diff options
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index e305c584c99..ae052640a86 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -639,21 +639,16 @@ void MotionMaster::MoveConfused() } } -void MotionMaster::MoveFleeing(Unit* enemy, Milliseconds time) +void MotionMaster::MoveFleeing(Unit* enemy, Milliseconds time /*= 0ms*/) { if (!enemy) return; TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '{}', flees from '{}' (time: {}ms)", _owner->GetGUID().ToString(), enemy->GetGUID().ToString(), time.count()); - if (_owner->GetTypeId() == TYPEID_UNIT) - { - if (time > 0ms) - Add(new TimedFleeingMovementGenerator(enemy->GetGUID(), time)); - else - Add(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); - } + if (_owner->GetTypeId() == TYPEID_UNIT && time > 0ms) + Add(new TimedFleeingMovementGenerator(enemy->GetGUID(), time)); else - Add(new FleeingMovementGenerator<Player>(enemy->GetGUID())); + Add(new FleeingMovementGenerator(enemy->GetGUID())); } void MotionMaster::MovePoint(uint32 id, Position const& pos, bool generatePath/* = true*/, Optional<float> finalOrient/* = {}*/, Optional<float> speed /*= {}*/, |