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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_MOTIONMASTER_H
+#define TRINITY_MOTIONMASTER_H
+
+#include "Common.h"
+#include <vector>
+#include "SharedDefines.h"
+#include "Object.h"
+
+class MovementGenerator;
+class Unit;
+
+// Creature Entry ID used for waypoints show, visible only for GMs
+#define VISUAL_WAYPOINT 1
+
+// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
+enum MovementGeneratorType
+{
+ IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
+ RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
+ WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
+ MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
+ ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
+ CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
+ TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
+ HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
+ FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
+ POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
+ FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
+ DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
+ ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance)
+ ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
+ TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
+ ROTATE_MOTION_TYPE = 14,
+ NULL_MOTION_TYPE = 15,
+};
+
+enum MovementSlot
+{
+ MOTION_SLOT_IDLE,
+ MOTION_SLOT_ACTIVE,
+ MOTION_SLOT_CONTROLLED,
+ MAX_MOTION_SLOT,
+};
+
+enum MMCleanFlag
+{
+ MMCF_NONE = 0,
+ MMCF_UPDATE = 1, // Clear or Expire called from update
+ MMCF_RESET = 2 // Flag if need top()->Reset()
+};
+
+enum RotateDirection
+{
+ ROTATE_DIRECTION_LEFT,
+ ROTATE_DIRECTION_RIGHT,
+};
+
+// assume it is 25 yard per 0.6 second
+#define SPEED_CHARGE 42.0f
+
+class MotionMaster //: private std::stack<MovementGenerator *>
+{
+ private:
+ //typedef std::stack<MovementGenerator *> Impl;
+ typedef MovementGenerator* _Ty;
+ _Ty Impl[MAX_MOTION_SLOT];
+ bool needInit[MAX_MOTION_SLOT];
+ typedef std::vector<_Ty> ExpireList;
+ int i_top;
+
+ bool empty() const { return (i_top < 0); }
+ void pop() { Impl[i_top] = NULL; --i_top; }
+ void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
+
+ bool needInitTop() const { return needInit[i_top]; }
+ void InitTop();
+ public:
+
+ explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
+ {
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ {
+ Impl[i] = NULL;
+ needInit[i] = true;
+ }
+ }
+ ~MotionMaster();
+
+ void Initialize();
+ void InitDefault();
+
+ int size() const { return i_top + 1; }
+ _Ty top() const { return Impl[i_top]; }
+ _Ty GetMotionSlot(int slot) const { return Impl[slot]; }
+
+ void DirectDelete(_Ty curr);
+ void DelayedDelete(_Ty curr);
+
+ void UpdateMotion(uint32 diff);
+ void Clear(bool reset = true)
+ {
+ if (m_cleanFlag & MMCF_UPDATE)
+ {
+ if (reset)
+ m_cleanFlag |= MMCF_RESET;
+ else
+ m_cleanFlag &= ~MMCF_RESET;
+ DelayedClean();
+ }
+ else
+ DirectClean(reset);
+ }
+ void MovementExpired(bool reset = true)
+ {
+ if (m_cleanFlag & MMCF_UPDATE)
+ {
+ if (reset)
+ m_cleanFlag |= MMCF_RESET;
+ else
+ m_cleanFlag &= ~MMCF_RESET;
+ DelayedExpire();
+ }
+ else
+ DirectExpire(reset);
+ }
+
+ void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
+ void MoveTargetedHome();
+ void MoveRandom(float spawndist = 0.0f);
+ void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
+ void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
+ void MoveConfused();
+ void MoveFleeing(Unit* enemy, uint32 time = 0);
+ void MovePoint(uint32 id, const Position &pos)
+ { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
+ void MovePoint(uint32 id, float x,float y,float z);
+ void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
+ void MoveFall(float z, uint32 id = 0);
+ void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
+ void MoveJumpTo(float angle, float speedXY, float speedZ);
+ void MoveJump(float x, float y, float z, float speedXY, float speedZ);
+ void MoveSeekAssistance(float x,float y,float z);
+ void MoveSeekAssistanceDistract(uint32 timer);
+ void MoveTaxiFlight(uint32 path, uint32 pathnode);
+ void MoveDistract(uint32 time);
+ void MovePath(uint32 path_id, bool repeatable);
+ void MoveRotate(uint32 time, RotateDirection direction);
+
+ MovementGeneratorType GetCurrentMovementGeneratorType() const;
+ MovementGeneratorType GetMotionSlotType(int slot) const;
+
+ void propagateSpeedChange();
+
+ bool GetDestination(float &x, float &y, float &z);
+ private:
+ void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
+
+ void DirectClean(bool reset);
+ void DelayedClean();
+
+ void DirectExpire(bool reset);
+ void DelayedExpire();
+
+ Unit *i_owner;
+ ExpireList *m_expList;
+ uint8 m_cleanFlag;
+};
+#endif
+