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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 86f88038035..b2bd73830ec 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -592,7 +592,7 @@ void MotionMaster::MoveTargetedHome()
else
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', starts following '{}'", _owner->GetGUID().ToString(), target->GetGUID().ToString());
- Add(new FollowMovementGenerator(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE));
+ Add(new FollowMovementGenerator(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, {}));
}
}
@@ -605,14 +605,14 @@ void MotionMaster::MoveRandom(float wanderDistance, Optional<Milliseconds> durat
}
}
-void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
+void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration /*= {}*/, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
{
// Ignore movement request if target not exist
if (!target || target == _owner)
return;
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFollow: '{}', starts following '{}'", _owner->GetGUID().ToString(), target->GetGUID().ToString());
- Add(new FollowMovementGenerator(target, dist, angle), slot);
+ Add(new FollowMovementGenerator(target, dist, angle, duration), slot);
}
void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle)