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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 56cfd6f4a92..982db89978b 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -363,7 +363,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
MoveJump(x, y, z, speedXY, speedZ);
}
-void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
+void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id /*= EVENT_JUMP*/, uint32 arrivalSpellId /*= 0*/, ObjectGuid const& arrivalSpellTargetGuid /*= ObjectGuid::Empty*/)
{
TC_LOG_DEBUG("misc", "Unit (%s) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z);
if (speedXY <= 0.1f)
@@ -377,7 +377,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ Mutate(new EffectMovementGenerator(id, arrivalSpellId, arrivalSpellTargetGuid), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)