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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index e917962f21a..6f4c198f44d 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -33,9 +33,14 @@
#include "MoveSpline.h"
#include "MoveSplineInit.h"
+inline MovementGenerator* GetIdleMovementGenerator()
+{
+ return sMovementGeneratorRegistry->GetRegistryItem(IDLE_MOTION_TYPE)->Create();
+}
+
inline bool IsStatic(MovementGenerator* movement)
{
- return (movement == &si_idleMovement);
+ return (movement == GetIdleMovementGenerator());
}
MotionMaster::~MotionMaster()
@@ -73,15 +78,7 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
- if (_owner->GetTypeId() == TYPEID_UNIT)
- {
- MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
- Mutate(movement == nullptr ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
- }
- else
- {
- Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
- }
+ Mutate(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_IDLE);
}
void MotionMaster::UpdateMotion(uint32 diff)
@@ -196,7 +193,7 @@ void MotionMaster::MoveIdle()
{
//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
if (empty() || !IsStatic(top()))
- Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
+ Mutate(GetIdleMovementGenerator(), MOTION_SLOT_IDLE);
}
void MotionMaster::MoveTargetedHome()