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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index a0b2c91c284..f41042ce840 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -1012,12 +1012,12 @@ void MotionMaster::MoveRotate(uint32 id, uint32 time, RotateDirection direction)
Add(new RotateMovementGenerator(id, time, direction));
}
-void MotionMaster::MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun /*= false*/, bool forceOrientation /*= false*/)
+void MotionMaster::MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2)
{
- if (_owner->GetTypeId() == TYPEID_UNIT)
+ if (_owner->GetTypeId() == TYPEID_UNIT && leader)
{
- TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFormation: '%s', targeted point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ());
- Add(new FormationMovementGenerator(id, destination, moveType, forceRun, forceOrientation));
+ TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFormation: '%s', started to move in a formation with leader %s", _owner->GetGUID().ToString().c_str(), leader->GetGUID().ToString().c_str());
+ Add(new FormationMovementGenerator(leader, range, angle, point1, point2), MOTION_SLOT_DEFAULT);
}
}