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-rw-r--r--src/server/game/Movement/MotionMaster.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index f48d6f9798a..d40b9bae518 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -162,8 +162,10 @@ class TC_GAME_API MotionMaster
void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
- void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {});
- void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, Optional<float> finalOrient = {});
+ void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {}, Optional<float> speed = {},
+ MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default, Optional<float> closeEnoughDistance = {});
+ void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, Optional<float> finalOrient = {}, Optional<float> speed = {},
+ MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default, Optional<float> closeEnoughDistance = {});
/*
* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
* Only works in 2D.