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-rw-r--r--src/server/game/Movement/PathGenerator.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 7ea438ad677..6ce1048d0d2 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -35,7 +35,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) :
{
memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
- TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::PathGenerator for %u", _source->GetGUID().GetCounter());
+ TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::PathGenerator for %s", _source->GetGUID().ToString().c_str());
uint32 mapId = _source->GetMapId();
if (DisableMgr::IsPathfindingEnabled(mapId))
@@ -50,7 +50,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) :
PathGenerator::~PathGenerator()
{
- TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::~PathGenerator() for %u", _source->GetGUID().GetCounter());
+ TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::~PathGenerator() for %s", _source->GetGUID().ToString().c_str());
}
bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest, bool straightLine)
@@ -72,7 +72,7 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
_forceDestination = forceDest;
_straightLine = straightLine;
- TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::CalculatePath() for %u", _source->GetGUID().GetCounter());
+ TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::CalculatePath() for %s", _source->GetGUID().ToString().c_str());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
@@ -475,7 +475,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
if (!_polyLength || dtStatusFailed(dtResult))
{
// only happens if we passed bad data to findPath(), or navmesh is messed up
- TC_LOG_ERROR("maps.mmaps", "%u's Path Build failed: 0 length path", _source->GetGUID().GetCounter());
+ TC_LOG_ERROR("maps.mmaps", "%s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
BuildShortcut();
_type = PATHFIND_NOPATH;
return;