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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index ea3583b0cdf..3966c4be9ef 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -321,18 +321,18 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
}
}
-void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath)
+void MotionMaster::MovePoint(uint32 id, float x, float y, float z, float o, bool generatePath)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), id, x, y, z);
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f O: %f).", _owner->GetGUID().GetCounter(), id, x, y, z, o);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, o, generatePath), MOTION_SLOT_ACTIVE);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f).",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), id, x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f O: %f).",
+ _owner->GetEntry(), _owner->GetGUID().GetCounter(), id, x, y, z, o);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, o, generatePath), MOTION_SLOT_ACTIVE);
}
}
@@ -393,13 +393,13 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_C
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
}