diff options
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index dc5ccd1ab8b..df49180b40d 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -124,8 +124,8 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) } Position position(_reference); - float distance = frand(0.f, _wanderDistance); - float angle = frand(0.f, float(M_PI * 2)); + float distance = _wanderDistance > 0.1f ? frand(0.1f, _wanderDistance) : _wanderDistance; + float angle = frand(0.f, static_cast<float>(M_PI * 2)); owner->MovePositionToFirstCollision(position, distance, angle); // Check if the destination is in LOS @@ -152,6 +152,13 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) return; } + if (_path->GetPathLength() < 0.1f) + { + // the path is too short for the spline system to be accepted. Let's try again soon. + _timer.Reset(500); + return; + } + RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_TIMED_PAUSED); owner->AddUnitState(UNIT_STATE_ROAMING_MOVE); |
