diff options
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rwxr-xr-x | src/server/game/Movement/MotionMaster.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index f906ac38c00..58e4fa1b804 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -79,7 +79,7 @@ MotionMaster::~MotionMaster() void MotionMaster::UpdateMotion(uint32 diff) { - if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included? + if (i_owner->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included? return; ASSERT(!empty()); m_cleanFlag |= MMCF_UPDATE; @@ -197,7 +197,7 @@ MotionMaster::MoveRandom(float spawndist) void MotionMaster::MoveTargetedHome() { - //if (i_owner->hasUnitState(UNIT_STAT_FLEEING)) + //if (i_owner->HasUnitState(UNIT_STAT_FLEEING)) // return; Clear(false); @@ -236,7 +236,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - i_owner->clearUnitState(UNIT_STAT_FOLLOW); + i_owner->ClearUnitState(UNIT_STAT_FOLLOW); if (i_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)", @@ -262,7 +262,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - i_owner->addUnitState(UNIT_STAT_FOLLOW); + i_owner->AddUnitState(UNIT_STAT_FOLLOW); if (i_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), @@ -329,7 +329,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee if (i_owner->IsNonMeleeSpellCasted(true)) i_owner->InterruptNonMeleeSpells(true); - i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); + i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); i_owner->m_TempSpeed = speedXY; if (i_owner->GetTypeId() == TYPEID_PLAYER) { @@ -352,7 +352,7 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; - i_owner->addUnitState(UNIT_STAT_CHARGING); + i_owner->AddUnitState(UNIT_STAT_CHARGING); i_owner->m_TempSpeed = speed; if (i_owner->GetTypeId() == TYPEID_PLAYER) { |