diff options
Diffstat (limited to 'src/server/game/Movement/MovementStructures.h')
| -rw-r--r-- | src/server/game/Movement/MovementStructures.h | 42 | 
1 files changed, 21 insertions, 21 deletions
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h index 9f8a5108e46..013e759e573 100644 --- a/src/server/game/Movement/MovementStructures.h +++ b/src/server/game/Movement/MovementStructures.h @@ -1257,17 +1257,19 @@ MovementStatusElements MovementStartSwimSequence[] = {  };  //4.2.2  MovementStatusElements MovementStopAscendSequence[] = { -    MSEFlags2, -    MSEHaveSpline, -    MSEGuidByte4, -    MSEGuidByte3,      MSEGuidByte0, +    MSEGuidByte3, +    MSEFlags2,      MSEGuidByte1,      MSEGuidByte5, +    MSEHaveSpline, +    MSEGuidByte4, +    MSEGuidByte2,      MSEFlags,      MSEGuidByte7, -    MSEGuidByte2,      MSEGuidByte6, +    MSEHaveFallData, +    MSEHaveFallDirection,      MSEHaveTransportData,      MSETransportGuidByte0,      MSETransportGuidByte6, @@ -1279,20 +1281,22 @@ MovementStatusElements MovementStopAscendSequence[] = {      MSETransportGuidByte7,      MSETransportHaveTime2,      MSETransportHaveTime3, -    MSEHaveFallData, -    MSEHaveFallDirection, -    MSEHaveSplineElev,      MSEHavePitch, +    MSEHaveSplineElev,      MSETimestamp, +    MSEPositionO,      MSEPositionX,      MSEPositionY,      MSEPositionZ, -    MSEPositionO, -    MSEGuidByte4_2, -    MSEGuidByte7_2, -    MSEGuidByte3_2, +    MSEGuidByte0_2, +    MSEGuidByte1_2,      MSEGuidByte2_2, -    MSEGuidByte5_2, +    MSEGuidByte7_2, +    MSEFallTime, +    MSEFallVerticalSpeed, +    MSEFallHorizontalSpeed, +    MSEFallCosAngle, +    MSEFallSinAngle,      MSETransportSeat,      MSETransportPositionO,      MSETransportPositionX, @@ -1309,16 +1313,12 @@ MovementStatusElements MovementStopAscendSequence[] = {      MSETransportGuidByte1_2,      MSETransportGuidByte0_2,      MSETransportGuidByte4_2, -    MSEFallTime, -    MSEFallVerticalSpeed, -    MSEFallHorizontalSpeed, -    MSEFallCosAngle, -    MSEFallSinAngle, -    MSEGuidByte1_2, +    MSEPitch, +    MSEGuidByte5_2, +    MSEGuidByte4_2, +    MSEGuidByte3_2,      MSESplineElev, -    MSEGuidByte0_2,      MSEGuidByte6_2, -    MSEPitch,  };  MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode)  | 
