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-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h264
1 files changed, 132 insertions, 132 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index a1114c0e28c..7320119f739 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -717,138 +717,138 @@ enum SpellAttr9
enum SpellAttr10
{
- SPELL_ATTR10_UNK0 = 0x00000001, // 0
- SPELL_ATTR10_UNK1 = 0x00000002, // 1
- SPELL_ATTR10_UNK2 = 0x00000004, // 2
- SPELL_ATTR10_UNK3 = 0x00000008, // 3
- SPELL_ATTR10_WATER_SPOUT = 0x00000010, // 4
- SPELL_ATTR10_UNK5 = 0x00000020, // 5
- SPELL_ATTR10_UNK6 = 0x00000040, // 6
- SPELL_ATTR10_TELEPORT_PLAYER = 0x00000080, // 7 4 Teleport Player spells
- SPELL_ATTR10_UNK8 = 0x00000100, // 8
- SPELL_ATTR10_UNK9 = 0x00000200, // 9
- SPELL_ATTR10_UNK10 = 0x00000400, // 10
- SPELL_ATTR10_HERB_GATHERING_MINING = 0x00000800, // 11 Only Herb Gathering and Mining
- SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING = 0x00001000, // 12
- SPELL_ATTR10_UNK13 = 0x00002000, // 13
- SPELL_ATTR10_UNK14 = 0x00004000, // 14
- SPELL_ATTR10_UNK15 = 0x00008000, // 15
- SPELL_ATTR10_UNK16 = 0x00010000, // 16
- SPELL_ATTR10_UNK17 = 0x00020000, // 17
- SPELL_ATTR10_UNK18 = 0x00040000, // 18
- SPELL_ATTR10_UNK19 = 0x00080000, // 19
- SPELL_ATTR10_UNK20 = 0x00100000, // 20
- SPELL_ATTR10_UNK21 = 0x00200000, // 21
- SPELL_ATTR10_UNK22 = 0x00400000, // 22
- SPELL_ATTR10_UNK23 = 0x00800000, // 23
- SPELL_ATTR10_UNK24 = 0x01000000, // 24
- SPELL_ATTR10_UNK25 = 0x02000000, // 25
- SPELL_ATTR10_UNK26 = 0x04000000, // 26
- SPELL_ATTR10_UNK27 = 0x08000000, // 27
- SPELL_ATTR10_UNK28 = 0x10000000, // 28
- SPELL_ATTR10_MOUNT_IS_NOT_ACCOUNT_WIDE = 0x20000000, // 29 This mount is stored per-character
- SPELL_ATTR10_UNK30 = 0x40000000, // 30
- SPELL_ATTR10_UNK31 = 0x80000000 // 31
+ SPELL_ATTR10_UNK0 = 0x00000001, // 0
+ SPELL_ATTR10_UNK1 = 0x00000002, // 1
+ SPELL_ATTR10_UNK2 = 0x00000004, // 2
+ SPELL_ATTR10_UNK3 = 0x00000008, // 3
+ SPELL_ATTR10_WATER_SPOUT = 0x00000010, // 4
+ SPELL_ATTR10_UNK5 = 0x00000020, // 5
+ SPELL_ATTR10_UNK6 = 0x00000040, // 6
+ SPELL_ATTR10_TELEPORT_PLAYER = 0x00000080, // 7 4 Teleport Player spells
+ SPELL_ATTR10_UNK8 = 0x00000100, // 8
+ SPELL_ATTR10_UNK9 = 0x00000200, // 9
+ SPELL_ATTR10_UNK10 = 0x00000400, // 10
+ SPELL_ATTR10_HERB_GATHERING_MINING = 0x00000800, // 11 Only Herb Gathering and Mining
+ SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING= 0x00001000, // 12
+ SPELL_ATTR10_UNK13 = 0x00002000, // 13
+ SPELL_ATTR10_UNK14 = 0x00004000, // 14
+ SPELL_ATTR10_UNK15 = 0x00008000, // 15
+ SPELL_ATTR10_UNK16 = 0x00010000, // 16
+ SPELL_ATTR10_UNK17 = 0x00020000, // 17
+ SPELL_ATTR10_UNK18 = 0x00040000, // 18
+ SPELL_ATTR10_UNK19 = 0x00080000, // 19
+ SPELL_ATTR10_UNK20 = 0x00100000, // 20
+ SPELL_ATTR10_UNK21 = 0x00200000, // 21
+ SPELL_ATTR10_UNK22 = 0x00400000, // 22
+ SPELL_ATTR10_UNK23 = 0x00800000, // 23
+ SPELL_ATTR10_UNK24 = 0x01000000, // 24
+ SPELL_ATTR10_UNK25 = 0x02000000, // 25
+ SPELL_ATTR10_UNK26 = 0x04000000, // 26
+ SPELL_ATTR10_UNK27 = 0x08000000, // 27
+ SPELL_ATTR10_UNK28 = 0x10000000, // 28
+ SPELL_ATTR10_MOUNT_IS_NOT_ACCOUNT_WIDE = 0x20000000, // 29 This mount is stored per-character
+ SPELL_ATTR10_UNK30 = 0x40000000, // 30
+ SPELL_ATTR10_UNK31 = 0x80000000 // 31
};
enum SpellAttr11
{
- SPELL_ATTR11_UNK0 = 0x00000001, // 0
- SPELL_ATTR11_UNK1 = 0x00000002, // 1
- SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL = 0x00000004, // 2
- SPELL_ATTR11_UNK3 = 0x00000008, // 3
- SPELL_ATTR11_UNK4 = 0x00000010, // 4
- SPELL_ATTR11_UNK5 = 0x00000020, // 5
- SPELL_ATTR11_UNK6 = 0x00000040, // 6
- SPELL_ATTR11_RANK_IGNORES_CASTER_LEVEL = 0x00000080, // 7 Spell_C_GetSpellRank returns SpellLevels->MaxLevel * 5 instead of std::min(SpellLevels->MaxLevel, caster->Level) * 5
- SPELL_ATTR11_UNK8 = 0x00000100, // 8
- SPELL_ATTR11_UNK9 = 0x00000200, // 9
- SPELL_ATTR11_UNK10 = 0x00000400, // 10
- SPELL_ATTR11_UNK11 = 0x00000800, // 11
- SPELL_ATTR11_UNK12 = 0x00001000, // 12
- SPELL_ATTR11_UNK13 = 0x00002000, // 13
- SPELL_ATTR11_UNK14 = 0x00004000, // 14
- SPELL_ATTR11_UNK15 = 0x00008000, // 15
- SPELL_ATTR11_NOT_USABLE_IN_CHALLENGE_MODE = 0x00010000, // 16
- SPELL_ATTR11_UNK17 = 0x00020000, // 17
- SPELL_ATTR11_UNK18 = 0x00040000, // 18
- SPELL_ATTR11_UNK19 = 0x00080000, // 19
- SPELL_ATTR11_UNK20 = 0x00100000, // 20
- SPELL_ATTR11_UNK21 = 0x00200000, // 21
- SPELL_ATTR11_UNK22 = 0x00400000, // 22
- SPELL_ATTR11_UNK23 = 0x00800000, // 23
- SPELL_ATTR11_UNK24 = 0x01000000, // 24
- SPELL_ATTR11_UNK25 = 0x02000000, // 25
- SPELL_ATTR11_UNK26 = 0x04000000, // 26
- SPELL_ATTR11_UNK27 = 0x08000000, // 27
- SPELL_ATTR11_UNK28 = 0x10000000, // 28
- SPELL_ATTR11_UNK29 = 0x20000000, // 29
- SPELL_ATTR11_UNK30 = 0x40000000, // 30
- SPELL_ATTR11_UNK31 = 0x80000000 // 31
+ SPELL_ATTR11_UNK0 = 0x00000001, // 0
+ SPELL_ATTR11_UNK1 = 0x00000002, // 1
+ SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL = 0x00000004, // 2
+ SPELL_ATTR11_UNK3 = 0x00000008, // 3
+ SPELL_ATTR11_UNK4 = 0x00000010, // 4
+ SPELL_ATTR11_UNK5 = 0x00000020, // 5
+ SPELL_ATTR11_UNK6 = 0x00000040, // 6
+ SPELL_ATTR11_RANK_IGNORES_CASTER_LEVEL = 0x00000080, // 7 Spell_C_GetSpellRank returns SpellLevels->MaxLevel * 5 instead of std::min(SpellLevels->MaxLevel, caster->Level) * 5
+ SPELL_ATTR11_UNK8 = 0x00000100, // 8
+ SPELL_ATTR11_UNK9 = 0x00000200, // 9
+ SPELL_ATTR11_UNK10 = 0x00000400, // 10
+ SPELL_ATTR11_UNK11 = 0x00000800, // 11
+ SPELL_ATTR11_UNK12 = 0x00001000, // 12
+ SPELL_ATTR11_UNK13 = 0x00002000, // 13
+ SPELL_ATTR11_UNK14 = 0x00004000, // 14
+ SPELL_ATTR11_UNK15 = 0x00008000, // 15
+ SPELL_ATTR11_NOT_USABLE_IN_CHALLENGE_MODE = 0x00010000, // 16
+ SPELL_ATTR11_UNK17 = 0x00020000, // 17
+ SPELL_ATTR11_UNK18 = 0x00040000, // 18
+ SPELL_ATTR11_UNK19 = 0x00080000, // 19
+ SPELL_ATTR11_UNK20 = 0x00100000, // 20
+ SPELL_ATTR11_UNK21 = 0x00200000, // 21
+ SPELL_ATTR11_UNK22 = 0x00400000, // 22
+ SPELL_ATTR11_UNK23 = 0x00800000, // 23
+ SPELL_ATTR11_UNK24 = 0x01000000, // 24
+ SPELL_ATTR11_UNK25 = 0x02000000, // 25
+ SPELL_ATTR11_UNK26 = 0x04000000, // 26
+ SPELL_ATTR11_UNK27 = 0x08000000, // 27
+ SPELL_ATTR11_UNK28 = 0x10000000, // 28
+ SPELL_ATTR11_UNK29 = 0x20000000, // 29
+ SPELL_ATTR11_UNK30 = 0x40000000, // 30
+ SPELL_ATTR11_UNK31 = 0x80000000 // 31
};
enum SpellAttr12
{
- SPELL_ATTR12_UNK0 = 0x00000001, // 0
- SPELL_ATTR12_UNK1 = 0x00000002, // 1
- SPELL_ATTR12_UNK2 = 0x00000004, // 2
- SPELL_ATTR12_UNK3 = 0x00000008, // 3
- SPELL_ATTR12_UNK4 = 0x00000010, // 4
- SPELL_ATTR12_UNK5 = 0x00000020, // 5
- SPELL_ATTR12_UNK6 = 0x00000040, // 6
- SPELL_ATTR12_UNK7 = 0x00000080, // 7
- SPELL_ATTR12_UNK8 = 0x00000100, // 8
- SPELL_ATTR12_UNK9 = 0x00000200, // 9
- SPELL_ATTR12_UNK10 = 0x00000400, // 10
- SPELL_ATTR12_UNK11 = 0x00000800, // 11
- SPELL_ATTR12_UNK12 = 0x00001000, // 12
- SPELL_ATTR12_UNK13 = 0x00002000, // 13
- SPELL_ATTR12_UNK14 = 0x00004000, // 14
- SPELL_ATTR12_UNK15 = 0x00008000, // 15
- SPELL_ATTR12_UNK16 = 0x00010000, // 16
- SPELL_ATTR12_UNK17 = 0x00020000, // 17
- SPELL_ATTR12_UNK18 = 0x00040000, // 18
- SPELL_ATTR12_UNK19 = 0x00080000, // 19
- SPELL_ATTR12_UNK20 = 0x00100000, // 20
- SPELL_ATTR12_UNK21 = 0x00200000, // 21
- SPELL_ATTR12_UNK22 = 0x00400000, // 22
- SPELL_ATTR12_UNK23 = 0x00800000, // 23
- SPELL_ATTR12_UNK24 = 0x01000000, // 24
- SPELL_ATTR12_UNK25 = 0x02000000, // 25
- SPELL_ATTR12_UNK26 = 0x04000000, // 26
- SPELL_ATTR12_IS_READINESS_SPELL = 0x08000000, // 27
- SPELL_ATTR12_UNK28 = 0x10000000, // 28
- SPELL_ATTR12_UNK29 = 0x20000000, // 29
- SPELL_ATTR12_UNK30 = 0x40000000, // 30
- SPELL_ATTR12_UNK31 = 0x80000000 // 31
+ SPELL_ATTR12_UNK0 = 0x00000001, // 0
+ SPELL_ATTR12_UNK1 = 0x00000002, // 1
+ SPELL_ATTR12_UNK2 = 0x00000004, // 2
+ SPELL_ATTR12_UNK3 = 0x00000008, // 3
+ SPELL_ATTR12_UNK4 = 0x00000010, // 4
+ SPELL_ATTR12_UNK5 = 0x00000020, // 5
+ SPELL_ATTR12_UNK6 = 0x00000040, // 6
+ SPELL_ATTR12_UNK7 = 0x00000080, // 7
+ SPELL_ATTR12_UNK8 = 0x00000100, // 8
+ SPELL_ATTR12_UNK9 = 0x00000200, // 9
+ SPELL_ATTR12_UNK10 = 0x00000400, // 10
+ SPELL_ATTR12_UNK11 = 0x00000800, // 11
+ SPELL_ATTR12_UNK12 = 0x00001000, // 12
+ SPELL_ATTR12_UNK13 = 0x00002000, // 13
+ SPELL_ATTR12_UNK14 = 0x00004000, // 14
+ SPELL_ATTR12_UNK15 = 0x00008000, // 15
+ SPELL_ATTR12_UNK16 = 0x00010000, // 16
+ SPELL_ATTR12_UNK17 = 0x00020000, // 17
+ SPELL_ATTR12_UNK18 = 0x00040000, // 18
+ SPELL_ATTR12_UNK19 = 0x00080000, // 19
+ SPELL_ATTR12_UNK20 = 0x00100000, // 20
+ SPELL_ATTR12_UNK21 = 0x00200000, // 21
+ SPELL_ATTR12_UNK22 = 0x00400000, // 22
+ SPELL_ATTR12_UNK23 = 0x00800000, // 23
+ SPELL_ATTR12_IS_GARRISON_BUFF = 0x01000000, // 24
+ SPELL_ATTR12_UNK25 = 0x02000000, // 25
+ SPELL_ATTR12_UNK26 = 0x04000000, // 26
+ SPELL_ATTR12_IS_READINESS_SPELL = 0x08000000, // 27
+ SPELL_ATTR12_UNK28 = 0x10000000, // 28
+ SPELL_ATTR12_UNK29 = 0x20000000, // 29
+ SPELL_ATTR12_UNK30 = 0x40000000, // 30
+ SPELL_ATTR12_UNK31 = 0x80000000 // 31
};
enum SpellAttr13
{
- SPELL_ATTR13_UNK0 = 0x00000001, // 0
- SPELL_ATTR13_UNK1 = 0x00000002, // 1
- SPELL_ATTR13_UNK2 = 0x00000004, // 2
- SPELL_ATTR13_UNK3 = 0x00000008, // 3
- SPELL_ATTR13_UNK4 = 0x00000010, // 4
- SPELL_ATTR13_UNK5 = 0x00000020, // 5
- SPELL_ATTR13_UNK6 = 0x00000040, // 6
- SPELL_ATTR13_UNK7 = 0x00000080, // 7
- SPELL_ATTR13_UNK8 = 0x00000100, // 8
- SPELL_ATTR13_UNK9 = 0x00000200, // 9
- SPELL_ATTR13_UNK10 = 0x00000400, // 10
- SPELL_ATTR13_UNK11 = 0x00000800, // 11
- SPELL_ATTR13_UNK12 = 0x00001000, // 12
- SPELL_ATTR13_UNK13 = 0x00002000, // 13
- SPELL_ATTR13_UNK14 = 0x00004000, // 14
- SPELL_ATTR13_UNK15 = 0x00008000, // 15
- SPELL_ATTR13_UNK16 = 0x00010000, // 16
- SPELL_ATTR13_UNK17 = 0x00020000, // 17
- SPELL_ATTR13_ACTIVATES_REQUIRED_SHAPESHIFT = 0x00040000, // 18
- SPELL_ATTR13_UNK19 = 0x00080000, // 19
- SPELL_ATTR13_UNK20 = 0x00100000, // 20
- SPELL_ATTR13_UNK21 = 0x00200000, // 21
- SPELL_ATTR13_UNK22 = 0x00400000, // 22
- SPELL_ATTR13_UNK23 = 0x00800000 // 23
+ SPELL_ATTR13_UNK0 = 0x00000001, // 0
+ SPELL_ATTR13_UNK1 = 0x00000002, // 1
+ SPELL_ATTR13_UNK2 = 0x00000004, // 2
+ SPELL_ATTR13_UNK3 = 0x00000008, // 3
+ SPELL_ATTR13_UNK4 = 0x00000010, // 4
+ SPELL_ATTR13_UNK5 = 0x00000020, // 5
+ SPELL_ATTR13_UNK6 = 0x00000040, // 6
+ SPELL_ATTR13_UNK7 = 0x00000080, // 7
+ SPELL_ATTR13_UNK8 = 0x00000100, // 8
+ SPELL_ATTR13_UNK9 = 0x00000200, // 9
+ SPELL_ATTR13_UNK10 = 0x00000400, // 10
+ SPELL_ATTR13_UNK11 = 0x00000800, // 11
+ SPELL_ATTR13_UNK12 = 0x00001000, // 12
+ SPELL_ATTR13_UNK13 = 0x00002000, // 13
+ SPELL_ATTR13_UNK14 = 0x00004000, // 14
+ SPELL_ATTR13_UNK15 = 0x00008000, // 15
+ SPELL_ATTR13_UNK16 = 0x00010000, // 16
+ SPELL_ATTR13_UNK17 = 0x00020000, // 17
+ SPELL_ATTR13_ACTIVATES_REQUIRED_SHAPESHIFT = 0x00040000, // 18
+ SPELL_ATTR13_UNK19 = 0x00080000, // 19
+ SPELL_ATTR13_UNK20 = 0x00100000, // 20
+ SPELL_ATTR13_UNK21 = 0x00200000, // 21
+ SPELL_ATTR13_UNK22 = 0x00400000, // 22
+ SPELL_ATTR13_UNK23 = 0x00800000 // 23
};
#define MIN_TALENT_GROUP 0
@@ -1229,7 +1229,7 @@ enum SpellEffectName
SPELL_EFFECT_203 = 203,
SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY = 204,
SPELL_EFFECT_LAUNCH_QUEST_CHOICE = 205,
- SPELL_EFFECT_206 = 206,
+ SPELL_EFFECT_ALTER_ITEM = 206, // NYI
SPELL_EFFECT_LAUNCH_QUEST_TASK = 207, // Starts one of the "progress bar" quests
SPELL_EFFECT_208 = 208,
SPELL_EFFECT_209 = 209,
@@ -2322,18 +2322,18 @@ enum GameobjectTypes : uint8 // (6.0.3.19103)
enum GameObjectFlags
{
- GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
- GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
- GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
- GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
- GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
- GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
- GO_FLAG_AI_OBSTACLE = 0x00000040,
- GO_FLAG_FREEZE_ANIMATION = 0x00000080,
- GO_FLAG_DAMAGED = 0x00000200,
- GO_FLAG_DESTROYED = 0x00000400,
+ GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
+ GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
+ GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
+ GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
+ GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
+ GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
+ GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does
+ GO_FLAG_FREEZE_ANIMATION = 0x00000080,
+ GO_FLAG_DAMAGED = 0x00000200,
+ GO_FLAG_DESTROYED = 0x00000400,
GO_FLAG_INTERACT_DISTANCE_USES_TEMPLATE_MODEL = 0x00080000, // client checks interaction distance from model sent in SMSG_QUERY_GAMEOBJECT_RESPONSE instead of GAMEOBJECT_DISPLAYID
- GO_FLAG_MAP_OBJECT = 0x00100000 // pre-7.0 model loading used to be controlled by file extension (wmo vs m2)
+ GO_FLAG_MAP_OBJECT = 0x00100000 // pre-7.0 model loading used to be controlled by file extension (wmo vs m2)
};
enum GameObjectDynamicLowFlags