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path: root/src/server/game/Movement/MotionMaster.cpp
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 61eb874d882..9618146160e 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -459,12 +459,6 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk, bool fly)
{
- Movement::PointsArray path(pathPoints, pathPoints + pathSize);
- MoveSmoothPath(pointId, path, walk, fly);
-}
-
-void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& path, bool walk, bool fly)
-{
Movement::MoveSplineInit init(_owner);
if (fly)
{
@@ -472,6 +466,7 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& p
init.SetUncompressed();
}
+ Movement::PointsArray path(pathPoints, pathPoints + pathSize);
init.MovebyPath(path);
init.SetSmooth();
init.SetWalk(walk);
@@ -502,7 +497,7 @@ void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool w
MoveAlongSplineChain(pointId, *chain, walk);
}
-void MotionMaster::MoveAlongSplineChain(uint32 pointId, SplineChain const& chain, bool walk)
+void MotionMaster::MoveAlongSplineChain(uint32 pointId, std::vector<SplineChainLink> const& chain, bool walk)
{
Mutate(new SplineChainMovementGenerator(pointId, chain, walk), MOTION_SLOT_ACTIVE);
}