diff options
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index fd6acc752af..ca92ce4fb5b 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -688,7 +688,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) else { // We are already close enough. We just need to turn toward the target without changing position. - std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, target = target->GetGUID()](Movement::MoveSplineInit& init) { init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); if (Unit const* refreshedTarget = ObjectAccessor::GetUnit(*_owner, target)) @@ -897,7 +897,7 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount) { - std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init) { float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f); Position const& pos = { x, y, z, 0.0f }; @@ -1022,7 +1022,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; } - std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init) { init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false); init.SetFall(); |