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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp209
1 files changed, 103 insertions, 106 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 4945ae2a014..27816753ca7 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -53,9 +53,9 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
- if (i_owner->GetTypeId() == TYPEID_UNIT)
+ if (_owner->GetTypeId() == TYPEID_UNIT)
{
- MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature());
+ MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
@@ -77,42 +77,42 @@ MotionMaster::~MotionMaster()
void MotionMaster::UpdateMotion(uint32 diff)
{
- if (!i_owner)
+ if (!_owner)
return;
- if (i_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
+ if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
return;
ASSERT(!empty());
- m_cleanFlag |= MMCF_UPDATE;
- if (!top()->Update(*i_owner, diff))
+ _cleanFlag |= MMCF_UPDATE;
+ if (!top()->Update(*_owner, diff))
{
- m_cleanFlag &= ~MMCF_UPDATE;
+ _cleanFlag &= ~MMCF_UPDATE;
MovementExpired();
}
else
- m_cleanFlag &= ~MMCF_UPDATE;
+ _cleanFlag &= ~MMCF_UPDATE;
- if (m_expList)
+ if (_expList)
{
- for (size_t i = 0; i < m_expList->size(); ++i)
+ for (size_t i = 0; i < _expList->size(); ++i)
{
- MovementGenerator* mg = (*m_expList)[i];
+ MovementGenerator* mg = (*_expList)[i];
DirectDelete(mg);
}
- delete m_expList;
- m_expList = NULL;
+ delete _expList;
+ _expList = NULL;
if (empty())
Initialize();
else if (needInitTop())
InitTop();
- else if (m_cleanFlag & MMCF_RESET)
- top()->Reset(*i_owner);
+ else if (_cleanFlag & MMCF_RESET)
+ top()->Reset(*_owner);
- m_cleanFlag &= ~MMCF_RESET;
+ _cleanFlag &= ~MMCF_RESET;
}
}
@@ -128,7 +128,7 @@ void MotionMaster::DirectClean(bool reset)
if (needInitTop())
InitTop();
else if (reset)
- top()->Reset(*i_owner);
+ top()->Reset(*_owner);
}
void MotionMaster::DelayedClean()
@@ -152,14 +152,14 @@ void MotionMaster::DirectExpire(bool reset)
}
while (!top())
- --i_top;
+ --_top;
if (empty())
Initialize();
else if (needInitTop())
InitTop();
else if (reset)
- top()->Reset(*i_owner);
+ top()->Reset(*_owner);
}
void MotionMaster::DelayedExpire()
@@ -172,7 +172,7 @@ void MotionMaster::DelayedExpire()
}
while (!top())
- --i_top;
+ --_top;
}
void MotionMaster::MoveIdle()
@@ -184,9 +184,9 @@ void MotionMaster::MoveIdle()
void MotionMaster::MoveRandom(float spawndist)
{
- if (i_owner->GetTypeId() == TYPEID_UNIT)
+ if (_owner->GetTypeId() == TYPEID_UNIT)
{
- sLog->outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
+ sLog->outStaticDebug("Creature (GUID: %u) start moving random", _owner->GetGUIDLow());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -195,15 +195,15 @@ void MotionMaster::MoveTargetedHome()
{
Clear(false);
- if (i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ if (_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)_owner)->GetCharmerOrOwnerGUID())
{
- sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
+ sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
- else if (i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ else if (_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)_owner)->GetCharmerOrOwnerGUID())
{
- sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", i_owner->GetEntry(), i_owner->GetGUIDLow() );
- Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
+ sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow() );
+ Unit *target = ((Creature*)_owner)->GetCharmerOrOwner();
if (target)
{
sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
@@ -212,21 +212,21 @@ void MotionMaster::MoveTargetedHome()
}
else
{
- sLog->outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt targeted home", _owner->GetGUIDLow());
}
}
void MotionMaster::MoveConfused()
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
+ sLog->outStaticDebug("Player (GUID: %u) move confused", _owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) move confused",
- i_owner->GetEntry(), i_owner->GetGUIDLow());
+ _owner->GetEntry(), _owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
}
@@ -234,14 +234,14 @@ void MotionMaster::MoveConfused()
void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
- if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- //i_owner->ClearUnitState(UNIT_STATE_FOLLOW);
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ //_owner->ClearUnitState(UNIT_STATE_FOLLOW);
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog->outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetGUIDLow(),
+ _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
@@ -249,7 +249,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ _owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
@@ -259,13 +259,13 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
- if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- //i_owner->AddUnitState(UNIT_STATE_FOLLOW);
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ //_owner->AddUnitState(UNIT_STATE_FOLLOW);
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
+ sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Player>(*target,dist,angle), slot);
@@ -273,7 +273,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ _owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle), slot);
@@ -282,15 +282,15 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
void MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
+ sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z), MOTION_SLOT_ACTIVE);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
+ _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
}
}
@@ -300,9 +300,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
float x, y, z;
pos.GetPosition(x, y, z);
- sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
+ sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
- Movement::MoveSplineInit init(*i_owner);
+ Movement::MoveSplineInit init(*_owner);
init.MoveTo(x,y,z);
init.SetVelocity(speed);
init.SetAnimation(Movement::ToGround);
@@ -315,9 +315,9 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
float x, y, z;
pos.GetPosition(x, y, z);
- sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
+ sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
- Movement::MoveSplineInit init(*i_owner);
+ Movement::MoveSplineInit init(*_owner);
init.MoveTo(x,y,z);
init.SetVelocity(speed);
init.SetAnimation(Movement::ToFly);
@@ -328,66 +328,63 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
+ _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);
MoveJump(x, y, z, speedXY, speedZ);
}
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
//this function may make players fall below map
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
+ _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, speedXY, speedZ);
}
void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
{
- sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
- Movement::MoveSplineInit init(*i_owner);
+ Movement::MoveSplineInit init(*_owner);
init.MoveTo(x,y,z);
init.SetParabolic(max_height,0);
init.SetVelocity(speedXY);
init.Launch();
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
- else
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveFall(uint32 id/*=0*/)
{
// use larger distance for vmap height search than in most other cases
- float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
+ float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
sLog->outStaticDebug("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
- i_owner->GetMap()->GetId(), i_owner->GetPositionX(), i_owner->GetPositionX(), i_owner->GetPositionZ());
+ _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ());
return;
}
// Abort too if the ground is very near
- if (fabs(i_owner->GetPositionZ() - tz) < 0.1f)
+ if (fabs(_owner->GetPositionZ() - tz) < 0.1f)
return;
- Movement::MoveSplineInit init(*i_owner);
- init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz);
+ Movement::MoveSplineInit init(*_owner);
+ init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
@@ -398,45 +395,45 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed), MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
+ _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError("Player (GUID: %u) attempt to seek assistance", i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt to seek assistance", _owner->GetGUIDLow());
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- i_owner->AttackStop();
- i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
+ _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
+ _owner->AttackStop();
+ _owner->ToCreature()->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
}
}
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError("Player (GUID: %u) attempt to call distract after assistance", i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt to call distract after assistance", _owner->GetGUIDLow());
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
+ _owner->GetEntry(), _owner->GetGUIDLow(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
}
@@ -446,12 +443,12 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if (!enemy)
return;
- if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ if (_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
+ sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
@@ -459,7 +456,7 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ _owner->GetEntry(), _owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
time ? " for a limited time" : "");
@@ -472,24 +469,24 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
if (path < sTaxiPathNodesByPath.size())
{
- sLog->outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
+ sLog->outStaticDebug("%s taxi to (Path %u node %u)", _owner->GetName(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outError("%s attempt taxi to (not existed Path %u node %u)",
- i_owner->GetName(), path, pathnode);
+ _owner->GetName(), path, pathnode);
}
}
else
{
sLog->outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
+ _owner->GetEntry(), _owner->GetGUIDLow(), path, pathnode);
}
}
@@ -498,14 +495,14 @@ void MotionMaster::MoveDistract(uint32 timer)
if (Impl[MOTION_SLOT_CONTROLLED])
return;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
+ sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
+ _owner->GetEntry(), _owner->GetGUIDLow(), timer);
}
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
@@ -517,23 +514,23 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
if (MovementGenerator *curr = Impl[slot])
{
Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
- if (i_top == slot && (m_cleanFlag & MMCF_UPDATE))
+ if (_top == slot && (_cleanFlag & MMCF_UPDATE))
DelayedDelete(curr);
else
DirectDelete(curr);
}
- else if (i_top < slot)
+ else if (_top < slot)
{
- i_top = slot;
+ _top = slot;
}
Impl[slot] = m;
- if (i_top > slot)
- needInit[slot] = true;
+ if (_top > slot)
+ _needInit[slot] = true;
else
{
- needInit[slot] = false;
- m->Initialize(*i_owner);
+ _needInit[slot] = false;
+ m->Initialize(*_owner);
}
}
@@ -546,19 +543,19 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
/*while (!empty())
{
MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
+ curr->Finalize(*_owner);
pop();
if (!isStatic(curr))
delete curr;
}*/
- //i_owner->GetTypeId() == TYPEID_PLAYER ?
+ //_owner->GetTypeId() == TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
- i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
- i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
+ _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
+ _owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
@@ -576,7 +573,7 @@ void MotionMaster::propagateSpeedChange()
{
(*it)->unitSpeedChanged();
}*/
- for (int i = 0; i <= i_top; ++i)
+ for (int i = 0; i <= _top; ++i)
{
if (Impl[i])
Impl[i]->unitSpeedChanged();
@@ -601,34 +598,34 @@ MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
void MotionMaster::InitTop()
{
- top()->Initialize(*i_owner);
- needInit[i_top] = false;
+ top()->Initialize(*_owner);
+ _needInit[_top] = false;
}
void MotionMaster::DirectDelete(_Ty curr)
{
if (isStatic(curr))
return;
- curr->Finalize(*i_owner);
+ curr->Finalize(*_owner);
delete curr;
}
void MotionMaster::DelayedDelete(_Ty curr)
{
- sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
+ sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
if (isStatic(curr))
return;
- if (!m_expList)
- m_expList = new ExpireList();
- m_expList->push_back(curr);
+ if (!_expList)
+ _expList = new ExpireList();
+ _expList->push_back(curr);
}
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
- if (i_owner->movespline->Finalized())
+ if (_owner->movespline->Finalized())
return false;
- const G3D::Vector3& dest = i_owner->movespline->FinalDestination();
+ const G3D::Vector3& dest = _owner->movespline->FinalDestination();
x = dest.x;
y = dest.y;
z = dest.z;