + CREATURE_FAMILY_WIND_SERPENT = 27, + CREATURE_FAMILY_REMOTE_CONTROL = 28, + CREATURE_FAMILY_FELGUARD = 29, + CREATURE_FAMILY_DRAGONHAWK = 30, + CREATURE_FAMILY_RAVAGER = 31, + CREATURE_FAMILY_WARP_STALKER = 32, + CREATURE_FAMILY_SPOREBAT = 33, + CREATURE_FAMILY_NETHER_RAY = 34, + CREATURE_FAMILY_SERPENT = 35, + CREATURE_FAMILY_MOTH = 37, + CREATURE_FAMILY_CHIMAERA = 38, + CREATURE_FAMILY_DEVILSAUR = 39, + CREATURE_FAMILY_GHOUL = 40, + CREATURE_FAMILY_SILITHID = 41, + CREATURE_FAMILY_WORM = 42, + CREATURE_FAMILY_RHINO = 43, + CREATURE_FAMILY_WASP = 44, + CREATURE_FAMILY_CORE_HOUND = 45, + CREATURE_FAMILY_SPIRIT_BEAST = 46 +}; + +enum CreatureTypeFlags +{ + CREATURE_TYPEFLAGS_TAMEABLE = 0x000001, // Tameable by any hunter + CREATURE_TYPEFLAGS_GHOST = 0x000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow? + CREATURE_TYPEFLAGS_UNK3 = 0x000004, + CREATURE_TYPEFLAGS_UNK4 = 0x000008, + CREATURE_TYPEFLAGS_UNK5 = 0x000010, + CREATURE_TYPEFLAGS_UNK6 = 0x000020, + CREATURE_TYPEFLAGS_UNK7 = 0x000040, + CREATURE_TYPEFLAGS_UNK8 = 0x000080, + CREATURE_TYPEFLAGS_HERBLOOT = 0x000100, // Can be looted by herbalist + CREATURE_TYPEFLAGS_MININGLOOT = 0x000200, // Can be looted by miner + CREATURE_TYPEFLAGS_UNK11 = 0x000400, + CREATURE_TYPEFLAGS_UNK12 = 0x000800, // ? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies? + CREATURE_TYPEFLAGS_UNK13 = 0x001000, // ? Can aid any player in combat if in range? + CREATURE_TYPEFLAGS_UNK14 = 0x002000, + CREATURE_TYPEFLAGS_UNK15 = 0x004000, // ? Possibly not in use + CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x008000, // Can be looted by engineer + CREATURE_TYPEFLAGS_EXOTIC = 0x010000, // Can be tamed by hunter as exotic pet + CREATURE_TYPEFLAGS_UNK18 = 0x020000, // ? Related to vehicles/pvp? + CREATURE_TYPEFLAGS_UNK19 = 0x040000, // ? Related to vehicle/siege weapons? + CREATURE_TYPEFLAGS_UNK20 = 0x080000, + CREATURE_TYPEFLAGS_UNK21 = 0x100000, + CREATURE_TYPEFLAGS_UNK22 = 0x200000, + CREATURE_TYPEFLAGS_UNK23 = 0x400000, + CREATURE_TYPEFLAGS_UNK24 = 0x800000 // ? First seen in 3.2.2. Related to banner/backpack of creature/companion? +}; + +enum CreatureEliteType +{ + CREATURE_ELITE_NORMAL = 0, + CREATURE_ELITE_ELITE = 1, + CREATURE_ELITE_RAREELITE = 2, + CREATURE_ELITE_WORLDBOSS = 3, + CREATURE_ELITE_RARE = 4, + CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs +}; + +// values based at Holidays.dbc +enum HolidayIds +{ + HOLIDAY_NONE = 0, + + HOLIDAY_FIREWORKS_SPECTACULAR = 62, + HOLIDAY_FEAST_OF_WINTER_VEIL = 141, + HOLIDAY_NOBLEGARDEN = 181, + HOLIDAY_CHILDRENS_WEEK = 201, + HOLIDAY_CALL_TO_ARMS_AV = 283, + HOLIDAY_CALL_TO_ARMS_WS = 284, + HOLIDAY_CALL_TO_ARMS_AB = 285, + HOLIDAY_FISHING_EXTRAVAGANZA = 301, + HOLIDAY_HARVEST_FESTIVAL = 321, + HOLIDAY_HALLOWS_END = 324, + HOLIDAY_LUNAR_FESTIVAL = 327, + HOLIDAY_LOVE_IS_IN_THE_AIR = 335, + HOLIDAY_FIRE_FESTIVAL = 341, + HOLIDAY_CALL_TO_ARMS_EY = 353, + HOLIDAY_BREWFEST = 372, + HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374, + HOLIDAY_DARKMOON_FAIRE_THUNDER = 375, + HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376, + HOLIDAY_PIRATES_DAY = 398, + HOLIDAY_CALL_TO_ARMS_SA = 400, + HOLIDAY_PILGRIMS_BOUNTY = 404, + HOLIDAY_WOTLK_LAUNCH = 406, + HOLIDAY_DAY_OF_DEAD = 409, + HOLIDAY_CALL_TO_ARMS_ISLE_OF_C = 420 +}; + +// values based at QuestInfo.dbc +enum QuestTypes +{ + QUEST_TYPE_ELITE = 1, + QUEST_TYPE_LIFE = 21, + QUEST_TYPE_PVP = 41, + QUEST_TYPE_RAID = 62, + QUEST_TYPE_DUNGEON = 81, + QUEST_TYPE_WORLD_EVENT = 82, + QUEST_TYPE_LEGENDARY = 83, + QUEST_TYPE_ESCORT = 84, + QUEST_TYPE_HEROIC = 85, + QUEST_TYPE_RAID_10 = 88, + QUEST_TYPE_RAID_25 = 89 +}; + +// values based at QuestSort.dbc +enum QuestSort +{ + QUEST_SORT_EPIC = 1, + QUEST_SORT_WAILING_CAVERNS_OLD = 21, + QUEST_SORT_SEASONAL = 22, + QUEST_SORT_UNDERCITY_OLD = 23, + QUEST_SORT_HERBALISM = 24, + QUEST_SORT_BATTLEGROUNDS = 25, + QUEST_SORT_ULDAMN_OLD = 41, + QUEST_SORT_WARLOCK = 61, + QUEST_SORT_WARRIOR = 81, + QUEST_SORT_SHAMAN = 82, + QUEST_SORT_FISHING = 101, + QUEST_SORT_BLACKSMITHING = 121, + QUEST_SORT_PALADIN = 141, + QUEST_SORT_MAGE = 161, + QUEST_SORT_ROGUE = 162, + QUEST_SORT_ALCHEMY = 181, + QUEST_SORT_LEATHERWORKING = 182, + QUEST_SORT_ENGINERING = 201, + QUEST_SORT_TREASURE_MAP = 221, + QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, + QUEST_SORT_HUNTER = 261, + QUEST_SORT_PRIEST = 262, + QUEST_SORT_DRUID = 263, + QUEST_SORT_TAILORING = 264, + QUEST_SORT_SPECIAL = 284, + QUEST_SORT_COOKING = 304, + QUEST_SORT_FIRST_AID = 324, + QUEST_SORT_LEGENDARY = 344, + QUEST_SORT_DARKMOON_FAIRE = 364, + QUEST_SORT_AHN_QIRAJ_WAR = 365, + QUEST_SORT_LUNAR_FESTIVAL = 366, + QUEST_SORT_REPUTATION = 367, + QUEST_SORT_INVASION = 368, + QUEST_SORT_MIDSUMMER = 369, + QUEST_SORT_BREWFEST = 370, + QUEST_SORT_INSCRIPTION = 371, + QUEST_SORT_DEATH_KNIGHT = 372, + QUEST_SORT_JEWELCRAFTING = 373 +}; + +inline uint8 ClassByQuestSort(int32 QuestSort) +{ + switch(QuestSort) + { + case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; + case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; + case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; + case QUEST_SORT_PALADIN: return CLASS_PALADIN; + case QUEST_SORT_MAGE: return CLASS_MAGE; + case QUEST_SORT_ROGUE: return CLASS_ROGUE; + case QUEST_SORT_HUNTER: return CLASS_HUNTER; + case QUEST_SORT_PRIEST: return CLASS_PRIEST; + case QUEST_SORT_DRUID: return CLASS_DRUID; + case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT; + } + return 0; +} + +enum SkillType +{ + SKILL_NONE = 0, + + SKILL_FROST = 6, + SKILL_FIRE = 8, + SKILL_ARMS = 26, + SKILL_COMBAT = 38, + SKILL_SUBTLETY = 39, + SKILL_SWORDS = 43, + SKILL_AXES = 44, + SKILL_BOWS = 45, + SKILL_GUNS = 46, + SKILL_BEAST_MASTERY = 50, + SKILL_SURVIVAL = 51, + SKILL_MACES = 54, + SKILL_2H_SWORDS = 55, + SKILL_HOLY = 56, + SKILL_SHADOW = 78, + SKILL_DEFENSE = 95, + SKILL_LANG_COMMON = 98, + SKILL_RACIAL_DWARVEN = 101, + SKILL_LANG_ORCISH = 109, + SKILL_LANG_DWARVEN = 111, + SKILL_LANG_DARNASSIAN = 113, + SKILL_LANG_TAURAHE = 115, + SKILL_DUAL_WIELD = 118, + SKILL_RACIAL_TAUREN = 124, + SKILL_ORC_RACIAL = 125, + SKILL_RACIAL_NIGHT_ELF = 126, + SKILL_FIRST_AID = 129, + SKILL_FERAL_COMBAT = 134, + SKILL_STAVES = 136, + SKILL_LANG_THALASSIAN = 137, + SKILL_LANG_DRACONIC = 138, + SKILL_LANG_DEMON_TONGUE = 139, + SKILL_LANG_TITAN = 140, + SKILL_LANG_OLD_TONGUE = 141, + SKILL_SURVIVAL2 = 142, + SKILL_RIDING_HORSE = 148, + SKILL_RIDING_WOLF = 149, + SKILL_RIDING_RAM = 152, + SKILL_RIDING_TIGER = 150, + SKILL_SWIMING = 155, + SKILL_2H_MACES = 160, + SKILL_UNARMED = 162, + SKILL_MARKSMANSHIP = 163, + SKILL_BLACKSMITHING = 164, + SKILL_LEATHERWORKING = 165, + SKILL_ALCHEMY = 171, + SKILL_2H_AXES = 172, + SKILL_DAGGERS = 173, + SKILL_THROWN = 176, + SKILL_HERBALISM = 182, + SKILL_GENERIC_DND = 183, + SKILL_RETRIBUTION = 184, + SKILL_COOKING = 185, + SKILL_MINING = 186, + SKILL_PET_IMP = 188, + SKILL_PET_FELHUNTER = 189, + SKILL_TAILORING = 197, + SKILL_ENGINERING = 202, + SKILL_PET_SPIDER = 203, + SKILL_PET_VOIDWALKER = 204, + SKILL_PET_SUCCUBUS = 205, + SKILL_PET_INFERNAL = 206, + SKILL_PET_DOOMGUARD = 207, + SKILL_PET_WOLF = 208, + SKILL_PET_CAT = 209, + SKILL_PET_BEAR = 210, + SKILL_PET_BOAR = 211, + SKILL_PET_CROCILISK = 212, + SKILL_PET_CARRION_BIRD = 213, + SKILL_PET_CRAB = 214, + SKILL_PET_GORILLA = 215, + SKILL_PET_RAPTOR = 217, + SKILL_PET_TALLSTRIDER = 218, + SKILL_RACIAL_UNDED = 220, + SKILL_CROSSBOWS = 226, + SKILL_WANDS = 228, + SKILL_POLEARMS = 229, + SKILL_PET_SCORPID = 236, + SKILL_ARCANE = 237, + SKILL_PET_TURTLE = 251, + SKILL_ASSASSINATION = 253, + SKILL_FURY = 256, + SKILL_PROTECTION = 257, + SKILL_PROTECTION2 = 267, + SKILL_PET_TALENTS = 270, + SKILL_PLATE_MAIL = 293, + SKILL_LANG_GNOMISH = 313, + SKILL_LANG_TROLL = 315, + SKILL_ENCHANTING = 333, + SKILL_DEMONOLOGY = 354, + SKILL_AFFLICTION = 355, + SKILL_FISHING = 356, + SKILL_ENHANCEMENT = 373, + SKILL_RESTORATION = 374, + SKILL_ELEMENTAL_COMBAT = 375, + SKILL_SKINNING = 393, + SKILL_MAIL = 413, + SKILL_LEATHER = 414, + SKILL_CLOTH = 415, + SKILL_SHIELD = 433, + SKILL_FIST_WEAPONS = 473, + SKILL_RIDING_RAPTOR = 533, + SKILL_RIDING_MECHANOSTRIDER = 553, + SKILL_RIDING_UNDEAD_HORSE = 554, + SKILL_RESTORATION2 = 573, + SKILL_BALANCE = 574, + SKILL_DESTRUCTION = 593, + SKILL_HOLY2 = 594, + SKILL_DISCIPLINE = 613, + SKILL_LOCKPICKING = 633, + SKILL_PET_BAT = 653, + SKILL_PET_HYENA = 654, + SKILL_PET_BIRD_OF_PREY = 655, + SKILL_PET_WIND_SERPENT = 656, + SKILL_LANG_GUTTERSPEAK = 673, + SKILL_RIDING_KODO = 713, + SKILL_RACIAL_TROLL = 733, + SKILL_RACIAL_GNOME = 753, + SKILL_RACIAL_HUMAN = 754, + SKILL_JEWELCRAFTING = 755, + SKILL_RACIAL_BLOODELF = 756, + SKILL_PET_EVENT_RC = 758, + SKILL_LANG_DRAENEI = 759, + SKILL_RACIAL_DRAENEI = 760, + SKILL_PET_FELGUARD = 761, + SKILL_RIDING = 762, + SKILL_PET_DRAGONHAWK = 763, + SKILL_PET_NETHER_RAY = 764, + SKILL_PET_SPOREBAT = 765, + SKILL_PET_WARP_STALKER = 766, + SKILL_PET_RAVAGER = 767, + SKILL_PET_SERPENT = 768, + SKILL_INTERNAL = 769, + SKILL_DK_BLOOD = 770, + SKILL_DK_FROST = 771, + SKILL_DK_UNHOLY = 772, + SKILL_INSCRIPTION = 773, + SKILL_PET_MOTH = 775, + SKILL_RUNEFORGING = 776, + SKILL_MOUNTS = 777, + SKILL_COMPANIONS = 778, + SKILL_PET_EXOTIC_CHIMAERA = 780, + SKILL_PET_EXOTIC_DEVILSAUR = 781, + SKILL_PET_GHOUL = 782, + SKILL_PET_EXOTIC_SILITHID = 783, + SKILL_PET_EXOTIC_WORM = 784, + SKILL_PET_WASP = 785, + SKILL_PET_EXOTIC_RHINO = 786, + SKILL_PET_EXOTIC_CORE_HOUND = 787, + SKILL_PET_EXOTIC_SPIRIT_BEAST = 788 +}; + +#define MAX_SKILL_TYPE 789 + +inline SkillType SkillByLockType(LockType locktype) +{ + switch(locktype) + { + case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING; + case LOCKTYPE_HERBALISM: return SKILL_HERBALISM; + case LOCKTYPE_MINING: return SKILL_MINING; + case LOCKTYPE_FISHING: return SKILL_FISHING; + case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION; + default: break; + } + return SKILL_NONE; +} + +inline uint32 SkillByQuestSort(int32 QuestSort) +{ + switch(QuestSort) + { + case QUEST_SORT_HERBALISM: return SKILL_HERBALISM; + case QUEST_SORT_FISHING: return SKILL_FISHING; + case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; + case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; + case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; + case QUEST_SORT_ENGINERING: return SKILL_ENGINERING; + case QUEST_SORT_TAILORING: return SKILL_TAILORING; + case QUEST_SORT_COOKING: return SKILL_COOKING; + case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; + case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING; + case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION; + } + return 0; +} + +enum SkillCategory +{ + SKILL_CATEGORY_ATTRIBUTES = 5, + SKILL_CATEGORY_WEAPON = 6, + SKILL_CATEGORY_CLASS = 7, + SKILL_CATEGORY_ARMOR = 8, + SKILL_CATEGORY_SECONDARY = 9, // secondary professions + SKILL_CATEGORY_LANGUAGES = 10, + SKILL_CATEGORY_PROFESSION = 11, // primary professions + SKILL_CATEGORY_GENERIC = 12 +}; + +enum TotemCategory +{ + TC_SKINNING_SKIFE_OLD = 1, + TC_EARTH_TOTEM = 2, + TC_AIR_TOTEM = 3, + TC_FIRE_TOTEM = 4, + TC_WATER_TOTEM = 5, + TC_COPPER_ROD = 6, + TC_SILVER_ROD = 7, + TC_GOLDEN_ROD = 8, + TC_TRUESILVER_ROD = 9, + TC_ARCANITE_ROD = 10, + TC_MINING_PICK_OLD = 11, + TC_PHILOSOPHERS_STONE = 12, + TC_BLACKSMITH_HAMMER_OLD = 13, + TC_ARCLIGHT_SPANNER = 14, + TC_GYROMATIC_MA = 15, + TC_MASTER_TOTEM = 21, + TC_FEL_IRON_ROD = 41, + TC_ADAMANTITE_ROD = 62, + TC_ETERNIUM_ROD = 63, + TC_HOLLOW_QUILL = 81, + TC_RUNED_AZURITE_ROD = 101, + TC_VIRTUOSO_INKING_SET = 121, + TC_DRUMS = 141, + TC_GNOMISH_ARMY_KNIFE = 161, + TC_BLACKSMITH_HAMMER = 162, + TC_MINING_PICK = 165, + TC_SKINNING_KNIFE = 166, + TC_HAMMER_PICK = 167, + TC_BLADED_PICKAXE = 168, + TC_FLINT_AND_TINDER = 169, + TC_RUNED_COBALT_ROD = 189, + TC_RUNED_TITANIUM_ROD = 190 +}; + +enum UnitDynFlags +{ + UNIT_DYNFLAG_NONE = 0x0000, + UNIT_DYNFLAG_LOOTABLE = 0x0001, + UNIT_DYNFLAG_TRACK_UNIT = 0x0002, + UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped + UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer + UNIT_DYNFLAG_SPECIALINFO = 0x0010, + UNIT_DYNFLAG_DEAD = 0x0020, + UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040, + UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList +}; + +enum CorpseDynFlags +{ + CORPSE_DYNFLAG_LOOTABLE = 0x0001 +}; + +enum WeatherType +{ + WEATHER_TYPE_FINE = 0, + WEATHER_TYPE_RAIN = 1, + WEATHER_TYPE_SNOW = 2, + WEATHER_TYPE_STORM = 3, + WEATHER_TYPE_THUNDERS = 86, + WEATHER_TYPE_BLACKRAIN = 90 +}; + +#define MAX_WEATHER_TYPE 4 + +enum ChatMsg +{ + CHAT_MSG_ADDON = 0xFFFFFFFF, + CHAT_MSG_SYSTEM = 0x00, + CHAT_MSG_SAY = 0x01, + CHAT_MSG_PARTY = 0x02, + CHAT_MSG_RAID = 0x03, + CHAT_MSG_GUILD = 0x04, + CHAT_MSG_OFFICER = 0x05, + CHAT_MSG_YELL = 0x06, + CHAT_MSG_WHISPER = 0x07, + CHAT_MSG_WHISPER_FOREIGN = 0x08, + CHAT_MSG_WHISPER_INFORM = 0x09, + CHAT_MSG_EMOTE = 0x0A, + CHAT_MSG_TEXT_EMOTE = 0x0B, + CHAT_MSG_MONSTER_SAY = 0x0C, + CHAT_MSG_MONSTER_PARTY = 0x0D, + CHAT_MSG_MONSTER_YELL = 0x0E, + CHAT_MSG_MONSTER_WHISPER = 0x0F, + CHAT_MSG_MONSTER_EMOTE = 0x10, + CHAT_MSG_CHANNEL = 0x11, + CHAT_MSG_CHANNEL_JOIN = 0x12, + CHAT_MSG_CHANNEL_LEAVE = 0x13, + CHAT_MSG_CHANNEL_LIST = 0x14, + CHAT_MSG_CHANNEL_NOTICE = 0x15, + CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, + CHAT_MSG_AFK = 0x17, + CHAT_MSG_DND = 0x18, + CHAT_MSG_IGNORED = 0x19, + CHAT_MSG_SKILL = 0x1A, + CHAT_MSG_LOOT = 0x1B, + CHAT_MSG_MONEY = 0x1C, + CHAT_MSG_OPENING = 0x1D, + CHAT_MSG_TRADESKILLS = 0x1E, + CHAT_MSG_PET_INFO = 0x1F, + CHAT_MSG_COMBAT_MISC_INFO = 0x20, + CHAT_MSG_COMBAT_XP_GAIN = 0x21, + CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, + CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, + CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, + CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, + CHAT_MSG_BG_SYSTEM_HORDE = 0x26, + CHAT_MSG_RAID_LEADER = 0x27, + CHAT_MSG_RAID_WARNING = 0x28, + CHAT_MSG_RAID_BOSS_EMOTE = 0x29, + CHAT_MSG_RAID_BOSS_WHISPER = 0x2A, + CHAT_MSG_FILTERED = 0x2B, + CHAT_MSG_BATTLEGROUND = 0x2C, + CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, + CHAT_MSG_RESTRICTED = 0x2E, + CHAT_MSG_BATTLENET = 0x2F, + CHAT_MSG_ACHIEVEMENT = 0x30, + CHAT_MSG_GUILD_ACHIEVEMENT = 0x31, + CHAT_MSG_ARENA_POINTS = 0x32, + CHAT_MSG_PARTY_LEADER = 0x33 +}; + +#define MAX_CHAT_MSG_TYPE 0x34 + +enum ChatLinkColors +{ + CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange + CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue + CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue + CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange + CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00, + CHAT_LINK_COLOR_GLYPH = 0xff66bbff +}; + +// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask +enum PetDiet +{ + PET_DIET_MEAT = 1, + PET_DIET_FISH = 2, + PET_DIET_CHEESE = 3, + PET_DIET_BREAD = 4, + PET_DIET_FUNGAS = 5, + PET_DIET_FRUIT = 6, + PET_DIET_RAW_MEAT = 7, + PET_DIET_RAW_FISH = 8 +}; + +#define MAX_PET_DIET 9 + +#define CHAIN_SPELL_JUMP_RADIUS 10 + +// Max values for Guild & Guild Bank +#define GUILD_BANK_MAX_TABS 6 // send by client for money log also +#define GUILD_BANK_MAX_SLOTS 98 +#define GUILD_BANK_MAX_LOGS 25 +#define GUILD_BANK_MONEY_LOGS_TAB 100 // used for money log in DB +#define GUILD_EVENTLOG_MAX_RECORDS 100 +#define GUILD_RANKS_MIN_COUNT 5 +#define GUILD_RANKS_MAX_COUNT 10 + +enum AiReaction +{ + AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler) + AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler) + AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler) + AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler) + AI_REACTION_DESTROY = 4, // used on object destroy (NOT used in client packet handler) +}; + +// Diminishing Returns Types +enum DiminishingReturnsType +{ + DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s + DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players + DRTYPE_ALL = 2 // this spell is diminished in every case +}; + +// Diminishing Return Groups +enum DiminishingGroup +{ + // Common Groups + DIMINISHING_NONE = 0, + DIMINISHING_CONTROL_STUN, // Player Controlled stuns + DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents + DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells + DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite + DIMINISHING_CHARM, + DIMINISHING_POLYMORPH, // Also: Gouge, Sap, Repentance, Hungering Cold + DIMINISHING_KNOCKOUT, // Sap, Knockout mechanics + DIMINISHING_FEAR_BLIND, // Intimidating Shout, Howl of Terror, Blind + // Warlock Specific + DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil + // Druid Specific + DIMINISHING_CYCLONE, // From 2.3.0 + // Shared Class Specific + DIMINISHING_CHEAPSHOT_POUNCE, + DIMINISHING_DISARM, // From 2.3.0 + DIMINISHING_SILENCE, // From 2.3.0 + DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap + DIMINISHING_BANISH, + DIMINISHING_TAUNT, + DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s +}; + +enum SummonCategory +{ + SUMMON_CATEGORY_WILD = 0, + SUMMON_CATEGORY_ALLY = 1, + SUMMON_CATEGORY_PET = 2, + SUMMON_CATEGORY_PUPPET = 3, + SUMMON_CATEGORY_VEHICLE = 4, +}; + +enum SummonType +{ + SUMMON_TYPE_NONE = 0, + SUMMON_TYPE_PET = 1, + SUMMON_TYPE_GUARDIAN = 2, + SUMMON_TYPE_MINION = 3, + SUMMON_TYPE_TOTEM = 4, + SUMMON_TYPE_MINIPET = 5, + SUMMON_TYPE_GUARDIAN2 = 6, + SUMMON_TYPE_WILD2 = 7, + SUMMON_TYPE_WILD3 = 8, + SUMMON_TYPE_VEHICLE = 9, + SUMMON_TYPE_VEHICLE2 = 10, + SUMMON_TYPE_OBJECT = 11, +}; + +enum EventId +{ + EVENT_SPELLCLICK = 1001, + EVENT_FALL_GROUND = 1002, + EVENT_CHARGE = 1003, +}; + +enum ResponseCodes +{ + RESPONSE_SUCCESS = 0x00, + RESPONSE_FAILURE = 0x01, + RESPONSE_CANCELLED = 0x02, + RESPONSE_DISCONNECTED = 0x03, + RESPONSE_FAILED_TO_CONNECT = 0x04, + RESPONSE_CONNECTED = 0x05, + RESPONSE_VERSION_MISMATCH = 0x06, + + CSTATUS_CONNECTING = 0x07, + CSTATUS_NEGOTIATING_SECURITY = 0x08, + CSTATUS_NEGOTIATION_COMPLETE = 0x09, + CSTATUS_NEGOTIATION_FAILED = 0x0A, + CSTATUS_AUTHENTICATING = 0x0B, + + AUTH_OK = 0x0C, + AUTH_FAILED = 0x0D, + AUTH_REJECT = 0x0E, + AUTH_BAD_SERVER_PROOF = 0x0F, + AUTH_UNAVAILABLE = 0x10, + AUTH_SYSTEM_ERROR = 0x11, + AUTH_BILLING_ERROR = 0x12, + AUTH_BILLING_EXPIRED = 0x13, + AUTH_VERSION_MISMATCH = 0x14, + AUTH_UNKNOWN_ACCOUNT = 0x15, + AUTH_INCORRECT_PASSWORD = 0x16, + AUTH_SESSION_EXPIRED = 0x17, + AUTH_SERVER_SHUTTING_DOWN = 0x18, + AUTH_ALREADY_LOGGING_IN = 0x19, + AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A, + AUTH_WAIT_QUEUE = 0x1B, + AUTH_BANNED = 0x1C, + AUTH_ALREADY_ONLINE = 0x1D, + AUTH_NO_TIME = 0x1E, + AUTH_DB_BUSY = 0x1F, + AUTH_SUSPENDED = 0x20, + AUTH_PARENTAL_CONTROL = 0x21, + AUTH_LOCKED_ENFORCED = 0x22, + + REALM_LIST_IN_PROGRESS = 0x23, + REALM_LIST_SUCCESS = 0x24, + REALM_LIST_FAILED = 0x25, + REALM_LIST_INVALID = 0x26, + REALM_LIST_REALM_NOT_FOUND = 0x27, + + ACCOUNT_CREATE_IN_PROGRESS = 0x28, + ACCOUNT_CREATE_SUCCESS = 0x29, + ACCOUNT_CREATE_FAILED = 0x2A, + + CHAR_LIST_RETRIEVING = 0x2B, + CHAR_LIST_RETRIEVED = 0x2C, + CHAR_LIST_FAILED = 0x2D, + + CHAR_CREATE_IN_PROGRESS = 0x2E, + CHAR_CREATE_SUCCESS = 0x2F, + CHAR_CREATE_ERROR = 0x30, + CHAR_CREATE_FAILED = 0x31, + CHAR_CREATE_NAME_IN_USE = 0x32, + CHAR_CREATE_DISABLED = 0x33, + CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34, + CHAR_CREATE_SERVER_LIMIT = 0x35, + CHAR_CREATE_ACCOUNT_LIMIT = 0x36, + CHAR_CREATE_SERVER_QUEUE = 0x37, + CHAR_CREATE_ONLY_EXISTING = 0x38, + CHAR_CREATE_EXPANSION = 0x39, + CHAR_CREATE_EXPANSION_CLASS = 0x3A, + CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B, + CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C, + CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D, + CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E, + CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F, + CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40, + CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41, + CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42, + CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43, + + CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44, + + CHAR_CREATE_FORCE_LOGIN = 0x45, + + CHAR_DELETE_IN_PROGRESS = 0x46, + CHAR_DELETE_SUCCESS = 0x47, + CHAR_DELETE_FAILED = 0x48, + CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49, + CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A, + CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B, + + CHAR_LOGIN_IN_PROGRESS = 0x4C, + CHAR_LOGIN_SUCCESS = 0x4D, + CHAR_LOGIN_NO_WORLD = 0x4E, + CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F, + CHAR_LOGIN_NO_INSTANCES = 0x50, + CHAR_LOGIN_FAILED = 0x51, + CHAR_LOGIN_DISABLED = 0x52, + CHAR_LOGIN_NO_CHARACTER = 0x53, + CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54, + CHAR_LOGIN_LOCKED_BY_BILLING = 0x55, + CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56, + + CHAR_NAME_SUCCESS = 0x57, + CHAR_NAME_FAILURE = 0x58, + CHAR_NAME_NO_NAME = 0x59, + CHAR_NAME_TOO_SHORT = 0x5A, + CHAR_NAME_TOO_LONG = 0x5B, + CHAR_NAME_INVALID_CHARACTER = 0x5C, + CHAR_NAME_MIXED_LANGUAGES = 0x5D, + CHAR_NAME_PROFANE = 0x5E, + CHAR_NAME_RESERVED = 0x5F, + CHAR_NAME_INVALID_APOSTROPHE = 0x60, + CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61, + CHAR_NAME_THREE_CONSECUTIVE = 0x62, + CHAR_NAME_INVALID_SPACE = 0x63, + CHAR_NAME_CONSECUTIVE_SPACES = 0x64, + CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65, + CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66, + CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67 +}; + +/// Ban function modes +enum BanMode +{ + BAN_ACCOUNT, + BAN_CHARACTER, + BAN_IP +}; + +/// Ban function return codes +enum BanReturn +{ + BAN_SUCCESS, + BAN_SYNTAX_ERROR, + BAN_NOTFOUND +}; + +// indexes of BattlemasterList.dbc +enum BattleGroundTypeId +{ + BATTLEGROUND_TYPE_NONE = 0, + BATTLEGROUND_AV = 1, + BATTLEGROUND_WS = 2, + BATTLEGROUND_AB = 3, + BATTLEGROUND_NA = 4, + BATTLEGROUND_BE = 5, + BATTLEGROUND_AA = 6, + BATTLEGROUND_EY = 7, + BATTLEGROUND_RL = 8, + BATTLEGROUND_SA = 9, + BATTLEGROUND_DS = 10, + BATTLEGROUND_RV = 11, + BATTLEGROUND_IC = 30, + BATTLEGROUND_RB = 32 +}; + +#define MAX_BATTLEGROUND_TYPE_ID 33 + +enum MailResponseType +{ + MAIL_SEND = 0, + MAIL_MONEY_TAKEN = 1, + MAIL_ITEM_TAKEN = 2, + MAIL_RETURNED_TO_SENDER = 3, + MAIL_DELETED = 4, + MAIL_MADE_PERMANENT = 5 +}; + +enum MailResponseResult +{ + MAIL_OK = 0, + MAIL_ERR_EQUIP_ERROR = 1, + MAIL_ERR_CANNOT_SEND_TO_SELF = 2, + MAIL_ERR_NOT_ENOUGH_MONEY = 3, + MAIL_ERR_RECIPIENT_NOT_FOUND = 4, + MAIL_ERR_NOT_YOUR_TEAM = 5, + MAIL_ERR_INTERNAL_ERROR = 6, + MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14, + MAIL_ERR_RECIPIENT_CAP_REACHED = 15, + MAIL_ERR_CANT_SEND_WRAPPED_COD = 16, + MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17, + MAIL_ERR_TOO_MANY_ATTACHMENTS = 18, + MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19, + MAIL_ERR_ITEM_HAS_EXPIRED = 21, +}; + +enum SpellFamilyNames +{ + SPELLFAMILY_GENERIC = 0, + SPELLFAMILY_UNK1 = 1, // events, holidays + // 2 - unused + SPELLFAMILY_MAGE = 3, + SPELLFAMILY_WARRIOR = 4, + SPELLFAMILY_WARLOCK = 5, + SPELLFAMILY_PRIEST = 6, + SPELLFAMILY_DRUID = 7, + SPELLFAMILY_ROGUE = 8, + SPELLFAMILY_HUNTER = 9, + SPELLFAMILY_PALADIN = 10, + SPELLFAMILY_SHAMAN = 11, + SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance) + SPELLFAMILY_POTION = 13, + // 14 - unused + SPELLFAMILY_DEATHKNIGHT = 15, + // 16 - unused + SPELLFAMILY_PET = 17 +}; + +#endif |