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-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 8066b635e0b..6eeeb48ef78 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -639,15 +639,15 @@ void MotionMaster::MoveConfused()
}
}
-void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
+void MotionMaster::MoveFleeing(Unit* enemy, Milliseconds time)
{
if (!enemy)
return;
- TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '{}', flees from '{}' (time: {})", _owner->GetGUID().ToString(), enemy->GetGUID().ToString(), time);
+ TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '{}', flees from '{}' (time: {}ms)", _owner->GetGUID().ToString(), enemy->GetGUID().ToString(), time.count());
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- if (time)
+ if (time > 0ms)
Add(new TimedFleeingMovementGenerator(enemy->GetGUID(), time));
else
Add(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));