diff options
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 33 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 28 |
2 files changed, 50 insertions, 11 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index bccfa78dd0d..fb55617f58a 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -29,6 +29,7 @@ #include "PathGenerator.h" #include "Player.h" #include "ScriptSystem.h" +#include <boost/container/static_vector.hpp> #include <algorithm> #include <iterator> @@ -806,20 +807,44 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa if (_owner->GetTypeId() == TYPEID_PLAYER) return; - if (speedXY < 0.01f) + if (std::abs(speedXY) < 0.01f && std::abs(speedZ) < 0.01f) return; Position dest = _owner->GetPosition(); + float o = dest == origin ? 0.0f : _owner->GetRelativeAngle(origin) + float(M_PI); + if (speedXY < 0) + { + speedXY = -speedXY; + o = o - float(M_PI); + } + + if (speedZ < 0) + speedZ = -speedZ; // doesn't seem to be supported on official servers - packet sent for knockback with positive and negative speed has the same flags and JumpGravity + float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); - // Use a mmap raycast to get a valid destination. - _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(origin) + float(M_PI)); + boost::container::static_vector<G3D::Vector3, 3> path; + path.push_back(PositionToVector3(dest)); + + if (dist > 0.01f) + { + // Use a mmap raycast to get a valid destination. + _owner->MovePositionToFirstCollision(dest, dist, o); + path.push_back(PositionToVector3(dest)); + } + else + { + // vertical knockbacks get a fake 0.5 higher additional point to avoid clientside spline length checks + // sniffs confirmed that it is always 0.5, no matter what the max height is + path.push_back(PositionToVector3(dest.GetPositionWithOffset({ 0.0f, 0.0f, 0.5f }))); + path.push_back(PositionToVector3(dest)); + } std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init) { - init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false); + init.MovebyPath({ path.data(), path.size() }); init.SetParabolic(max_height, 0); init.SetOrientationFixed(true); init.SetVelocity(speedXY); diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index a317b018ed6..7d76570b81d 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -120,9 +120,8 @@ void MoveSpline::computeFallElevation(int32 time_point, float& el) const struct FallInitializer { - FallInitializer(float _start_elevation) : start_elevation(_start_elevation) { } float start_elevation; - inline int32 operator()(Spline<int32>& s, int32 i) + inline int32 operator()(Spline<int32> const& s, int32 i) const { return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z, false) * 1000.f; } @@ -132,11 +131,21 @@ enum{ minimal_duration = 1 }; +struct ParabolicInPlaceInitializer +{ + float parabolic_amplitude; + inline int32 operator()(Spline<int32> const& /*s*/, int32 /*i*/) + { + return time += Movement::computeFallTime(parabolic_amplitude, false) * 1000.f; + } + + int32 time = minimal_duration; +}; + struct CommonInitializer { - CommonInitializer(float _velocity) : velocityInv(1000.f/_velocity), time(minimal_duration) { } float velocityInv; - int32 time; + int32 time = minimal_duration; inline int32 operator()(Spline<int32>& s, int32 i) { time += (s.SegLength(i) * velocityInv); @@ -160,12 +169,17 @@ void MoveSpline::init_spline(MoveSplineInitArgs const& args) // init spline timestamps if (splineflags.Falling) { - FallInitializer init(spline.getPoint(spline.first()).z); + FallInitializer init{ .start_elevation = spline.getPoint(spline.first()).z }; + spline.initLengths(init); + } + else if (splineflags.Parabolic && args.velocity < 0.01f) + { + ParabolicInPlaceInitializer init{ .parabolic_amplitude = args.parabolic_amplitude }; spline.initLengths(init); } else { - CommonInitializer init(args.velocity); + CommonInitializer init{ .velocityInv = 1000.0f / args.velocity }; spline.initLengths(init); } @@ -254,7 +268,7 @@ bool MoveSplineInitArgs::Validate(Unit const* unit) }() CHECK(path.size() > 1, unit->GetDebugInfo()); - CHECK(velocity >= 0.01f, unit->GetDebugInfo()); + CHECK(velocity >= 0.01f || (flags.Parabolic && parabolic_amplitude != 0.0f), unit->GetDebugInfo()); CHECK(effect_start_point < std::ssize(path), unit->GetDebugInfo()); CHECK(_checkPathLengths(), unit->GetGUID().ToString()); if (spellEffectExtra) |
