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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp21
1 files changed, 2 insertions, 19 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index d378c7f0c5d..202663cf1cc 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -801,7 +801,7 @@ void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_C
init.Launch();
}
-void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
+void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, float angle /*= M_PI*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
{
// This function may make players fall below map
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -811,7 +811,7 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
return;
Position dest = _owner->GetPosition();
- float o = dest == origin ? 0.0f : _owner->GetRelativeAngle(origin) + float(M_PI);
+ float o = (dest == origin ? 0.0f : _owner->GetRelativeAngle(origin)) + angle;
if (speedXY < 0)
{
speedXY = -speedXY;
@@ -858,23 +858,6 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
Add(movement);
}
-void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
-{
- // This function may make players fall below map
- if (_owner->GetTypeId() == TYPEID_PLAYER)
- return;
-
- float x, y, z = _owner->GetPositionZ();
-
- float moveTimeHalf = speedZ / Movement::gravity;
- float dist = 2 * moveTimeHalf * speedXY;
-
- _owner->GetNearPoint2D(nullptr, x, y, dist, _owner->GetOrientation() + angle);
- _owner->UpdateAllowedPositionZ(x, y, z);
-
- MoveJump({ x, y, z }, speedXY, speedZ);
-}
-
void MotionMaster::MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id /*= EVENT_JUMP*/, MovementFacingTarget const& facing /*= {}*/,
bool orientationFixed /*= false*/, JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult /*= {}*/)