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path: root/src/server/game/Movement/MotionMaster.h
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Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 43ad95fd4da..1126b6a5cab 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -191,11 +191,10 @@ class TC_GAME_API MotionMaster
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, float angle = M_PI, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
- void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {},
- bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr,
- Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
- void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {},
- bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr,
+ void MoveJump(uint32 id, Position const& pos, std::variant<std::monostate, float, Milliseconds> speedOrTime = {},
+ Optional<float> minHeight = {}, Optional<float> maxHeight = {},
+ MovementFacingTarget const& facing = {}, bool orientationFixed = false, bool unlimitedSpeed = false, Optional<float> speedMultiplier = {},
+ JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
Optional<Milliseconds> duration = {}, Optional<float> speed = {},
@@ -239,8 +238,6 @@ class TC_GAME_API MotionMaster
void LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE);
- void CalculateJumpSpeeds(float dist, UnitMoveType moveType, float speedMultiplier, float minHeight, float maxHeight, float& speedXY, float& speedZ) const;
-
private:
typedef std::unique_ptr<MovementGenerator, MovementGeneratorDeleter> MovementGeneratorPointer;
typedef std::multiset<MovementGenerator*, MovementGeneratorComparator> MotionMasterContainer;