diff options
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 36 |
1 files changed, 25 insertions, 11 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 00ec6f25de0..e305c584c99 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -865,7 +865,8 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f arrivalSpellTargetGuid = arrivalCast->Target; } - GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid); + GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, + { .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid }); movement->Priority = MOTION_PRIORITY_HIGHEST; movement->BaseUnitState = UNIT_STATE_JUMPING; Add(movement); @@ -899,14 +900,17 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float arrivalSpellTargetGuid = arrivalCast->Target; } - GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid); + GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, + { .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid }); movement->Priority = MOTION_PRIORITY_HIGHEST; movement->BaseUnitState = UNIT_STATE_JUMPING; movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH); Add(movement); } -void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount) +void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount, + Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/, + MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/) { std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init) { @@ -915,11 +919,11 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY()); // add the owner's current position as starting point as it gets removed after entering the cycle - init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ())); + init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); for (uint8 i = 0; i < stepCount; angle += step, ++i) { - G3D::Vector3 point; + G3D::Vector3& point = init.Path().emplace_back(); point.x = x + radius * cosf(angle); point.y = y + radius * sinf(angle); @@ -927,24 +931,34 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool point.z = z; else point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset(); - - init.Path().push_back(point); } + init.SetCyclic(); if (_owner->IsFlying()) { init.SetFly(); - init.SetCyclic(); init.SetAnimation(AnimTier::Hover); } else - { init.SetWalk(true); - init.SetCyclic(); + + switch (speedSelectionMode) + { + case MovementWalkRunSpeedSelectionMode::ForceRun: + init.SetWalk(false); + break; + case MovementWalkRunSpeedSelectionMode::ForceWalk: + init.SetWalk(true); + break; + case MovementWalkRunSpeedSelectionMode::Default: + default: + break; } + if (speed) + init.SetVelocity(*speed); }; - Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0)); + Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0, { .Duration = duration })); } void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk, bool fly) |
