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Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index b01ddcb060d..f27e47fba21 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -312,7 +312,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle); MovePoint(id, destx, desty, target->GetPositionZ()); } - else + else { // we are already close enough. We just need to turn toward the target without changing position. Movement::MoveSplineInit init(_owner); |