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-rw-r--r--src/server/game/MovementHandler.cpp746
1 files changed, 746 insertions, 0 deletions
diff --git a/src/server/game/MovementHandler.cpp b/src/server/game/MovementHandler.cpp
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+++ b/src/server/game/MovementHandler.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "Corpse.h"
+#include "Player.h"
+#include "Vehicle.h"
+#include "SpellAuras.h"
+#include "MapManager.h"
+#include "Transports.h"
+#include "BattleGround.h"
+#include "WaypointMovementGenerator.h"
+#include "InstanceSaveMgr.h"
+#include "ObjectMgr.h"
+
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
+ HandleMoveWorldportAckOpcode();
+}
+
+void WorldSession::HandleMoveWorldportAckOpcode()
+{
+ // ignore unexpected far teleports
+ if (!GetPlayer()->IsBeingTeleportedFar())
+ return;
+
+ // get the teleport destination
+ WorldLocation &loc = GetPlayer()->GetTeleportDest();
+
+ // possible errors in the coordinate validity check
+ if (!MapManager::IsValidMapCoord(loc))
+ {
+ LogoutPlayer(false);
+ return;
+ }
+
+ // get the destination map entry, not the current one, this will fix homebind and reset greeting
+ MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
+ InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId());
+
+ // reset instance validity, except if going to an instance inside an instance
+ if (GetPlayer()->m_InstanceValid == false && !mInstance)
+ GetPlayer()->m_InstanceValid = true;
+
+ GetPlayer()->SetSemaphoreTeleportFar(false);
+
+ Map * oldMap = GetPlayer()->GetMap();
+ assert(oldMap);
+ if (GetPlayer()->IsInWorld())
+ {
+ sLog.outCrash("Player is still in world when teleported from map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
+ oldMap->Remove(GetPlayer(), false);
+ }
+
+ // relocate the player to the teleport destination
+ Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0);
+ // the CanEnter checks are done in TeleporTo but conditions may change
+ // while the player is in transit, for example the map may get full
+ if (!newMap || !newMap->CanEnter(GetPlayer()))
+ {
+ sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
+ GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ return;
+ }
+ else
+ GetPlayer()->Relocate(&loc);
+
+ GetPlayer()->ResetMap();
+ GetPlayer()->SetMap(newMap);
+
+ GetPlayer()->SendInitialPacketsBeforeAddToMap();
+ if (!GetPlayer()->GetMap()->Add(GetPlayer()))
+ {
+ sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
+ GetPlayer()->ResetMap();
+ GetPlayer()->SetMap(oldMap);
+ GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ return;
+ }
+
+ // battleground state prepare (in case join to BG), at relogin/tele player not invited
+ // only add to bg group and object, if the player was invited (else he entered through command)
+ if (_player->InBattleGround())
+ {
+ // cleanup setting if outdated
+ if (!mEntry->IsBattleGroundOrArena())
+ {
+ // We're not in BG
+ _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
+ // reset destination bg team
+ _player->SetBGTeam(0);
+ }
+ // join to bg case
+ else if (BattleGround *bg = _player->GetBattleGround())
+ {
+ if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
+ bg->AddPlayer(_player);
+ }
+ }
+
+ GetPlayer()->SendInitialPacketsAfterAddToMap();
+
+ // flight fast teleport case
+ if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
+ {
+ if (!_player->InBattleGround())
+ {
+ // short preparations to continue flight
+ FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
+ flight->Initialize(*GetPlayer());
+ return;
+ }
+
+ // battleground state prepare, stop flight
+ GetPlayer()->GetMotionMaster()->MovementExpired();
+ GetPlayer()->CleanupAfterTaxiFlight();
+ }
+
+ // resurrect character at enter into instance where his corpse exist after add to map
+ Corpse *corpse = GetPlayer()->GetCorpse();
+ if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
+ {
+ if (mEntry->IsDungeon())
+ {
+ GetPlayer()->ResurrectPlayer(0.5f,false);
+ GetPlayer()->SpawnCorpseBones();
+ }
+ }
+
+ bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattleGroundOrArena();
+ if (mInstance)
+ {
+ Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
+ if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
+ {
+ if (mapDiff->resetTime)
+ {
+ if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(mEntry->MapID,diff))
+ {
+ uint32 timeleft = timeReset - time(NULL);
+ GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
+ }
+ }
+ }
+ allowMount = mInstance->allowMount;
+ }
+
+ // mount allow check
+ if (!allowMount)
+ _player->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
+ // update zone immediately, otherwise leave channel will cause crash in mtmap
+ uint32 newzone, newarea;
+ GetPlayer()->GetZoneAndAreaId(newzone, newarea);
+ GetPlayer()->UpdateZone(newzone, newarea);
+
+ // honorless target
+ if (GetPlayer()->pvpInfo.inHostileArea)
+ GetPlayer()->CastSpell(GetPlayer(), 2479, true);
+
+ // resummon pet
+ GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
+ //lets process all delayed operations on successful teleport
+ GetPlayer()->ProcessDelayedOperations();
+}
+
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
+{
+ sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
+ uint64 guid;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ uint32 flags, time;
+ recv_data >> flags >> time;
+ DEBUG_LOG("Guid " UI64FMTD, guid);
+ DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
+
+ Unit *mover = _player->m_mover;
+ Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+
+ if (!plMover || !plMover->IsBeingTeleportedNear())
+ return;
+
+ if (guid != plMover->GetGUID())
+ return;
+
+ plMover->SetSemaphoreTeleportNear(false);
+
+ uint32 old_zone = plMover->GetZoneId();
+
+ WorldLocation const& dest = plMover->GetTeleportDest();
+
+ plMover->SetPosition(dest,true);
+
+ uint32 newzone, newarea;
+ plMover->GetZoneAndAreaId(newzone, newarea);
+ plMover->UpdateZone(newzone, newarea);
+
+ // new zone
+ if (old_zone != newzone)
+ {
+ // honorless target
+ if (plMover->pvpInfo.inHostileArea)
+ plMover->CastSpell(plMover, 2479, true);
+ }
+
+ // resummon pet
+ GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
+ //lets process all delayed operations on successful teleport
+ GetPlayer()->ProcessDelayedOperations();
+}
+
+void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
+{
+ uint16 opcode = recv_data.GetOpcode();
+ //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+ recv_data.hexlike();
+
+ Unit *mover = _player->m_mover;
+
+ assert(mover != NULL); // there must always be a mover
+
+ Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+
+ // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
+ if (plMover && plMover->IsBeingTeleported())
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ /* extract packet */
+ uint64 guid;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recv_data, &movementInfo);
+ /*----------------*/
+
+ /* if (recv_data.size() != recv_data.rpos())
+ {
+ sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
+ KickPlayer();*/
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ /* return;
+ }*/
+
+ if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ /* handle special cases */
+ if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
+ {
+ // transports size limited
+ // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
+ if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50)
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
+ movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o))
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ // if we boarded a transport, add us to it
+ if (plMover && !plMover->GetTransport())
+ {
+ // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
+ for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
+ {
+ if ((*iter)->GetGUID() == movementInfo.t_guid)
+ {
+ plMover->m_transport = (*iter);
+ (*iter)->AddPassenger(plMover);
+ break;
+ }
+ }
+ }
+
+ if (!mover->GetTransport() && !mover->GetVehicle())
+ {
+ GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
+ if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
+ movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
+ }
+ }
+ else if (plMover && plMover->GetTransport()) // if we were on a transport, leave
+ {
+ plMover->m_transport->RemovePassenger(plMover);
+ plMover->m_transport = NULL;
+ movementInfo.t_x = 0.0f;
+ movementInfo.t_y = 0.0f;
+ movementInfo.t_z = 0.0f;
+ movementInfo.t_o = 0.0f;
+ movementInfo.t_time = 0;
+ movementInfo.t_seat = -1;
+ }
+
+ // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
+ if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
+ plMover->HandleFall(movementInfo);
+
+ if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
+ {
+ // now client not include swimming flag in case jumping under water
+ plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z));
+ }
+
+ /*----------------------*/
+
+ /* process position-change */
+ WorldPacket data(opcode, recv_data.size());
+ movementInfo.time = getMSTime();
+ movementInfo.guid = mover->GetGUID();
+ WriteMovementInfo(&data, &movementInfo);
+ mover->SendMessageToSet(&data, _player);
+
+ mover->m_movementInfo = movementInfo;
+
+ // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
+ if (mover->GetVehicle())
+ {
+ mover->SetOrientation(movementInfo.o);
+ return;
+ }
+
+ mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
+
+ if (plMover) // nothing is charmed, or player charmed
+ {
+ plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
+
+ if (movementInfo.z < -500.0f)
+ {
+ if (plMover->InBattleGround()
+ && plMover->GetBattleGround()
+ && plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
+ {
+ // do nothing, the handle already did if returned true
+ }
+ else
+ {
+ // NOTE: this is actually called many times while falling
+ // even after the player has been teleported away
+ // TODO: discard movement packets after the player is rooted
+ if (plMover->isAlive())
+ {
+ plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
+ // pl can be alive if GM/etc
+ if (!plMover->isAlive())
+ {
+ // change the death state to CORPSE to prevent the death timer from
+ // starting in the next player update
+ plMover->KillPlayer();
+ plMover->BuildPlayerRepop();
+ }
+ }
+
+ // cancel the death timer here if started
+ plMover->RepopAtGraveyard();
+ }
+ }
+ }
+ /*else // creature charmed
+ {
+ if (mover->canFly())
+ {
+ bool flying = mover->IsFlying();
+ if (flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false))
+ mover->SetFlying(flying);
+ }
+ }*/
+
+ //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]);
+ //mover->OutMovementInfo();
+}
+
+void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
+{
+ uint32 opcode = recv_data.GetOpcode();
+ sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+
+ /* extract packet */
+ uint64 guid;
+ uint32 unk1;
+ float newspeed;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ // continue parse packet
+
+ recv_data >> unk1; // counter or moveEvent
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data >> newspeed;
+ /*----------------*/
+
+ // client ACK send one packet for mounted/run case and need skip all except last from its
+ // in other cases anti-cheat check can be fail in false case
+ UnitMoveType move_type;
+ UnitMoveType force_move_type;
+
+ static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
+
+ switch(opcode)
+ {
+ case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
+ case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
+ case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
+ case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
+ case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
+ case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
+ case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
+ case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
+ case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
+ default:
+ sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
+ return;
+ }
+
+ // skip all forced speed changes except last and unexpected
+ // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
+ if (_player->m_forced_speed_changes[force_move_type] > 0)
+ {
+ --_player->m_forced_speed_changes[force_move_type];
+ if (_player->m_forced_speed_changes[force_move_type] > 0)
+ return;
+ }
+
+ if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
+ {
+ if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
+ {
+ sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
+ move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
+ _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
+ }
+ else // must be lesser - cheating
+ {
+ sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
+ _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
+ _player->GetSession()->KickPlayer();
+ }
+ }
+}
+
+void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
+
+ uint64 guid;
+ recv_data >> guid;
+
+ if (GetPlayer()->IsInWorld())
+ if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
+ {
+ GetPlayer()->SetMover(mover);
+ if (mover != GetPlayer() && mover->canFly())
+ {
+ WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
+ data.append(mover->GetPackGUID());
+ data << uint32(0);
+ SendPacket(&data);
+ }
+ }
+ else
+ {
+ sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID());
+ GetPlayer()->SetMover(GetPlayer());
+ }
+}
+
+void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
+
+ uint64 old_mover_guid;
+ if (!recv_data.readPackGUID(old_mover_guid))
+ return;
+
+ /*if (_player->m_mover->GetGUID() == old_mover_guid)
+ {
+ sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }*/
+
+ MovementInfo mi;
+ mi.guid = old_mover_guid;
+ ReadMovementInfo(recv_data, &mi);
+
+ //ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
+ _player->m_movementInfo = mi;
+}
+
+void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
+ recv_data.hexlike();
+
+ uint64 vehicleGUID = _player->GetCharmGUID();
+
+ if (!vehicleGUID) // something wrong here...
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ uint64 guid;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ MovementInfo mi;
+ mi.guid = guid;
+ ReadMovementInfo(recv_data, &mi);
+
+ _player->m_movementInfo = mi;
+
+ /*
+ ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
+ _player->ExitVehicle();
+}
+
+void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
+ recv_data.hexlike();
+
+ Unit* vehicle_base = GetPlayer()->GetVehicleBase();
+ if (!vehicle_base)
+ return;
+
+ switch (recv_data.GetOpcode())
+ {
+ case CMSG_REQUEST_VEHICLE_PREV_SEAT:
+ GetPlayer()->ChangeSeat(-1, false);
+ break;
+ case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
+ GetPlayer()->ChangeSeat(-1, true);
+ break;
+ case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
+ {
+ uint64 guid; // current vehicle guid
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
+
+ uint64 accessory; // accessory guid
+ if (!recv_data.readPackGUID(accessory))
+ return;
+
+ int8 seatId;
+ recv_data >> seatId;
+
+ if (vehicle_base->GetGUID() != guid)
+ return;
+
+ if (!accessory)
+ GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
+ else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
+ {
+ if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
+ }
+ }
+ break;
+ case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
+ {
+ uint64 guid; // current vehicle guid
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ int8 seatId;
+ recv_data >> seatId;
+
+ if (vehicle_base->GetGUID() == guid)
+ GetPlayer()->ChangeSeat(seatId);
+ else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
+ if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
+{
+ // Read guid
+ uint64 guid;
+ data >> guid;
+
+ if (Player* pl=ObjectAccessor::FindPlayer(guid))
+ {
+ if (!pl->GetVehicleKit())
+ return;
+ if (!pl->IsInRaidWith(_player))
+ return;
+ if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ return;
+ _player->EnterVehicle(pl);
+ }
+}
+
+void WorldSession::HandleEjectPasenger(WorldPacket &data)
+{
+ if (data.GetOpcode() == CMSG_EJECT_PASSENGER)
+ {
+ if (Vehicle* Vv= _player->GetVehicleKit())
+ {
+ uint64 guid;
+ data >> guid;
+ if (Player* Pl=ObjectAccessor::FindPlayer(guid))
+ Pl->ExitVehicle();
+ }
+ }
+}
+
+void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
+ recv_data.hexlike();
+ GetPlayer()->ExitVehicle();
+}
+
+void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
+{
+ //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
+
+ WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
+ data << uint64(GetPlayer()->GetGUID());
+
+ GetPlayer()->SendMessageToSet(&data, false);
+}
+
+void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
+{
+ sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
+
+ uint64 guid; // guid - unused
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+}
+
+void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
+{
+ sLog.outDebug("CMSG_MOVE_HOVER_ACK");
+
+ uint64 guid; // guid - unused
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data.read_skip<uint32>(); // unk2
+}
+
+void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
+{
+ sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
+
+ uint64 guid; // guid - unused
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data.read_skip<uint32>(); // unk2
+}
+
+void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
+{
+ if (!_player->isAlive() || _player->isInCombat())
+ return;
+
+ uint64 summoner_guid;
+ bool agree;
+ recv_data >> summoner_guid;
+ recv_data >> agree;
+
+ _player->SummonIfPossible(agree);
+}
+