diff options
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index dcd053a9a94..1126b6a5cab 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -191,17 +191,11 @@ class TC_GAME_API MotionMaster void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, Unit const* target = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); void MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, float angle = M_PI, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); - void MoveJump_OLD_DEPRECATED(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {}, - bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr, - Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); void MoveJump(uint32 id, Position const& pos, std::variant<std::monostate, float, Milliseconds> speedOrTime = {}, Optional<float> minHeight = {}, Optional<float> maxHeight = {}, MovementFacingTarget const& facing = {}, bool orientationFixed = false, bool unlimitedSpeed = false, Optional<float> speedMultiplier = {}, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); - void MoveJumpWithGravity_OLD_DEPRECATED(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, MovementFacingTarget const& facing = {}, - bool orientationFixed = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr, - Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount, Optional<Milliseconds> duration = {}, Optional<float> speed = {}, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default, |
