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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index e305c584c99..ae052640a86 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -639,21 +639,16 @@ void MotionMaster::MoveConfused()
}
}
-void MotionMaster::MoveFleeing(Unit* enemy, Milliseconds time)
+void MotionMaster::MoveFleeing(Unit* enemy, Milliseconds time /*= 0ms*/)
{
if (!enemy)
return;
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '{}', flees from '{}' (time: {}ms)", _owner->GetGUID().ToString(), enemy->GetGUID().ToString(), time.count());
- if (_owner->GetTypeId() == TYPEID_UNIT)
- {
- if (time > 0ms)
- Add(new TimedFleeingMovementGenerator(enemy->GetGUID(), time));
- else
- Add(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
- }
+ if (_owner->GetTypeId() == TYPEID_UNIT && time > 0ms)
+ Add(new TimedFleeingMovementGenerator(enemy->GetGUID(), time));
else
- Add(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
+ Add(new FleeingMovementGenerator(enemy->GetGUID()));
}
void MotionMaster::MovePoint(uint32 id, Position const& pos, bool generatePath/* = true*/, Optional<float> finalOrient/* = {}*/, Optional<float> speed /*= {}*/,