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-rw-r--r--src/server/game/Object.cpp2374
1 files changed, 2374 insertions, 0 deletions
diff --git a/src/server/game/Object.cpp b/src/server/game/Object.cpp
new file mode 100644
index 00000000000..2a7397db8b8
--- /dev/null
+++ b/src/server/game/Object.cpp
@@ -0,0 +1,2374 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "SharedDefines.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "Object.h"
+#include "Creature.h"
+#include "Player.h"
+#include "Vehicle.h"
+#include "ObjectMgr.h"
+#include "UpdateData.h"
+#include "UpdateMask.h"
+#include "Util.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "Log.h"
+#include "Transports.h"
+#include "TargetedMovementGenerator.h"
+#include "WaypointMovementGenerator.h"
+#include "VMapFactory.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "SpellAuraEffects.h"
+
+#include "TemporarySummon.h"
+#include "Totem.h"
+#include "OutdoorPvPMgr.h"
+
+uint32 GuidHigh2TypeId(uint32 guid_hi)
+{
+ switch(guid_hi)
+ {
+ case HIGHGUID_ITEM: return TYPEID_ITEM;
+ //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER == HIGHGUID_ITEM currently
+ case HIGHGUID_UNIT: return TYPEID_UNIT;
+ case HIGHGUID_PET: return TYPEID_UNIT;
+ case HIGHGUID_PLAYER: return TYPEID_PLAYER;
+ case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT;
+ case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT;
+ case HIGHGUID_CORPSE: return TYPEID_CORPSE;
+ case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT;
+ case HIGHGUID_VEHICLE: return TYPEID_UNIT;
+ }
+ return NUM_CLIENT_OBJECT_TYPES; // unknown
+}
+
+Object::Object() : m_PackGUID(sizeof(uint64)+1)
+{
+ m_objectTypeId = TYPEID_OBJECT;
+ m_objectType = TYPEMASK_OBJECT;
+
+ m_uint32Values = 0;
+ m_uint32Values_mirror = 0;
+ m_valuesCount = 0;
+
+ m_inWorld = false;
+ m_objectUpdated = false;
+
+ m_PackGUID.appendPackGUID(0);
+}
+
+WorldObject::~WorldObject()
+{
+ // this may happen because there are many !create/delete
+ if (m_isWorldObject && m_currMap)
+ {
+ if (GetTypeId() == TYPEID_CORPSE)
+ {
+ sLog.outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
+ assert(false);
+ }
+ ResetMap();
+ }
+}
+
+Object::~Object()
+{
+ if (IsInWorld())
+ {
+ sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
+ if (isType(TYPEMASK_ITEM))
+ sLog.outCrash("Item slot %u", ((Item*)this)->GetSlot());
+ assert(false);
+ RemoveFromWorld();
+ }
+
+ if (m_objectUpdated)
+ {
+ sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
+ assert(false);
+ ObjectAccessor::Instance().RemoveUpdateObject(this);
+ }
+
+ if (m_uint32Values)
+ {
+ //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
+ delete [] m_uint32Values;
+ delete [] m_uint32Values_mirror;
+ //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
+ }
+}
+
+void Object::_InitValues()
+{
+ m_uint32Values = new uint32[ m_valuesCount ];
+ memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32));
+
+ m_uint32Values_mirror = new uint32[ m_valuesCount ];
+ memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32));
+
+ m_objectUpdated = false;
+}
+
+void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
+{
+ if (!m_uint32Values) _InitValues();
+
+ uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
+ SetUInt64Value(OBJECT_FIELD_GUID, guid);
+ uint32 type = 0;
+ switch(m_objectType)
+ {
+ //case TYPEID_ITEM: type = 3; break;
+ //case TYPEID_CONTAINER: type = 7; break; //+4
+ //case TYPEID_UNIT: type = 9; break; //+2
+ //case TYPEID_PLAYER: type = 25; break; //+16
+ //case TYPEID_GAMEOBJECT: type = 33; break; //+8
+ case TYPEID_DYNAMICOBJECT: type = 65; break; //+32
+ //case TYPEID_CORPSE: type = 129; break; //+64
+ default: type = m_objectType; break;
+ }
+ SetUInt32Value(OBJECT_FIELD_TYPE, type);
+ //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
+ m_PackGUID.wpos(0);
+ m_PackGUID.appendPackGUID(GetGUID());
+}
+
+void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const
+{
+ ByteBuffer buf(500);
+
+ buf << uint8(UPDATETYPE_MOVEMENT);
+ buf.append(GetPackGUID());
+
+ _BuildMovementUpdate(&buf, flags);
+
+ data->AddUpdateBlock(buf);
+}
+
+void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
+{
+ if (!target)
+ return;
+
+ uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
+ uint16 flags = m_updateFlag;
+
+ /** lower flag1 **/
+ if (target == this) // building packet for yourself
+ flags |= UPDATEFLAG_SELF;
+
+ if (flags & UPDATEFLAG_HAS_POSITION)
+ {
+ // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
+ if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
+ updatetype = UPDATETYPE_CREATE_OBJECT2;
+
+ // UPDATETYPE_CREATE_OBJECT2 for pets...
+ if (target->GetPetGUID() == GetGUID())
+ updatetype = UPDATETYPE_CREATE_OBJECT2;
+
+ // UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
+ if (isType(TYPEMASK_GAMEOBJECT))
+ {
+ switch(((GameObject*)this)->GetGoType())
+ {
+ case GAMEOBJECT_TYPE_TRAP:
+ case GAMEOBJECT_TYPE_DUEL_ARBITER:
+ case GAMEOBJECT_TYPE_FLAGSTAND:
+ case GAMEOBJECT_TYPE_FLAGDROP:
+ updatetype = UPDATETYPE_CREATE_OBJECT2;
+ break;
+ case GAMEOBJECT_TYPE_TRANSPORT:
+ flags |= UPDATEFLAG_TRANSPORT;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (isType(TYPEMASK_UNIT))
+ {
+ if (((Unit*)this)->getVictim())
+ flags |= UPDATEFLAG_HAS_TARGET;
+ }
+ }
+
+ //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
+
+ ByteBuffer buf(500);
+ buf << (uint8)updatetype;
+ buf.append(GetPackGUID());
+ buf << (uint8)m_objectTypeId;
+
+ _BuildMovementUpdate(&buf, flags);
+
+ UpdateMask updateMask;
+ updateMask.SetCount(m_valuesCount);
+ _SetCreateBits(&updateMask, target);
+ _BuildValuesUpdate(updatetype, &buf, &updateMask, target);
+ data->AddUpdateBlock(buf);
+}
+
+void Object::SendUpdateToPlayer(Player* player)
+{
+ // send create update to player
+ UpdateData upd;
+ WorldPacket packet;
+
+ BuildCreateUpdateBlockForPlayer(&upd, player);
+ upd.BuildPacket(&packet);
+ player->GetSession()->SendPacket(&packet);
+}
+
+void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
+{
+ ByteBuffer buf(500);
+
+ buf << (uint8) UPDATETYPE_VALUES;
+ buf.append(GetPackGUID());
+
+ UpdateMask updateMask;
+ updateMask.SetCount(m_valuesCount);
+
+ _SetUpdateBits(&updateMask, target);
+ _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
+
+ data->AddUpdateBlock(buf);
+}
+
+void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
+{
+ data->AddOutOfRangeGUID(GetGUID());
+}
+
+void Object::DestroyForPlayer(Player *target, bool anim) const
+{
+ ASSERT(target);
+
+ WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1);
+ data << uint64(GetGUID());
+ data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation
+ target->GetSession()->SendPacket(&data);
+}
+
+void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
+{
+ *data << (uint16)flags; // update flags
+
+ // 0x20
+ if (flags & UPDATEFLAG_LIVING)
+ {
+ ((Unit*)this)->BuildMovementPacket(data);
+
+ *data << ((Unit*)this)->GetSpeed(MOVE_WALK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_RUN);
+ *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_SWIM);
+ *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT);
+ *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE);
+ *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE);
+
+ // 0x08000000
+ if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight())
+ {
+ //WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
+
+ FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top());
+
+ uint32 flags3 = MOVEFLAG_GLIDE;
+
+ *data << uint32(flags3); // splines flag?
+
+ if (flags3 & 0x20000) // may be orientation
+ {
+ *data << (float)0;
+ }
+ else
+ {
+ if (flags3 & 0x8000) // probably x,y,z coords there
+ {
+ *data << (float)0;
+ *data << (float)0;
+ *data << (float)0;
+ }
+
+ if (flags3 & 0x10000) // probably guid there
+ {
+ *data << uint64(0);
+ }
+ }
+
+ Path &path = fmg->GetPath();
+
+ float x, y, z;
+ this->ToPlayer()->GetPosition(x, y, z);
+
+ uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32);
+ uint32 traveltime = uint32(path.GetTotalLength() * 32);
+
+ *data << uint32(inflighttime); // passed move time?
+ *data << uint32(traveltime); // full move time?
+ *data << uint32(0); // ticks count?
+
+ *data << float(0); // added in 3.1
+ *data << float(0); // added in 3.1
+ *data << float(0); // added in 3.1
+
+ *data << uint32(0); // added in 3.1
+
+ uint32 poscount = uint32(path.Size());
+ *data << uint32(poscount); // points count
+
+ for (uint32 i = 0; i < poscount; ++i)
+ {
+ *data << path.GetNodes()[i].x;
+ *data << path.GetNodes()[i].y;
+ *data << path.GetNodes()[i].z;
+ }
+
+ *data << uint8(0); // added in 3.0.8
+
+ *data << path.GetNodes()[poscount-1].x;
+ *data << path.GetNodes()[poscount-1].y;
+ *data << path.GetNodes()[poscount-1].z;
+ }
+ }
+ else
+ {
+ if (flags & UPDATEFLAG_POSITION)
+ {
+ *data << uint8(0); // unk PGUID!
+ *data << ((WorldObject*)this)->GetPositionX();
+ *data << ((WorldObject*)this)->GetPositionY();
+ *data << ((WorldObject*)this)->GetPositionZ();
+ *data << ((WorldObject*)this)->GetPositionX();
+ *data << ((WorldObject*)this)->GetPositionY();
+ *data << ((WorldObject*)this)->GetPositionZ();
+ *data << ((WorldObject*)this)->GetOrientation();
+
+ if (GetTypeId() == TYPEID_CORPSE)
+ *data << float(((WorldObject*)this)->GetOrientation());
+ else
+ *data << float(0);
+ }
+ else
+ {
+ // 0x40
+ if (flags & UPDATEFLAG_HAS_POSITION)
+ {
+ // 0x02
+ if (flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT)
+ {
+ *data << (float)0;
+ *data << (float)0;
+ *data << (float)0;
+ *data << ((WorldObject *)this)->GetOrientation();
+ }
+ else
+ {
+ *data << ((WorldObject *)this)->GetPositionX();
+ *data << ((WorldObject *)this)->GetPositionY();
+ *data << ((WorldObject *)this)->GetPositionZ();
+ *data << ((WorldObject *)this)->GetOrientation();
+ }
+ }
+ }
+ }
+
+ // 0x8
+ if (flags & UPDATEFLAG_LOWGUID)
+ {
+ switch(GetTypeId())
+ {
+ case TYPEID_OBJECT:
+ case TYPEID_ITEM:
+ case TYPEID_CONTAINER:
+ case TYPEID_GAMEOBJECT:
+ case TYPEID_DYNAMICOBJECT:
+ case TYPEID_CORPSE:
+ *data << uint32(GetGUIDLow()); // GetGUIDLow()
+ break;
+ case TYPEID_UNIT:
+ {
+ if (this->ToCreature()->canFly())
+ flags |= MOVEMENTFLAG_LEVITATING;
+
+ *data << uint32(0x0000000B); // unk, can be 0xB or 0xC
+ break;
+ }
+ case TYPEID_PLAYER:
+ if (flags & UPDATEFLAG_SELF)
+ *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
+ else
+ *data << uint32(0x00000008); // unk, can be 0x7 or 0x8
+ break;
+ default:
+ *data << uint32(0x00000000); // unk
+ break;
+ }
+ }
+
+ // 0x10
+ if (flags & UPDATEFLAG_HIGHGUID)
+ {
+ // not high guid
+ *data << uint32(0x00000000); // unk
+ }
+
+ // 0x4
+ if (flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid)
+ {
+ if (Unit *victim = ((Unit*)this)->getVictim())
+ data->append(victim->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+
+ // 0x2
+ if (flags & UPDATEFLAG_TRANSPORT)
+ {
+ *data << uint32(getMSTime()); // ms time
+ }
+
+ // 0x80
+ if (flags & UPDATEFLAG_VEHICLE) // unused for now
+ {
+ *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id
+ *data << float(0); // facing adjustment
+ }
+
+ // 0x200
+ if (flags & UPDATEFLAG_ROTATION)
+ {
+ *data << uint64(((GameObject*)this)->GetRotation());
+ }
+}
+
+void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
+{
+ if (!target)
+ return;
+
+ bool IsActivateToQuest = false;
+ if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2)
+ {
+ if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport())
+ {
+ if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
+ IsActivateToQuest = true;
+
+ updateMask->SetBit(GAMEOBJECT_DYNAMIC);
+
+ if (((GameObject*)this)->GetGoArtKit())
+ updateMask->SetBit(GAMEOBJECT_BYTES_1);
+ }
+ else if (isType(TYPEMASK_UNIT))
+ {
+ if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
+ {
+ updateMask->SetBit(UNIT_FIELD_AURASTATE);
+ }
+ }
+ }
+ else // case UPDATETYPE_VALUES
+ {
+ if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
+ {
+ if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
+ {
+ IsActivateToQuest = true;
+ }
+ updateMask->SetBit(GAMEOBJECT_DYNAMIC);
+ updateMask->SetBit(GAMEOBJECT_BYTES_1);
+ }
+ else if (isType(TYPEMASK_UNIT))
+ {
+ if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
+ {
+ updateMask->SetBit(UNIT_FIELD_AURASTATE);
+ }
+ }
+ }
+
+ WPAssert(updateMask && updateMask->GetCount() == m_valuesCount);
+
+ *data << (uint8)updateMask->GetBlockCount();
+ data->append(updateMask->GetMask(), updateMask->GetLength());
+
+ // 2 specialized loops for speed optimization in non-unit case
+ if (isType(TYPEMASK_UNIT)) // unit (creature/player) case
+ {
+ for (uint16 index = 0; index < m_valuesCount; ++index)
+ {
+ if (updateMask->GetBit(index))
+ {
+ if (index == UNIT_NPC_FLAGS)
+ {
+ // remove custom flag before sending
+ uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP);
+
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ if (!target->canSeeSpellClickOn(this->ToCreature()))
+ appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
+
+ if (appendValue & UNIT_NPC_FLAG_TRAINER)
+ {
+ if (!this->ToCreature()->isCanTrainingOf(target, false))
+ appendValue &= ~(UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS | UNIT_NPC_FLAG_TRAINER_PROFESSION);
+ }
+ }
+
+ *data << uint32(appendValue);
+ }
+ else if (index == UNIT_FIELD_AURASTATE)
+ {
+ // Check per caster aura states to not enable using a pell in client if specified aura is not by target
+ *data << ((Unit*)this)->BuildAuraStateUpdateForTarget(target);
+ }
+ // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
+ else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
+ {
+ // convert from float to uint32 and send
+ *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]);
+ }
+ // there are some float values which may be negative or can't get negative due to other checks
+ else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
+ (index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
+ (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) ||
+ (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
+ {
+ *data << uint32(m_floatValues[ index ]);
+ }
+ // Gamemasters should be always able to select units - remove not selectable flag
+ else if (index == UNIT_FIELD_FLAGS)
+ {
+ if (target->isGameMaster())
+ *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE);
+ else
+ *data << m_uint32Values[ index ];
+ }
+ // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
+ else if (index == UNIT_FIELD_DISPLAYID)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ const CreatureInfo* cinfo = this->ToCreature()->GetCreatureInfo();
+ if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
+ {
+ if (target->isGameMaster())
+ {
+ if (cinfo->Modelid1)
+ *data << cinfo->Modelid1;//Modelid1 is a visible model for gms
+ else
+ *data << 17519; // world invisible trigger's model
+ }
+ else
+ {
+ if (cinfo->Modelid2)
+ *data << cinfo->Modelid2;//Modelid2 is an invisible model for players
+ else
+ *data << 11686; // world invisible trigger's model
+ }
+ }
+ else
+ *data << m_uint32Values[ index ];
+ }
+ else
+ *data << m_uint32Values[ index ];
+ }
+ // hide lootable animation for unallowed players
+ else if (index == UNIT_DYNAMIC_FLAGS)
+ {
+ uint32 dynamicFlags = m_uint32Values[index];
+
+ if (const Creature* creature = ToCreature())
+ {
+ if (creature->hasLootRecipient())
+ {
+ if (creature->isTappedBy(target))
+ {
+ dynamicFlags |= (UNIT_DYNFLAG_TAPPED|UNIT_DYNFLAG_TAPPED_BY_PLAYER);
+ }
+ else
+ {
+ dynamicFlags |= UNIT_DYNFLAG_TAPPED;
+ dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
+ }
+ }
+ else
+ {
+ dynamicFlags &= ~UNIT_DYNFLAG_TAPPED;
+ dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
+ }
+
+ if (!target->isAllowedToLoot(ToCreature()))
+ dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
+ }
+
+ *data << dynamicFlags;
+ }
+ // FG: pretend that OTHER players in own group are friendly ("blue")
+ else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
+ {
+ if (((Unit*)this)->IsControlledByPlayer() && target != this && sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target))
+ {
+ FactionTemplateEntry const *ft1, *ft2;
+ ft1 = ((Unit*)this)->getFactionTemplateEntry();
+ ft2 = target->getFactionTemplateEntry();
+ if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
+ {
+ if (index == UNIT_FIELD_BYTES_2)
+ {
+ // Allow targetting opposite faction in party when enabled in config
+ *data << (m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
+ }
+ else
+ {
+ // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
+ uint32 faction = target->getFaction();
+ *data << uint32(faction);
+ }
+ }
+ else
+ *data << m_uint32Values[ index ];
+ }
+ else
+ *data << m_uint32Values[ index ];
+ }
+ else
+ {
+ // send in current format (float as float, uint32 as uint32)
+ *data << m_uint32Values[ index ];
+ }
+ }
+ }
+ }
+ else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case
+ {
+ for (uint16 index = 0; index < m_valuesCount; ++index)
+ {
+ if (updateMask->GetBit(index))
+ {
+ // send in current format (float as float, uint32 as uint32)
+ if (index == GAMEOBJECT_DYNAMIC)
+ {
+ if (IsActivateToQuest)
+ {
+ switch(((GameObject*)this)->GetGoType())
+ {
+ case GAMEOBJECT_TYPE_CHEST:
+ // enable quest object. Represent 9, but 1 for client before 2.3.0
+ *data << uint16(9);
+ *data << uint16(-1);
+ break;
+ case GAMEOBJECT_TYPE_GOOBER:
+ *data << uint16(1);
+ *data << uint16(-1);
+ break;
+ default:
+ // unknown, not happen.
+ *data << uint16(0);
+ *data << uint16(-1);
+ break;
+ }
+ }
+ else
+ {
+ // disable quest object
+ *data << uint16(0);
+ *data << uint16(-1);
+ }
+ }
+ else
+ *data << m_uint32Values[ index ]; // other cases
+ }
+ }
+ }
+ else // other objects case (no special index checks)
+ {
+ for (uint16 index = 0; index < m_valuesCount; ++index)
+ {
+ if (updateMask->GetBit(index))
+ {
+ // send in current format (float as float, uint32 as uint32)
+ *data << m_uint32Values[ index ];
+ }
+ }
+ }
+}
+
+void Object::ClearUpdateMask(bool remove)
+{
+ memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32));
+
+ if (m_objectUpdated)
+ {
+ if (remove)
+ ObjectAccessor::Instance().RemoveUpdateObject(this);
+ m_objectUpdated = false;
+ }
+}
+
+void Object::BuildFieldsUpdate(Player *pl, UpdateDataMapType &data_map) const
+{
+ UpdateDataMapType::iterator iter = data_map.find(pl);
+
+ if (iter == data_map.end())
+ {
+ std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(pl, UpdateData()));
+ assert(p.second);
+ iter = p.first;
+ }
+
+ BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
+}
+
+bool Object::LoadValues(const char* data)
+{
+ if (!m_uint32Values) _InitValues();
+
+ Tokens tokens = StrSplit(data, " ");
+
+ if (tokens.size() != m_valuesCount)
+ return false;
+
+ Tokens::iterator iter;
+ int index;
+ for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index)
+ {
+ m_uint32Values[index] = atol((*iter).c_str());
+ }
+
+ return true;
+}
+
+void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
+{
+ uint32 *value = m_uint32Values;
+ uint32 *mirror = m_uint32Values_mirror;
+
+ for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
+ {
+ if (*mirror != *value)
+ updateMask->SetBit(index);
+ }
+}
+
+void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
+{
+ uint32 *value = m_uint32Values;
+
+ for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
+ {
+ if (*value)
+ updateMask->SetBit(index);
+ }
+}
+
+void Object::SetInt32Value(uint16 index, int32 value)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (m_int32Values[ index ] != value)
+ {
+ m_int32Values[ index ] = value;
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::SetUInt32Value(uint16 index, uint32 value)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (m_uint32Values[ index ] != value)
+ {
+ m_uint32Values[ index ] = value;
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::UpdateUInt32Value(uint16 index, uint32 value)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ m_uint32Values[ index ] = value;
+}
+
+void Object::SetUInt64Value(uint16 index, const uint64 &value)
+{
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
+ if (*((uint64*)&(m_uint32Values[ index ])) != value)
+ {
+ m_uint32Values[ index ] = *((uint32*)&value);
+ m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+bool Object::AddUInt64Value(uint16 index, const uint64 &value)
+{
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
+ if (value && !*((uint64*)&(m_uint32Values[index])))
+ {
+ m_uint32Values[ index ] = *((uint32*)&value);
+ m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
+{
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
+ if (value && *((uint64*)&(m_uint32Values[index])) == value)
+ {
+ m_uint32Values[ index ] = 0;
+ m_uint32Values[ index + 1 ] = 0;
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+void Object::SetFloatValue(uint16 index, float value)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (m_floatValues[ index ] != value)
+ {
+ m_floatValues[ index ] = value;
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::SetByteValue(uint16 index, uint8 offset, uint8 value)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (offset > 4)
+ {
+ sLog.outError("Object::SetByteValue: wrong offset %u", offset);
+ return;
+ }
+
+ if (uint8(m_uint32Values[ index ] >> (offset * 8)) != value)
+ {
+ m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8));
+ m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8));
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (offset > 2)
+ {
+ sLog.outError("Object::SetUInt16Value: wrong offset %u", offset);
+ return;
+ }
+
+ if (uint16(m_uint32Values[ index ] >> (offset * 16)) != value)
+ {
+ m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16));
+ m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16));
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::SetStatFloatValue(uint16 index, float value)
+{
+ if (value < 0)
+ value = 0.0f;
+
+ SetFloatValue(index, value);
+}
+
+void Object::SetStatInt32Value(uint16 index, int32 value)
+{
+ if (value < 0)
+ value = 0;
+
+ SetUInt32Value(index, uint32(value));
+}
+
+void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
+{
+ int32 cur = GetUInt32Value(index);
+ cur += (apply ? val : -val);
+ if (cur < 0)
+ cur = 0;
+ SetUInt32Value(index, cur);
+}
+
+void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
+{
+ int32 cur = GetInt32Value(index);
+ cur += (apply ? val : -val);
+ SetInt32Value(index, cur);
+}
+
+void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
+{
+ float cur = GetFloatValue(index);
+ cur += (apply ? val : -val);
+ SetFloatValue(index, cur);
+}
+
+void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
+{
+ float cur = GetFloatValue(index);
+ cur += (apply ? val : -val);
+ if (cur < 0)
+ cur = 0;
+ SetFloatValue(index, cur);
+}
+
+void Object::SetFlag(uint16 index, uint32 newFlag)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+ uint32 oldval = m_uint32Values[ index ];
+ uint32 newval = oldval | newFlag;
+
+ if (oldval != newval)
+ {
+ m_uint32Values[ index ] = newval;
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::RemoveFlag(uint16 index, uint32 oldFlag)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+ uint32 oldval = m_uint32Values[ index ];
+ uint32 newval = oldval & ~oldFlag;
+
+ if (oldval != newval)
+ {
+ m_uint32Values[ index ] = newval;
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (offset > 4)
+ {
+ sLog.outError("Object::SetByteFlag: wrong offset %u", offset);
+ return;
+ }
+
+ if (!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag))
+ {
+ m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8));
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
+{
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
+
+ if (offset > 4)
+ {
+ sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset);
+ return;
+ }
+
+ if (uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag)
+ {
+ m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8));
+
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+ }
+}
+
+bool Object::PrintIndexError(uint32 index, bool set) const
+{
+ sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType);
+
+ // assert must fail after function call
+ return false;
+}
+
+bool Position::HasInLine(const Unit * const target, float distance, float width) const
+{
+ if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance))
+ return false;
+ width += target->GetObjectSize();
+ float angle = GetRelativeAngle(target);
+ return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
+}
+
+WorldObject::WorldObject()
+ : WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
+ , m_zoneScript(NULL)
+ , m_isActive(false), m_isWorldObject(false)
+ , m_name("")
+ , m_notifyflags(0), m_executed_notifies(0)
+{
+}
+
+void WorldObject::SetWorldObject(bool on)
+{
+ if (!IsInWorld())
+ return;
+
+ GetMap()->AddObjectToSwitchList(this, on);
+}
+
+void WorldObject::setActive(bool on)
+{
+ if (m_isActive == on)
+ return;
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ m_isActive = on;
+
+ if (!IsInWorld())
+ return;
+
+ Map *map = FindMap();
+ if (!map)
+ return;
+
+ if (on)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ map->AddToActive(this->ToCreature());
+ else if (GetTypeId() == TYPEID_DYNAMICOBJECT)
+ map->AddToActive((DynamicObject*)this);
+ }
+ else
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ map->RemoveFromActive(this->ToCreature());
+ else if (GetTypeId() == TYPEID_DYNAMICOBJECT)
+ map->RemoveFromActive((DynamicObject*)this);
+ }
+}
+
+void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
+{
+}
+
+void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
+{
+ Object::_Create(guidlow, 0, guidhigh);
+ m_phaseMask = phaseMask;
+}
+
+uint32 WorldObject::GetZoneId() const
+{
+ return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ);
+}
+
+uint32 WorldObject::GetAreaId() const
+{
+ return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ);
+}
+
+void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
+{
+ GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
+}
+
+InstanceData* WorldObject::GetInstanceData()
+{
+ Map *map = GetMap();
+ return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
+}
+
+float WorldObject::GetDistanceZ(const WorldObject* obj) const
+{
+ float dz = fabs(GetPositionZ() - obj->GetPositionZ());
+ float sizefactor = GetObjectSize() + obj->GetObjectSize();
+ float dist = dz - sizefactor;
+ return (dist > 0 ? dist : 0);
+}
+
+bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const
+{
+ float dx = GetPositionX() - obj->GetPositionX();
+ float dy = GetPositionY() - obj->GetPositionY();
+ float distsq = dx*dx + dy*dy;
+ if (is3D)
+ {
+ float dz = GetPositionZ() - obj->GetPositionZ();
+ distsq += dz*dz;
+ }
+ float sizefactor = GetObjectSize() + obj->GetObjectSize();
+ float maxdist = dist2compare + sizefactor;
+
+ return distsq < maxdist * maxdist;
+}
+
+bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
+{
+ if (!IsInMap(obj)) return false;
+ float ox,oy,oz;
+ obj->GetPosition(ox,oy,oz);
+ return(IsWithinLOS(ox, oy, oz));
+}
+
+bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
+{
+ float x,y,z;
+ GetPosition(x,y,z);
+ VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
+ return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
+}
+
+bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
+{
+ float dx1 = GetPositionX() - obj1->GetPositionX();
+ float dy1 = GetPositionY() - obj1->GetPositionY();
+ float distsq1 = dx1*dx1 + dy1*dy1;
+ if (is3D)
+ {
+ float dz1 = GetPositionZ() - obj1->GetPositionZ();
+ distsq1 += dz1*dz1;
+ }
+
+ float dx2 = GetPositionX() - obj2->GetPositionX();
+ float dy2 = GetPositionY() - obj2->GetPositionY();
+ float distsq2 = dx2*dx2 + dy2*dy2;
+ if (is3D)
+ {
+ float dz2 = GetPositionZ() - obj2->GetPositionZ();
+ distsq2 += dz2*dz2;
+ }
+
+ return distsq1 < distsq2;
+}
+
+bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const
+{
+ float dx = GetPositionX() - obj->GetPositionX();
+ float dy = GetPositionY() - obj->GetPositionY();
+ float distsq = dx*dx + dy*dy;
+ if (is3D)
+ {
+ float dz = GetPositionZ() - obj->GetPositionZ();
+ distsq += dz*dz;
+ }
+
+ float sizefactor = GetObjectSize() + obj->GetObjectSize();
+
+ // check only for real range
+ if (minRange > 0.0f)
+ {
+ float mindist = minRange + sizefactor;
+ if (distsq < mindist * mindist)
+ return false;
+ }
+
+ float maxdist = maxRange + sizefactor;
+ return distsq < maxdist * maxdist;
+}
+
+bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+ float distsq = dx*dx + dy*dy;
+
+ float sizefactor = GetObjectSize();
+
+ // check only for real range
+ if (minRange > 0.0f)
+ {
+ float mindist = minRange + sizefactor;
+ if (distsq < mindist * mindist)
+ return false;
+ }
+
+ float maxdist = maxRange + sizefactor;
+ return distsq < maxdist * maxdist;
+}
+
+bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+ float dz = GetPositionZ() - z;
+ float distsq = dx*dx + dy*dy + dz*dz;
+
+ float sizefactor = GetObjectSize();
+
+ // check only for real range
+ if (minRange > 0.0f)
+ {
+ float mindist = minRange + sizefactor;
+ if (distsq < mindist * mindist)
+ return false;
+ }
+
+ float maxdist = maxRange + sizefactor;
+ return distsq < maxdist * maxdist;
+}
+
+float Position::GetAngle(const Position *obj) const
+{
+ if (!obj) return 0;
+ return GetAngle(obj->GetPositionX(), obj->GetPositionY());
+}
+
+// Return angle in range 0..2*pi
+float Position::GetAngle(const float x, const float y) const
+{
+ float dx = x - GetPositionX();
+ float dy = y - GetPositionY();
+
+ float ang = atan2(dy, dx);
+ ang = (ang >= 0) ? ang : 2 * M_PI + ang;
+ return ang;
+}
+
+void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+
+ if (dx < 0.001f && dy < 0.001f)
+ {
+ float angle = rand_norm()*2*M_PI;
+ vcos = cos(angle);
+ vsin = sin(angle);
+ }
+ else
+ {
+ float dist = sqrt((dx*dx) + (dy*dy));
+ vcos = dx / dist;
+ vsin = dy / dist;
+ }
+}
+
+bool Position::HasInArc(float arc, const Position *obj) const
+{
+ // always have self in arc
+ if (obj == this)
+ return true;
+
+ // move arc to range 0.. 2*pi
+ while (arc >= 2.0f * M_PI)
+ arc -= 2.0f * M_PI;
+ while (arc < 0)
+ arc += 2.0f * M_PI;
+
+ float angle = GetAngle(obj);
+ angle -= m_orientation;
+
+ //if (angle > 100 || angle < -100)
+ //{
+ // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
+ // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),
+ // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
+ // assert(false);
+ // return false;
+ //}
+
+ // move angle to range -pi ... +pi
+ while (angle > M_PI)
+ angle -= 2.0f * M_PI;
+ while (angle < -M_PI)
+ angle += 2.0f * M_PI;
+
+ float lborder = -1 * (arc/2.0f); // in range -pi..0
+ float rborder = (arc/2.0f); // in range 0..pi
+ return ((angle >= lborder) && (angle <= rborder));
+}
+
+bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const
+{
+ if (GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX())
+ || GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX())
+ || GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY())
+ || GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY()))
+ return false;
+
+ if (!size)
+ size = GetObjectSize() / 2;
+
+ float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2);
+ return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size;
+}
+
+bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const
+{
+ return IsWithinDist(target, distance) && HasInArc(arc, target);
+}
+
+bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const
+{
+ return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target);
+}
+
+void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const
+{
+ if (!distance)
+ {
+ pos.GetPosition(rand_x, rand_y, rand_z);
+ return;
+ }
+
+ // angle to face `obj` to `this`
+ float angle = rand_norm()*2*M_PI;
+ float new_dist = rand_norm()*distance;
+
+ rand_x = pos.m_positionX + new_dist * cos(angle);
+ rand_y = pos.m_positionY + new_dist * sin(angle);
+ rand_z = pos.m_positionZ;
+
+ Trinity::NormalizeMapCoord(rand_x);
+ Trinity::NormalizeMapCoord(rand_y);
+ UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available
+}
+
+void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
+{
+ float new_z = GetBaseMap()->GetHeight(x,y,z,true);
+ if (new_z > INVALID_HEIGHT)
+ z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
+}
+
+bool Position::IsPositionValid() const
+{
+ return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
+}
+
+void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
+{
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
+ SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
+}
+
+void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
+{
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
+ SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
+}
+
+void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
+{
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
+ SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);
+}
+
+void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
+{
+ Player *player = objmgr.GetPlayer(receiver);
+ if (!player || !player->GetSession())
+ return;
+
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver);
+
+ player->GetSession()->SendPacket(&data);
+}
+
+void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
+{
+ WorldPacket data(SMSG_PLAY_SOUND, 4);
+ data << Sound;
+ if (OnlySelf && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet(&data, true); // ToSelf ignored in this case
+}
+
+void Object::ForceValuesUpdateAtIndex(uint32 i)
+{
+ m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed
+ if (m_inWorld)
+ {
+ if (!m_objectUpdated)
+ {
+ ObjectAccessor::Instance().AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+}
+
+namespace Trinity
+{
+ class MonsterChatBuilder
+ {
+ public:
+ MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
+ : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
+ void operator()(WorldPacket& data, int32 loc_idx)
+ {
+ char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
+
+ // TODO: i_object.GetName() also must be localized?
+ i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
+ }
+
+ private:
+ WorldObject const& i_object;
+ ChatMsg i_msgtype;
+ int32 i_textId;
+ uint32 i_language;
+ uint64 i_targetGUID;
+ };
+} // namespace Trinity
+
+void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
+{
+ CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
+ Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
+ TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
+ cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
+}
+
+void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
+{
+ CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
+ Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
+ TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
+ cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
+}
+
+void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
+{
+ Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
+ Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
+
+ uint32 zoneid = GetZoneId();
+
+ Map::PlayerList const& pList = GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
+ if (itr->getSource()->GetZoneId() == zoneid)
+ say_do(itr->getSource());
+}
+
+void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
+{
+ CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
+ Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
+ TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
+ cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
+}
+
+void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
+{
+ Player *player = objmgr.GetPlayer(receiver);
+ if (!player || !player->GetSession())
+ return;
+
+ uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
+ char const* text = objmgr.GetTrinityString(textId,loc_idx);
+
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
+
+ player->GetSession()->SendPacket(&data);
+}
+
+void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
+{
+ *data << (uint8)msgtype;
+ *data << (uint32)language;
+ *data << (uint64)GetGUID();
+ *data << (uint32)0; // 2.1.0
+ *data << (uint32)(strlen(name)+1);
+ *data << name;
+ *data << (uint64)targetGuid; // Unit Target
+ if (targetGuid && !IS_PLAYER_GUID(targetGuid))
+ {
+ *data << (uint32)1; // target name length
+ *data << (uint8)0; // target name
+ }
+ *data << (uint32)(strlen(text)+1);
+ *data << text;
+ *data << (uint8)0; // ChatTag
+}
+
+void Unit::BuildHeartBeatMsg(WorldPacket *data) const
+{
+ data->Initialize(MSG_MOVE_HEARTBEAT, 32);
+ data->append(GetPackGUID());
+ BuildMovementPacket(data);
+}
+
+void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/)
+{
+ Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance());
+ VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
+}
+
+void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
+{
+ Trinity::MessageDistDeliverer notifier(this, data, dist);
+ VisitNearbyWorldObject(dist, notifier);
+}
+
+void WorldObject::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
+{
+ Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance(), false, skipped_rcvr);
+ VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
+}
+
+void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
+{
+ WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
+ data << uint64(guid);
+ SendMessageToSet(&data, true);
+}
+
+void WorldObject::SetMap(Map * map)
+{
+ ASSERT(map);
+ ASSERT(!IsInWorld() || GetTypeId() == TYPEID_CORPSE);
+ if (m_currMap == map) // command add npc: first create, than loadfromdb
+ return;
+ if (m_currMap)
+ {
+ sLog.outCrash("WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId());
+ assert(false);
+ }
+ m_currMap = map;
+ m_mapId = map->GetId();
+ m_InstanceId = map->GetInstanceId();
+ if (m_isWorldObject)
+ m_currMap->AddWorldObject(this);
+}
+
+void WorldObject::ResetMap()
+{
+ ASSERT(m_currMap);
+ ASSERT(!IsInWorld());
+ if (m_isWorldObject)
+ m_currMap->RemoveWorldObject(this);
+ m_currMap = NULL;
+ //maybe not for corpse
+ //m_mapId = 0;
+ //m_InstanceId = 0;
+}
+
+Map const* WorldObject::GetBaseMap() const
+{
+ ASSERT(m_currMap);
+ return m_currMap->GetParent();
+}
+
+void WorldObject::AddObjectToRemoveList()
+{
+ assert(m_uint32Values);
+
+ Map* map = FindMap();
+ if (!map)
+ {
+ sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
+ return;
+ }
+
+ map->AddObjectToRemoveList(this);
+}
+
+TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner, uint32 vehId)
+{
+ uint32 mask = UNIT_MASK_SUMMON;
+ if (properties)
+ {
+ switch(properties->Category)
+ {
+ case SUMMON_CATEGORY_PET: mask = UNIT_MASK_GUARDIAN; break;
+ case SUMMON_CATEGORY_PUPPET: mask = UNIT_MASK_PUPPET; break;
+ case SUMMON_CATEGORY_VEHICLE: mask = UNIT_MASK_MINION; break;
+ default:
+ switch(properties->Type)
+ {
+ case SUMMON_TYPE_MINION:
+ case SUMMON_TYPE_GUARDIAN:
+ case SUMMON_TYPE_GUARDIAN2:
+ mask = UNIT_MASK_GUARDIAN; break;
+ case SUMMON_TYPE_TOTEM:
+ mask = UNIT_MASK_TOTEM; break;
+ case SUMMON_TYPE_VEHICLE:
+ case SUMMON_TYPE_VEHICLE2:
+ mask = UNIT_MASK_SUMMON; break;
+ case SUMMON_TYPE_MINIPET:
+ mask = UNIT_MASK_MINION; break;
+ default:
+ if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
+ mask = UNIT_MASK_GUARDIAN;
+ break;
+ }
+ break;
+ }
+ }
+
+ uint32 phase = PHASEMASK_NORMAL, team = 0;
+ if (summoner)
+ {
+ phase = summoner->GetPhaseMask();
+ if (summoner->GetTypeId() == TYPEID_PLAYER)
+ team = summoner->ToPlayer()->GetTeam();
+ }
+
+ TempSummon *summon = NULL;
+ switch(mask)
+ {
+ case UNIT_MASK_SUMMON: summon = new TempSummon (properties, summoner); break;
+ case UNIT_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break;
+ case UNIT_MASK_PUPPET: summon = new Puppet (properties, summoner); break;
+ case UNIT_MASK_TOTEM: summon = new Totem (properties, summoner); break;
+ case UNIT_MASK_MINION: summon = new Minion (properties, summoner); break;
+ default: return NULL;
+ }
+
+ if (!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
+ {
+ delete summon;
+ return NULL;
+ }
+
+ summon->SetHomePosition(pos);
+
+ summon->InitStats(duration);
+ Add(summon->ToCreature());
+ summon->InitSummon();
+
+ //ObjectAccessor::UpdateObjectVisibility(summon);
+
+ return summon;
+}
+
+void WorldObject::SetZoneScript()
+{
+ if (Map *map = FindMap())
+ {
+ if (map->IsDungeon())
+ m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData();
+ else if (!map->IsBattleGroundOrArena())
+ m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId());
+ }
+}
+
+TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const
+{
+ if (Map *map = FindMap())
+ {
+ if (TempSummon *summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL))
+ {
+ summon->SetTempSummonType(spwtype);
+ return summon;
+ }
+ }
+
+ return NULL;
+}
+
+Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
+{
+ Pet* pet = new Pet(this, petType);
+
+ if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
+ {
+ if ((*itr)->GetMiscValue() == 2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+
+ if (duration > 0)
+ pet->SetDuration(duration);
+
+ return NULL;
+ }
+
+ // petentry == 0 for hunter "call pet" (current pet summoned if any)
+ if (!entry)
+ {
+ delete pet;
+ return NULL;
+ }
+
+ pet->Relocate(x, y, z, ang);
+ if (!pet->IsPositionValid())
+ {
+ sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY());
+ delete pet;
+ return NULL;
+ }
+
+ Map *map = GetMap();
+ uint32 pet_number = objmgr.GeneratePetNumber();
+ if (!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
+ {
+ sLog.outError("no such creature entry %u", entry);
+ delete pet;
+ return NULL;
+ }
+
+ pet->SetCreatorGUID(GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+
+ pet->setPowerType(POWER_MANA);
+ pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
+ pet->InitStatsForLevel(getLevel());
+
+ SetMinion(pet, true);
+
+ switch(petType)
+ {
+ case SUMMON_PET:
+ // this enables pet details window (Shift+P)
+ pet->GetCharmInfo()->SetPetNumber(pet_number, true);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
+ pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
+ pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
+ pet->SetHealth(pet->GetMaxHealth());
+ pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ break;
+ }
+
+ map->Add(pet->ToCreature());
+
+ switch(petType)
+ {
+ case SUMMON_PET:
+ pet->InitPetCreateSpells();
+ pet->InitTalentForLevel();
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ PetSpellInitialize();
+ break;
+ }
+
+ if (petType == SUMMON_PET)
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
+ {
+ if ((*itr)->GetMiscValue() == 2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+ }
+
+ if (duration > 0)
+ pet->SetDuration(duration);
+
+ //ObjectAccessor::UpdateObjectVisibility(pet);
+
+ return pet;
+}
+
+GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
+{
+ if (!IsInWorld())
+ return NULL;
+
+ GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
+ if (!goinfo)
+ {
+ sLog.outErrorDb("Gameobject template %u not found in database!", entry);
+ return NULL;
+ }
+ Map *map = GetMap();
+ GameObject *go = new GameObject();
+ if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
+ {
+ delete go;
+ return NULL;
+ }
+ go->SetRespawnTime(respawnTime);
+ if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) //not sure how to handle this
+ ((Unit*)this)->AddGameObject(go);
+ else
+ go->SetSpawnedByDefault(false);
+ map->Add(go);
+
+ return go;
+}
+
+Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
+{
+ TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+ Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
+ if (!summon)
+ return NULL;
+
+ //summon->SetName(GetName());
+ if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
+ {
+ summon->setFaction(((Unit*)this)->getFaction());
+ summon->SetLevel(((Unit*)this)->getLevel());
+ }
+
+ if (GetAI)
+ summon->AIM_Initialize(GetAI(summon));
+ return summon;
+}
+
+Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive)
+{
+ Creature *creature = NULL;
+ Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
+ VisitNearbyObject(range, searcher);
+ return creature;
+}
+
+GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range)
+{
+ GameObject *go = NULL;
+ Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
+ VisitNearbyGridObject(range, searcher);
+ return go;
+}
+
+void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange)
+{
+ CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
+ Cell cell(pair);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange);
+ Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check);
+ TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
+
+ cell.Visit(pair, visitor, *(this->GetMap()));
+}
+
+void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange)
+{
+ CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
+ Cell cell(pair);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check);
+ TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
+
+ cell.Visit(pair, visitor, *(this->GetMap()));
+}
+
+/*
+namespace Trinity
+{
+ class NearUsedPosDo
+ {
+ public:
+ NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector)
+ : i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {}
+
+ void operator()(Corpse*) const {}
+ void operator()(DynamicObject*) const {}
+
+ void operator()(Creature* c) const
+ {
+ // skip self or target
+ if (c == i_searcher || c == &i_object)
+ return;
+
+ float x,y,z;
+
+ if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
+ !c->GetMotionMaster()->GetDestination(x,y,z))
+ {
+ x = c->GetPositionX();
+ y = c->GetPositionY();
+ }
+
+ add(c,x,y);
+ }
+
+ template<class T>
+ void operator()(T* u) const
+ {
+ // skip self or target
+ if (u == i_searcher || u == &i_object)
+ return;
+
+ float x,y;
+
+ x = u->GetPositionX();
+ y = u->GetPositionY();
+
+ add(u,x,y);
+ }
+
+ // we must add used pos that can fill places around center
+ void add(WorldObject* u, float x, float y) const
+ {
+ // u is too nearest/far away to i_object
+ if (!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size))
+ return;
+
+ float angle = i_object.GetAngle(u)-i_angle;
+
+ // move angle to range -pi ... +pi
+ while (angle > M_PI)
+ angle -= 2.0f * M_PI;
+ while (angle < -M_PI)
+ angle += 2.0f * M_PI;
+
+ // dist include size of u
+ float dist2d = i_object.GetDistance2d(x,y);
+ i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize());
+ }
+ private:
+ WorldObject const& i_object;
+ WorldObject const* i_searcher;
+ float i_angle;
+ ObjectPosSelector& i_selector;
+ };
+} // namespace Trinity
+*/
+
+//===================================================================================================
+
+void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const
+{
+ x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
+ y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle);
+
+ Trinity::NormalizeMapCoord(x);
+ Trinity::NormalizeMapCoord(y);
+}
+
+void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const
+{
+ GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
+ z = GetPositionZ();
+ UpdateGroundPositionZ(x,y,z);
+
+ /*
+ // if detection disabled, return first point
+ if (!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION))
+ {
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ return;
+ }
+
+ // or remember first point
+ float first_x = x;
+ float first_y = y;
+ bool first_los_conflict = false; // first point LOS problems
+
+ // prepare selector for work
+ ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size);
+
+ // adding used positions around object
+ {
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::NearUsedPosDo u_do(*this,searcher,absAngle,selector);
+ Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this,u_do);
+
+ TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker);
+ TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d);
+ cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d);
+ }
+
+ // maybe can just place in primary position
+ if (selector.CheckOriginal())
+ {
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
+ if (IsWithinLOS(x,y,z))
+ return;
+
+ first_los_conflict = true; // first point have LOS problems
+ }
+
+ float angle; // candidate of angle for free pos
+
+ // special case when one from list empty and then empty side preferred
+ if (selector.FirstAngle(angle))
+ {
+ GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ z = GetPositionZ();
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
+ if (IsWithinLOS(x,y,z))
+ return;
+ }
+
+ // set first used pos in lists
+ selector.InitializeAngle();
+
+ // select in positions after current nodes (selection one by one)
+ while (selector.NextAngle(angle)) // angle for free pos
+ {
+ GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ z = GetPositionZ();
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
+ if (IsWithinLOS(x,y,z))
+ return;
+ }
+
+ // BAD NEWS: not free pos (or used or have LOS problems)
+ // Attempt find _used_ pos without LOS problem
+
+ if (!first_los_conflict)
+ {
+ x = first_x;
+ y = first_y;
+
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ return;
+ }
+
+ // special case when one from list empty and then empty side preferred
+ if (selector.IsNonBalanced())
+ {
+ if (!selector.FirstAngle(angle)) // _used_ pos
+ {
+ GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ z = GetPositionZ();
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
+ if (IsWithinLOS(x,y,z))
+ return;
+ }
+ }
+
+ // set first used pos in lists
+ selector.InitializeAngle();
+
+ // select in positions after current nodes (selection one by one)
+ while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
+ {
+ GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ z = GetPositionZ();
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
+ if (IsWithinLOS(x,y,z))
+ return;
+ }
+
+ // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
+ x = first_x;
+ y = first_y;
+
+ UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ */
+}
+
+void WorldObject::MovePosition(Position &pos, float dist, float angle)
+{
+ angle += m_orientation;
+ pos.m_positionX += dist * cos(angle);
+ pos.m_positionY += dist * sin(angle);
+ Trinity::NormalizeMapCoord(pos.m_positionX);
+ Trinity::NormalizeMapCoord(pos.m_positionY);
+ UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
+ pos.m_orientation = m_orientation;
+}
+
+void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ m_phaseMask = newPhaseMask;
+
+ if (update && IsInWorld())
+ UpdateObjectVisibility();
+}
+
+void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
+{
+ WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
+ data << uint32(sound_id);
+ data << uint64(GetGUID());
+ if (target)
+ target->SendDirectMessage(&data);
+ else
+ SendMessageToSet(&data, true);
+}
+
+void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
+{
+ WorldPacket data(SMSG_PLAY_SOUND, 4);
+ data << uint32(sound_id);
+ if (target)
+ target->SendDirectMessage(&data);
+ else
+ SendMessageToSet(&data, true);
+}
+
+void WorldObject::DestroyForNearbyPlayers()
+{
+ if (!IsInWorld())
+ return;
+
+ std::list<Player*> targets;
+ Trinity::AnyPlayerInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance());
+ Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
+ VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher);
+ for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ {
+ Player *plr = (*iter);
+
+ if (plr == this)
+ continue;
+
+ if (!plr->HaveAtClient(this))
+ continue;
+
+ if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet
+ continue;
+
+ DestroyForPlayer(plr);
+ plr->m_clientGUIDs.erase(GetGUID());
+ }
+}
+
+void WorldObject::UpdateObjectVisibility(bool /*forced*/)
+{
+ //updates object's visibility for nearby players
+ Trinity::VisibleChangesNotifier notifier(*this);
+ VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
+}
+
+struct WorldObjectChangeAccumulator
+{
+ UpdateDataMapType &i_updateDatas;
+ WorldObject &i_object;
+ std::set<uint64> plr_list;
+ WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
+ void Visit(PlayerMapType &m)
+ {
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ BuildPacket(iter->getSource());
+ if (!iter->getSource()->GetSharedVisionList().empty())
+ {
+ SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin();
+ for (; it != iter->getSource()->GetSharedVisionList().end(); ++it)
+ BuildPacket(*it);
+ }
+ }
+ }
+
+ void Visit(CreatureMapType &m)
+ {
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if (!iter->getSource()->GetSharedVisionList().empty())
+ {
+ SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin();
+ for (; it != iter->getSource()->GetSharedVisionList().end(); ++it)
+ BuildPacket(*it);
+ }
+ }
+ }
+ void Visit(DynamicObjectMapType &m)
+ {
+ for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ uint64 guid = iter->getSource()->GetCasterGUID();
+ if (IS_PLAYER_GUID(guid))
+ {
+ //Caster may be NULL if DynObj is in removelist
+ if (Player *caster = ObjectAccessor::FindPlayer(guid))
+ if (caster->GetUInt64Value(PLAYER_FARSIGHT) == iter->getSource()->GetGUID())
+ BuildPacket(caster);
+ }
+ }
+ }
+ void BuildPacket(Player* plr)
+ {
+ // Only send update once to a player
+ if (plr_list.find(plr->GetGUID()) == plr_list.end() && plr->HaveAtClient(&i_object))
+ {
+ i_object.BuildFieldsUpdate(plr, i_updateDatas);
+ plr_list.insert(plr->GetGUID());
+ }
+ }
+
+ template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
+};
+
+void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
+{
+ CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+ WorldObjectChangeAccumulator notifier(*this, data_map);
+ TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
+ Map& map = *GetMap();
+ //we must build packets for all visible players
+ cell.Visit(p, player_notifier, map, *this, map.GetVisibilityDistance());
+
+ ClearUpdateMask(false);
+}