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path: root/src/server/game/Movement/MotionMaster.cpp
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-rw-r--r--src/server/game/Movement/MotionMaster.cpp26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index e60f30741b6..c1f042111cc 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -990,32 +990,6 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0, { .Duration = duration, .ScriptResult = std::move(scriptResult) }));
}
-void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk, bool fly)
-{
- Movement::PointsArray path;
- path.reserve(pathSize);
- std::transform(pathPoints, pathPoints + pathSize, std::back_inserter(path), [](Position const& point)
- {
- return G3D::Vector3(point.GetPositionX(), point.GetPositionY(), point.GetPositionZ());
- });
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
- {
- init.MovebyPath(path);
- init.SetWalk(walk);
- if (fly)
- {
- init.SetFly();
- init.SetUncompressed();
- init.SetSmooth();
- }
- };
-
- // This code is not correct
- // GenericMovementGenerator does not affect UNIT_STATE_ROAMING_MOVE
- // need to call PointMovementGenerator with various pointIds
- Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, pointId));
-}
-
void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
{
Creature* owner = _owner->ToCreature();