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Diffstat (limited to 'src/server/game/Object.cpp')
-rw-r--r-- | src/server/game/Object.cpp | 2374 |
1 files changed, 2374 insertions, 0 deletions
diff --git a/src/server/game/Object.cpp b/src/server/game/Object.cpp new file mode 100644 index 00000000000..2a7397db8b8 --- /dev/null +++ b/src/server/game/Object.cpp @@ -0,0 +1,2374 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "SharedDefines.h" +#include "WorldPacket.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "Object.h" +#include "Creature.h" +#include "Player.h" +#include "Vehicle.h" +#include "ObjectMgr.h" +#include "UpdateData.h" +#include "UpdateMask.h" +#include "Util.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "Log.h" +#include "Transports.h" +#include "TargetedMovementGenerator.h" +#include "WaypointMovementGenerator.h" +#include "VMapFactory.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "SpellAuraEffects.h" + +#include "TemporarySummon.h" +#include "Totem.h" +#include "OutdoorPvPMgr.h" + +uint32 GuidHigh2TypeId(uint32 guid_hi) +{ + switch(guid_hi) + { + case HIGHGUID_ITEM: return TYPEID_ITEM; + //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER == HIGHGUID_ITEM currently + case HIGHGUID_UNIT: return TYPEID_UNIT; + case HIGHGUID_PET: return TYPEID_UNIT; + case HIGHGUID_PLAYER: return TYPEID_PLAYER; + case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT; + case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; + case HIGHGUID_CORPSE: return TYPEID_CORPSE; + case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; + case HIGHGUID_VEHICLE: return TYPEID_UNIT; + } + return NUM_CLIENT_OBJECT_TYPES; // unknown +} + +Object::Object() : m_PackGUID(sizeof(uint64)+1) +{ + m_objectTypeId = TYPEID_OBJECT; + m_objectType = TYPEMASK_OBJECT; + + m_uint32Values = 0; + m_uint32Values_mirror = 0; + m_valuesCount = 0; + + m_inWorld = false; + m_objectUpdated = false; + + m_PackGUID.appendPackGUID(0); +} + +WorldObject::~WorldObject() +{ + // this may happen because there are many !create/delete + if (m_isWorldObject && m_currMap) + { + if (GetTypeId() == TYPEID_CORPSE) + { + sLog.outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry()); + assert(false); + } + ResetMap(); + } +} + +Object::~Object() +{ + if (IsInWorld()) + { + sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry()); + if (isType(TYPEMASK_ITEM)) + sLog.outCrash("Item slot %u", ((Item*)this)->GetSlot()); + assert(false); + RemoveFromWorld(); + } + + if (m_objectUpdated) + { + sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry()); + assert(false); + ObjectAccessor::Instance().RemoveUpdateObject(this); + } + + if (m_uint32Values) + { + //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); + delete [] m_uint32Values; + delete [] m_uint32Values_mirror; + //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this); + } +} + +void Object::_InitValues() +{ + m_uint32Values = new uint32[ m_valuesCount ]; + memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); + + m_uint32Values_mirror = new uint32[ m_valuesCount ]; + memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32)); + + m_objectUpdated = false; +} + +void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) +{ + if (!m_uint32Values) _InitValues(); + + uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); + SetUInt64Value(OBJECT_FIELD_GUID, guid); + uint32 type = 0; + switch(m_objectType) + { + //case TYPEID_ITEM: type = 3; break; + //case TYPEID_CONTAINER: type = 7; break; //+4 + //case TYPEID_UNIT: type = 9; break; //+2 + //case TYPEID_PLAYER: type = 25; break; //+16 + //case TYPEID_GAMEOBJECT: type = 33; break; //+8 + case TYPEID_DYNAMICOBJECT: type = 65; break; //+32 + //case TYPEID_CORPSE: type = 129; break; //+64 + default: type = m_objectType; break; + } + SetUInt32Value(OBJECT_FIELD_TYPE, type); + //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType); + m_PackGUID.wpos(0); + m_PackGUID.appendPackGUID(GetGUID()); +} + +void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const +{ + ByteBuffer buf(500); + + buf << uint8(UPDATETYPE_MOVEMENT); + buf.append(GetPackGUID()); + + _BuildMovementUpdate(&buf, flags); + + data->AddUpdateBlock(buf); +} + +void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const +{ + if (!target) + return; + + uint8 updatetype = UPDATETYPE_CREATE_OBJECT; + uint16 flags = m_updateFlag; + + /** lower flag1 **/ + if (target == this) // building packet for yourself + flags |= UPDATEFLAG_SELF; + + if (flags & UPDATEFLAG_HAS_POSITION) + { + // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... + if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) + updatetype = UPDATETYPE_CREATE_OBJECT2; + + // UPDATETYPE_CREATE_OBJECT2 for pets... + if (target->GetPetGUID() == GetGUID()) + updatetype = UPDATETYPE_CREATE_OBJECT2; + + // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... + if (isType(TYPEMASK_GAMEOBJECT)) + { + switch(((GameObject*)this)->GetGoType()) + { + case GAMEOBJECT_TYPE_TRAP: + case GAMEOBJECT_TYPE_DUEL_ARBITER: + case GAMEOBJECT_TYPE_FLAGSTAND: + case GAMEOBJECT_TYPE_FLAGDROP: + updatetype = UPDATETYPE_CREATE_OBJECT2; + break; + case GAMEOBJECT_TYPE_TRANSPORT: + flags |= UPDATEFLAG_TRANSPORT; + break; + default: + break; + } + } + + if (isType(TYPEMASK_UNIT)) + { + if (((Unit*)this)->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; + } + } + + //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); + + ByteBuffer buf(500); + buf << (uint8)updatetype; + buf.append(GetPackGUID()); + buf << (uint8)m_objectTypeId; + + _BuildMovementUpdate(&buf, flags); + + UpdateMask updateMask; + updateMask.SetCount(m_valuesCount); + _SetCreateBits(&updateMask, target); + _BuildValuesUpdate(updatetype, &buf, &updateMask, target); + data->AddUpdateBlock(buf); +} + +void Object::SendUpdateToPlayer(Player* player) +{ + // send create update to player + UpdateData upd; + WorldPacket packet; + + BuildCreateUpdateBlockForPlayer(&upd, player); + upd.BuildPacket(&packet); + player->GetSession()->SendPacket(&packet); +} + +void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const +{ + ByteBuffer buf(500); + + buf << (uint8) UPDATETYPE_VALUES; + buf.append(GetPackGUID()); + + UpdateMask updateMask; + updateMask.SetCount(m_valuesCount); + + _SetUpdateBits(&updateMask, target); + _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target); + + data->AddUpdateBlock(buf); +} + +void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const +{ + data->AddOutOfRangeGUID(GetGUID()); +} + +void Object::DestroyForPlayer(Player *target, bool anim) const +{ + ASSERT(target); + + WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); + data << uint64(GetGUID()); + data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation + target->GetSession()->SendPacket(&data); +} + +void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const +{ + *data << (uint16)flags; // update flags + + // 0x20 + if (flags & UPDATEFLAG_LIVING) + { + ((Unit*)this)->BuildMovementPacket(data); + + *data << ((Unit*)this)->GetSpeed(MOVE_WALK); + *data << ((Unit*)this)->GetSpeed(MOVE_RUN); + *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK); + *data << ((Unit*)this)->GetSpeed(MOVE_SWIM); + *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK); + *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT); + *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK); + *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE); + *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE); + + // 0x08000000 + if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight()) + { + //WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); + + FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top()); + + uint32 flags3 = MOVEFLAG_GLIDE; + + *data << uint32(flags3); // splines flag? + + if (flags3 & 0x20000) // may be orientation + { + *data << (float)0; + } + else + { + if (flags3 & 0x8000) // probably x,y,z coords there + { + *data << (float)0; + *data << (float)0; + *data << (float)0; + } + + if (flags3 & 0x10000) // probably guid there + { + *data << uint64(0); + } + } + + Path &path = fmg->GetPath(); + + float x, y, z; + this->ToPlayer()->GetPosition(x, y, z); + + uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32); + uint32 traveltime = uint32(path.GetTotalLength() * 32); + + *data << uint32(inflighttime); // passed move time? + *data << uint32(traveltime); // full move time? + *data << uint32(0); // ticks count? + + *data << float(0); // added in 3.1 + *data << float(0); // added in 3.1 + *data << float(0); // added in 3.1 + + *data << uint32(0); // added in 3.1 + + uint32 poscount = uint32(path.Size()); + *data << uint32(poscount); // points count + + for (uint32 i = 0; i < poscount; ++i) + { + *data << path.GetNodes()[i].x; + *data << path.GetNodes()[i].y; + *data << path.GetNodes()[i].z; + } + + *data << uint8(0); // added in 3.0.8 + + *data << path.GetNodes()[poscount-1].x; + *data << path.GetNodes()[poscount-1].y; + *data << path.GetNodes()[poscount-1].z; + } + } + else + { + if (flags & UPDATEFLAG_POSITION) + { + *data << uint8(0); // unk PGUID! + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + *data << ((WorldObject*)this)->GetOrientation(); + + if (GetTypeId() == TYPEID_CORPSE) + *data << float(((WorldObject*)this)->GetOrientation()); + else + *data << float(0); + } + else + { + // 0x40 + if (flags & UPDATEFLAG_HAS_POSITION) + { + // 0x02 + if (flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) + { + *data << (float)0; + *data << (float)0; + *data << (float)0; + *data << ((WorldObject *)this)->GetOrientation(); + } + else + { + *data << ((WorldObject *)this)->GetPositionX(); + *data << ((WorldObject *)this)->GetPositionY(); + *data << ((WorldObject *)this)->GetPositionZ(); + *data << ((WorldObject *)this)->GetOrientation(); + } + } + } + } + + // 0x8 + if (flags & UPDATEFLAG_LOWGUID) + { + switch(GetTypeId()) + { + case TYPEID_OBJECT: + case TYPEID_ITEM: + case TYPEID_CONTAINER: + case TYPEID_GAMEOBJECT: + case TYPEID_DYNAMICOBJECT: + case TYPEID_CORPSE: + *data << uint32(GetGUIDLow()); // GetGUIDLow() + break; + case TYPEID_UNIT: + { + if (this->ToCreature()->canFly()) + flags |= MOVEMENTFLAG_LEVITATING; + + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + break; + } + case TYPEID_PLAYER: + if (flags & UPDATEFLAG_SELF) + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + else + *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + break; + default: + *data << uint32(0x00000000); // unk + break; + } + } + + // 0x10 + if (flags & UPDATEFLAG_HIGHGUID) + { + // not high guid + *data << uint32(0x00000000); // unk + } + + // 0x4 + if (flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) + { + if (Unit *victim = ((Unit*)this)->getVictim()) + data->append(victim->GetPackGUID()); + else + *data << uint8(0); + } + + // 0x2 + if (flags & UPDATEFLAG_TRANSPORT) + { + *data << uint32(getMSTime()); // ms time + } + + // 0x80 + if (flags & UPDATEFLAG_VEHICLE) // unused for now + { + *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id + *data << float(0); // facing adjustment + } + + // 0x200 + if (flags & UPDATEFLAG_ROTATION) + { + *data << uint64(((GameObject*)this)->GetRotation()); + } +} + +void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const +{ + if (!target) + return; + + bool IsActivateToQuest = false; + if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) + { + if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport()) + { + if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) + IsActivateToQuest = true; + + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + + if (((GameObject*)this)->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); + } + else if (isType(TYPEMASK_UNIT)) + { + if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) + { + updateMask->SetBit(UNIT_FIELD_AURASTATE); + } + } + } + else // case UPDATETYPE_VALUES + { + if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) + { + if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) + { + IsActivateToQuest = true; + } + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + updateMask->SetBit(GAMEOBJECT_BYTES_1); + } + else if (isType(TYPEMASK_UNIT)) + { + if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) + { + updateMask->SetBit(UNIT_FIELD_AURASTATE); + } + } + } + + WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); + + *data << (uint8)updateMask->GetBlockCount(); + data->append(updateMask->GetMask(), updateMask->GetLength()); + + // 2 specialized loops for speed optimization in non-unit case + if (isType(TYPEMASK_UNIT)) // unit (creature/player) case + { + for (uint16 index = 0; index < m_valuesCount; ++index) + { + if (updateMask->GetBit(index)) + { + if (index == UNIT_NPC_FLAGS) + { + // remove custom flag before sending + uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP); + + if (GetTypeId() == TYPEID_UNIT) + { + if (!target->canSeeSpellClickOn(this->ToCreature())) + appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK; + + if (appendValue & UNIT_NPC_FLAG_TRAINER) + { + if (!this->ToCreature()->isCanTrainingOf(target, false)) + appendValue &= ~(UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS | UNIT_NPC_FLAG_TRAINER_PROFESSION); + } + } + + *data << uint32(appendValue); + } + else if (index == UNIT_FIELD_AURASTATE) + { + // Check per caster aura states to not enable using a pell in client if specified aura is not by target + *data << ((Unit*)this)->BuildAuraStateUpdateForTarget(target); + } + // FIXME: Some values at server stored in float format but must be sent to client in uint32 format + else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) + { + // convert from float to uint32 and send + *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); + } + // there are some float values which may be negative or can't get negative due to other checks + else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) || + (index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) || + (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) || + (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4)) + { + *data << uint32(m_floatValues[ index ]); + } + // Gamemasters should be always able to select units - remove not selectable flag + else if (index == UNIT_FIELD_FLAGS) + { + if (target->isGameMaster()) + *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); + else + *data << m_uint32Values[ index ]; + } + // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures + else if (index == UNIT_FIELD_DISPLAYID) + { + if (GetTypeId() == TYPEID_UNIT) + { + const CreatureInfo* cinfo = this->ToCreature()->GetCreatureInfo(); + if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) + { + if (target->isGameMaster()) + { + if (cinfo->Modelid1) + *data << cinfo->Modelid1;//Modelid1 is a visible model for gms + else + *data << 17519; // world invisible trigger's model + } + else + { + if (cinfo->Modelid2) + *data << cinfo->Modelid2;//Modelid2 is an invisible model for players + else + *data << 11686; // world invisible trigger's model + } + } + else + *data << m_uint32Values[ index ]; + } + else + *data << m_uint32Values[ index ]; + } + // hide lootable animation for unallowed players + else if (index == UNIT_DYNAMIC_FLAGS) + { + uint32 dynamicFlags = m_uint32Values[index]; + + if (const Creature* creature = ToCreature()) + { + if (creature->hasLootRecipient()) + { + if (creature->isTappedBy(target)) + { + dynamicFlags |= (UNIT_DYNFLAG_TAPPED|UNIT_DYNFLAG_TAPPED_BY_PLAYER); + } + else + { + dynamicFlags |= UNIT_DYNFLAG_TAPPED; + dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER; + } + } + else + { + dynamicFlags &= ~UNIT_DYNFLAG_TAPPED; + dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER; + } + + if (!target->isAllowedToLoot(ToCreature())) + dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE; + } + + *data << dynamicFlags; + } + // FG: pretend that OTHER players in own group are friendly ("blue") + else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) + { + if (((Unit*)this)->IsControlledByPlayer() && target != this && sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target)) + { + FactionTemplateEntry const *ft1, *ft2; + ft1 = ((Unit*)this)->getFactionTemplateEntry(); + ft2 = target->getFactionTemplateEntry(); + if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) + { + if (index == UNIT_FIELD_BYTES_2) + { + // Allow targetting opposite faction in party when enabled in config + *data << (m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !! + } + else + { + // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) + uint32 faction = target->getFaction(); + *data << uint32(faction); + } + } + else + *data << m_uint32Values[ index ]; + } + else + *data << m_uint32Values[ index ]; + } + else + { + // send in current format (float as float, uint32 as uint32) + *data << m_uint32Values[ index ]; + } + } + } + } + else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case + { + for (uint16 index = 0; index < m_valuesCount; ++index) + { + if (updateMask->GetBit(index)) + { + // send in current format (float as float, uint32 as uint32) + if (index == GAMEOBJECT_DYNAMIC) + { + if (IsActivateToQuest) + { + switch(((GameObject*)this)->GetGoType()) + { + case GAMEOBJECT_TYPE_CHEST: + // enable quest object. Represent 9, but 1 for client before 2.3.0 + *data << uint16(9); + *data << uint16(-1); + break; + case GAMEOBJECT_TYPE_GOOBER: + *data << uint16(1); + *data << uint16(-1); + break; + default: + // unknown, not happen. + *data << uint16(0); + *data << uint16(-1); + break; + } + } + else + { + // disable quest object + *data << uint16(0); + *data << uint16(-1); + } + } + else + *data << m_uint32Values[ index ]; // other cases + } + } + } + else // other objects case (no special index checks) + { + for (uint16 index = 0; index < m_valuesCount; ++index) + { + if (updateMask->GetBit(index)) + { + // send in current format (float as float, uint32 as uint32) + *data << m_uint32Values[ index ]; + } + } + } +} + +void Object::ClearUpdateMask(bool remove) +{ + memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32)); + + if (m_objectUpdated) + { + if (remove) + ObjectAccessor::Instance().RemoveUpdateObject(this); + m_objectUpdated = false; + } +} + +void Object::BuildFieldsUpdate(Player *pl, UpdateDataMapType &data_map) const +{ + UpdateDataMapType::iterator iter = data_map.find(pl); + + if (iter == data_map.end()) + { + std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(pl, UpdateData())); + assert(p.second); + iter = p.first; + } + + BuildValuesUpdateBlockForPlayer(&iter->second, iter->first); +} + +bool Object::LoadValues(const char* data) +{ + if (!m_uint32Values) _InitValues(); + + Tokens tokens = StrSplit(data, " "); + + if (tokens.size() != m_valuesCount) + return false; + + Tokens::iterator iter; + int index; + for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index) + { + m_uint32Values[index] = atol((*iter).c_str()); + } + + return true; +} + +void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const +{ + uint32 *value = m_uint32Values; + uint32 *mirror = m_uint32Values_mirror; + + for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) + { + if (*mirror != *value) + updateMask->SetBit(index); + } +} + +void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const +{ + uint32 *value = m_uint32Values; + + for (uint16 index = 0; index < m_valuesCount; ++index, ++value) + { + if (*value) + updateMask->SetBit(index); + } +} + +void Object::SetInt32Value(uint16 index, int32 value) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (m_int32Values[ index ] != value) + { + m_int32Values[ index ] = value; + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::SetUInt32Value(uint16 index, uint32 value) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (m_uint32Values[ index ] != value) + { + m_uint32Values[ index ] = value; + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::UpdateUInt32Value(uint16 index, uint32 value) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + m_uint32Values[ index ] = value; +} + +void Object::SetUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); + if (*((uint64*)&(m_uint32Values[ index ])) != value) + { + m_uint32Values[ index ] = *((uint32*)&value); + m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +bool Object::AddUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); + if (value && !*((uint64*)&(m_uint32Values[index]))) + { + m_uint32Values[ index ] = *((uint32*)&value); + m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + +bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); + if (value && *((uint64*)&(m_uint32Values[index])) == value) + { + m_uint32Values[ index ] = 0; + m_uint32Values[ index + 1 ] = 0; + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + +void Object::SetFloatValue(uint16 index, float value) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (m_floatValues[ index ] != value) + { + m_floatValues[ index ] = value; + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (offset > 4) + { + sLog.outError("Object::SetByteValue: wrong offset %u", offset); + return; + } + + if (uint8(m_uint32Values[ index ] >> (offset * 8)) != value) + { + m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8)); + m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8)); + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (offset > 2) + { + sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); + return; + } + + if (uint16(m_uint32Values[ index ] >> (offset * 16)) != value) + { + m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16)); + m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16)); + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::SetStatFloatValue(uint16 index, float value) +{ + if (value < 0) + value = 0.0f; + + SetFloatValue(index, value); +} + +void Object::SetStatInt32Value(uint16 index, int32 value) +{ + if (value < 0) + value = 0; + + SetUInt32Value(index, uint32(value)); +} + +void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) +{ + int32 cur = GetUInt32Value(index); + cur += (apply ? val : -val); + if (cur < 0) + cur = 0; + SetUInt32Value(index, cur); +} + +void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) +{ + int32 cur = GetInt32Value(index); + cur += (apply ? val : -val); + SetInt32Value(index, cur); +} + +void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) +{ + float cur = GetFloatValue(index); + cur += (apply ? val : -val); + SetFloatValue(index, cur); +} + +void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) +{ + float cur = GetFloatValue(index); + cur += (apply ? val : -val); + if (cur < 0) + cur = 0; + SetFloatValue(index, cur); +} + +void Object::SetFlag(uint16 index, uint32 newFlag) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + uint32 oldval = m_uint32Values[ index ]; + uint32 newval = oldval | newFlag; + + if (oldval != newval) + { + m_uint32Values[ index ] = newval; + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::RemoveFlag(uint16 index, uint32 oldFlag) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + uint32 oldval = m_uint32Values[ index ]; + uint32 newval = oldval & ~oldFlag; + + if (oldval != newval) + { + m_uint32Values[ index ] = newval; + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (offset > 4) + { + sLog.outError("Object::SetByteFlag: wrong offset %u", offset); + return; + } + + if (!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag)) + { + m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8)); + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) +{ + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); + + if (offset > 4) + { + sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset); + return; + } + + if (uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag) + { + m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8)); + + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + } +} + +bool Object::PrintIndexError(uint32 index, bool set) const +{ + sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); + + // assert must fail after function call + return false; +} + +bool Position::HasInLine(const Unit * const target, float distance, float width) const +{ + if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) + return false; + width += target->GetObjectSize(); + float angle = GetRelativeAngle(target); + return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; +} + +WorldObject::WorldObject() + : WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL) + , m_zoneScript(NULL) + , m_isActive(false), m_isWorldObject(false) + , m_name("") + , m_notifyflags(0), m_executed_notifies(0) +{ +} + +void WorldObject::SetWorldObject(bool on) +{ + if (!IsInWorld()) + return; + + GetMap()->AddObjectToSwitchList(this, on); +} + +void WorldObject::setActive(bool on) +{ + if (m_isActive == on) + return; + + if (GetTypeId() == TYPEID_PLAYER) + return; + + m_isActive = on; + + if (!IsInWorld()) + return; + + Map *map = FindMap(); + if (!map) + return; + + if (on) + { + if (GetTypeId() == TYPEID_UNIT) + map->AddToActive(this->ToCreature()); + else if (GetTypeId() == TYPEID_DYNAMICOBJECT) + map->AddToActive((DynamicObject*)this); + } + else + { + if (GetTypeId() == TYPEID_UNIT) + map->RemoveFromActive(this->ToCreature()); + else if (GetTypeId() == TYPEID_DYNAMICOBJECT) + map->RemoveFromActive((DynamicObject*)this); + } +} + +void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/) +{ +} + +void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) +{ + Object::_Create(guidlow, 0, guidhigh); + m_phaseMask = phaseMask; +} + +uint32 WorldObject::GetZoneId() const +{ + return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ); +} + +uint32 WorldObject::GetAreaId() const +{ + return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ); +} + +void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const +{ + GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ); +} + +InstanceData* WorldObject::GetInstanceData() +{ + Map *map = GetMap(); + return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; +} + +float WorldObject::GetDistanceZ(const WorldObject* obj) const +{ + float dz = fabs(GetPositionZ() - obj->GetPositionZ()); + float sizefactor = GetObjectSize() + obj->GetObjectSize(); + float dist = dz - sizefactor; + return (dist > 0 ? dist : 0); +} + +bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const +{ + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float distsq = dx*dx + dy*dy; + if (is3D) + { + float dz = GetPositionZ() - obj->GetPositionZ(); + distsq += dz*dz; + } + float sizefactor = GetObjectSize() + obj->GetObjectSize(); + float maxdist = dist2compare + sizefactor; + + return distsq < maxdist * maxdist; +} + +bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const +{ + if (!IsInMap(obj)) return false; + float ox,oy,oz; + obj->GetPosition(ox,oy,oz); + return(IsWithinLOS(ox, oy, oz)); +} + +bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const +{ + float x,y,z; + GetPosition(x,y,z); + VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); + return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); +} + +bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const +{ + float dx1 = GetPositionX() - obj1->GetPositionX(); + float dy1 = GetPositionY() - obj1->GetPositionY(); + float distsq1 = dx1*dx1 + dy1*dy1; + if (is3D) + { + float dz1 = GetPositionZ() - obj1->GetPositionZ(); + distsq1 += dz1*dz1; + } + + float dx2 = GetPositionX() - obj2->GetPositionX(); + float dy2 = GetPositionY() - obj2->GetPositionY(); + float distsq2 = dx2*dx2 + dy2*dy2; + if (is3D) + { + float dz2 = GetPositionZ() - obj2->GetPositionZ(); + distsq2 += dz2*dz2; + } + + return distsq1 < distsq2; +} + +bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const +{ + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float distsq = dx*dx + dy*dy; + if (is3D) + { + float dz = GetPositionZ() - obj->GetPositionZ(); + distsq += dz*dz; + } + + float sizefactor = GetObjectSize() + obj->GetObjectSize(); + + // check only for real range + if (minRange > 0.0f) + { + float mindist = minRange + sizefactor; + if (distsq < mindist * mindist) + return false; + } + + float maxdist = maxRange + sizefactor; + return distsq < maxdist * maxdist; +} + +bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + float distsq = dx*dx + dy*dy; + + float sizefactor = GetObjectSize(); + + // check only for real range + if (minRange > 0.0f) + { + float mindist = minRange + sizefactor; + if (distsq < mindist * mindist) + return false; + } + + float maxdist = maxRange + sizefactor; + return distsq < maxdist * maxdist; +} + +bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + float dz = GetPositionZ() - z; + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetObjectSize(); + + // check only for real range + if (minRange > 0.0f) + { + float mindist = minRange + sizefactor; + if (distsq < mindist * mindist) + return false; + } + + float maxdist = maxRange + sizefactor; + return distsq < maxdist * maxdist; +} + +float Position::GetAngle(const Position *obj) const +{ + if (!obj) return 0; + return GetAngle(obj->GetPositionX(), obj->GetPositionY()); +} + +// Return angle in range 0..2*pi +float Position::GetAngle(const float x, const float y) const +{ + float dx = x - GetPositionX(); + float dy = y - GetPositionY(); + + float ang = atan2(dy, dx); + ang = (ang >= 0) ? ang : 2 * M_PI + ang; + return ang; +} + +void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + + if (dx < 0.001f && dy < 0.001f) + { + float angle = rand_norm()*2*M_PI; + vcos = cos(angle); + vsin = sin(angle); + } + else + { + float dist = sqrt((dx*dx) + (dy*dy)); + vcos = dx / dist; + vsin = dy / dist; + } +} + +bool Position::HasInArc(float arc, const Position *obj) const +{ + // always have self in arc + if (obj == this) + return true; + + // move arc to range 0.. 2*pi + while (arc >= 2.0f * M_PI) + arc -= 2.0f * M_PI; + while (arc < 0) + arc += 2.0f * M_PI; + + float angle = GetAngle(obj); + angle -= m_orientation; + + //if (angle > 100 || angle < -100) + //{ + // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, + // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), + // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); + // assert(false); + // return false; + //} + + // move angle to range -pi ... +pi + while (angle > M_PI) + angle -= 2.0f * M_PI; + while (angle < -M_PI) + angle += 2.0f * M_PI; + + float lborder = -1 * (arc/2.0f); // in range -pi..0 + float rborder = (arc/2.0f); // in range 0..pi + return ((angle >= lborder) && (angle <= rborder)); +} + +bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const +{ + if (GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX()) + || GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX()) + || GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY()) + || GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY())) + return false; + + if (!size) + size = GetObjectSize() / 2; + + float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); + return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; +} + +bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const +{ + return IsWithinDist(target, distance) && HasInArc(arc, target); +} + +bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const +{ + return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target); +} + +void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const +{ + if (!distance) + { + pos.GetPosition(rand_x, rand_y, rand_z); + return; + } + + // angle to face `obj` to `this` + float angle = rand_norm()*2*M_PI; + float new_dist = rand_norm()*distance; + + rand_x = pos.m_positionX + new_dist * cos(angle); + rand_y = pos.m_positionY + new_dist * sin(angle); + rand_z = pos.m_positionZ; + + Trinity::NormalizeMapCoord(rand_x); + Trinity::NormalizeMapCoord(rand_y); + UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available +} + +void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const +{ + float new_z = GetBaseMap()->GetHeight(x,y,z,true); + if (new_z > INVALID_HEIGHT) + z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface +} + +bool Position::IsPositionValid() const +{ + return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); +} + +void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid) +{ + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); + SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); +} + +void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) +{ + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); + SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); +} + +void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) +{ + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); + SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); +} + +void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) +{ + Player *player = objmgr.GetPlayer(receiver); + if (!player || !player->GetSession()) + return; + + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); + + player->GetSession()->SendPacket(&data); +} + +void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << Sound; + if (OnlySelf && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); // ToSelf ignored in this case +} + +void Object::ForceValuesUpdateAtIndex(uint32 i) +{ + m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed + if (m_inWorld) + { + if (!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } +} + +namespace Trinity +{ + class MonsterChatBuilder + { + public: + MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID) + : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} + void operator()(WorldPacket& data, int32 loc_idx) + { + char const* text = objmgr.GetTrinityString(i_textId,loc_idx); + + // TODO: i_object.GetName() also must be localized? + i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); + } + + private: + WorldObject const& i_object; + ChatMsg i_msgtype; + int32 i_textId; + uint32 i_language; + uint64 i_targetGUID; + }; +} // namespace Trinity + +void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) +{ + CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); + Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); + TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); + cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); +} + +void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) +{ + CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); + TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); + cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); +} + +void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) +{ + Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); + + uint32 zoneid = GetZoneId(); + + Map::PlayerList const& pList = GetMap()->GetPlayers(); + for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) + if (itr->getSource()->GetZoneId() == zoneid) + say_do(itr->getSource()); +} + +void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) +{ + CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); + Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); + TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); + cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); +} + +void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) +{ + Player *player = objmgr.GetPlayer(receiver); + if (!player || !player->GetSession()) + return; + + uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); + char const* text = objmgr.GetTrinityString(textId,loc_idx); + + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); + + player->GetSession()->SendPacket(&data); +} + +void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const +{ + *data << (uint8)msgtype; + *data << (uint32)language; + *data << (uint64)GetGUID(); + *data << (uint32)0; // 2.1.0 + *data << (uint32)(strlen(name)+1); + *data << name; + *data << (uint64)targetGuid; // Unit Target + if (targetGuid && !IS_PLAYER_GUID(targetGuid)) + { + *data << (uint32)1; // target name length + *data << (uint8)0; // target name + } + *data << (uint32)(strlen(text)+1); + *data << text; + *data << (uint8)0; // ChatTag +} + +void Unit::BuildHeartBeatMsg(WorldPacket *data) const +{ + data->Initialize(MSG_MOVE_HEARTBEAT, 32); + data->append(GetPackGUID()); + BuildMovementPacket(data); +} + +void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/) +{ + Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance()); + VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); +} + +void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) +{ + Trinity::MessageDistDeliverer notifier(this, data, dist); + VisitNearbyWorldObject(dist, notifier); +} + +void WorldObject::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr) +{ + Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance(), false, skipped_rcvr); + VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); +} + +void WorldObject::SendObjectDeSpawnAnim(uint64 guid) +{ + WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); + data << uint64(guid); + SendMessageToSet(&data, true); +} + +void WorldObject::SetMap(Map * map) +{ + ASSERT(map); + ASSERT(!IsInWorld() || GetTypeId() == TYPEID_CORPSE); + if (m_currMap == map) // command add npc: first create, than loadfromdb + return; + if (m_currMap) + { + sLog.outCrash("WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId()); + assert(false); + } + m_currMap = map; + m_mapId = map->GetId(); + m_InstanceId = map->GetInstanceId(); + if (m_isWorldObject) + m_currMap->AddWorldObject(this); +} + +void WorldObject::ResetMap() +{ + ASSERT(m_currMap); + ASSERT(!IsInWorld()); + if (m_isWorldObject) + m_currMap->RemoveWorldObject(this); + m_currMap = NULL; + //maybe not for corpse + //m_mapId = 0; + //m_InstanceId = 0; +} + +Map const* WorldObject::GetBaseMap() const +{ + ASSERT(m_currMap); + return m_currMap->GetParent(); +} + +void WorldObject::AddObjectToRemoveList() +{ + assert(m_uint32Values); + + Map* map = FindMap(); + if (!map) + { + sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); + return; + } + + map->AddObjectToRemoveList(this); +} + +TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner, uint32 vehId) +{ + uint32 mask = UNIT_MASK_SUMMON; + if (properties) + { + switch(properties->Category) + { + case SUMMON_CATEGORY_PET: mask = UNIT_MASK_GUARDIAN; break; + case SUMMON_CATEGORY_PUPPET: mask = UNIT_MASK_PUPPET; break; + case SUMMON_CATEGORY_VEHICLE: mask = UNIT_MASK_MINION; break; + default: + switch(properties->Type) + { + case SUMMON_TYPE_MINION: + case SUMMON_TYPE_GUARDIAN: + case SUMMON_TYPE_GUARDIAN2: + mask = UNIT_MASK_GUARDIAN; break; + case SUMMON_TYPE_TOTEM: + mask = UNIT_MASK_TOTEM; break; + case SUMMON_TYPE_VEHICLE: + case SUMMON_TYPE_VEHICLE2: + mask = UNIT_MASK_SUMMON; break; + case SUMMON_TYPE_MINIPET: + mask = UNIT_MASK_MINION; break; + default: + if (properties->Flags & 512) // Mirror Image, Summon Gargoyle + mask = UNIT_MASK_GUARDIAN; + break; + } + break; + } + } + + uint32 phase = PHASEMASK_NORMAL, team = 0; + if (summoner) + { + phase = summoner->GetPhaseMask(); + if (summoner->GetTypeId() == TYPEID_PLAYER) + team = summoner->ToPlayer()->GetTeam(); + } + + TempSummon *summon = NULL; + switch(mask) + { + case UNIT_MASK_SUMMON: summon = new TempSummon (properties, summoner); break; + case UNIT_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break; + case UNIT_MASK_PUPPET: summon = new Puppet (properties, summoner); break; + case UNIT_MASK_TOTEM: summon = new Totem (properties, summoner); break; + case UNIT_MASK_MINION: summon = new Minion (properties, summoner); break; + default: return NULL; + } + + if (!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) + { + delete summon; + return NULL; + } + + summon->SetHomePosition(pos); + + summon->InitStats(duration); + Add(summon->ToCreature()); + summon->InitSummon(); + + //ObjectAccessor::UpdateObjectVisibility(summon); + + return summon; +} + +void WorldObject::SetZoneScript() +{ + if (Map *map = FindMap()) + { + if (map->IsDungeon()) + m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData(); + else if (!map->IsBattleGroundOrArena()) + m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId()); + } +} + +TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const +{ + if (Map *map = FindMap()) + { + if (TempSummon *summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL)) + { + summon->SetTempSummonType(spwtype); + return summon; + } + } + + return NULL; +} + +Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) +{ + Pet* pet = new Pet(this, petType); + + if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry)) + { + // Remove Demonic Sacrifice auras (known pet) + Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();) + { + if ((*itr)->GetMiscValue() == 2228) + { + RemoveAurasDueToSpell((*itr)->GetId()); + itr = auraClassScripts.begin(); + } + else + ++itr; + } + + if (duration > 0) + pet->SetDuration(duration); + + return NULL; + } + + // petentry == 0 for hunter "call pet" (current pet summoned if any) + if (!entry) + { + delete pet; + return NULL; + } + + pet->Relocate(x, y, z, ang); + if (!pet->IsPositionValid()) + { + sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY()); + delete pet; + return NULL; + } + + Map *map = GetMap(); + uint32 pet_number = objmgr.GeneratePetNumber(); + if (!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) + { + sLog.outError("no such creature entry %u", entry); + delete pet; + return NULL; + } + + pet->SetCreatorGUID(GetGUID()); + pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); + + pet->setPowerType(POWER_MANA); + pet->SetUInt32Value(UNIT_NPC_FLAGS , 0); + pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0); + pet->InitStatsForLevel(getLevel()); + + SetMinion(pet, true); + + switch(petType) + { + case SUMMON_PET: + // this enables pet details window (Shift+P) + pet->GetCharmInfo()->SetPetNumber(pet_number, true); + pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); + pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); + pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000); + pet->SetHealth(pet->GetMaxHealth()); + pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); + pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + break; + } + + map->Add(pet->ToCreature()); + + switch(petType) + { + case SUMMON_PET: + pet->InitPetCreateSpells(); + pet->InitTalentForLevel(); + pet->SavePetToDB(PET_SAVE_AS_CURRENT); + PetSpellInitialize(); + break; + } + + if (petType == SUMMON_PET) + { + // Remove Demonic Sacrifice auras (known pet) + Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();) + { + if ((*itr)->GetMiscValue() == 2228) + { + RemoveAurasDueToSpell((*itr)->GetId()); + itr = auraClassScripts.begin(); + } + else + ++itr; + } + } + + if (duration > 0) + pet->SetDuration(duration); + + //ObjectAccessor::UpdateObjectVisibility(pet); + + return pet; +} + +GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) +{ + if (!IsInWorld()) + return NULL; + + GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); + if (!goinfo) + { + sLog.outErrorDb("Gameobject template %u not found in database!", entry); + return NULL; + } + Map *map = GetMap(); + GameObject *go = new GameObject(); + if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) + { + delete go; + return NULL; + } + go->SetRespawnTime(respawnTime); + if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) //not sure how to handle this + ((Unit*)this)->AddGameObject(go); + else + go->SetSpawnedByDefault(false); + map->Add(go); + + return go; +} + +Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*)) +{ + TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; + Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration); + if (!summon) + return NULL; + + //summon->SetName(GetName()); + if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) + { + summon->setFaction(((Unit*)this)->getFaction()); + summon->SetLevel(((Unit*)this)->getLevel()); + } + + if (GetAI) + summon->AIM_Initialize(GetAI(summon)); + return summon; +} + +Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) +{ + Creature *creature = NULL; + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); + VisitNearbyObject(range, searcher); + return creature; +} + +GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) +{ + GameObject *go = NULL; + Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); + VisitNearbyGridObject(range, searcher); + return go; +} + +void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) +{ + CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); + Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); + TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); + + cell.Visit(pair, visitor, *(this->GetMap())); +} + +void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) +{ + CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check); + TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); + + cell.Visit(pair, visitor, *(this->GetMap())); +} + +/* +namespace Trinity +{ + class NearUsedPosDo + { + public: + NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector) + : i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {} + + void operator()(Corpse*) const {} + void operator()(DynamicObject*) const {} + + void operator()(Creature* c) const + { + // skip self or target + if (c == i_searcher || c == &i_object) + return; + + float x,y,z; + + if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || + !c->GetMotionMaster()->GetDestination(x,y,z)) + { + x = c->GetPositionX(); + y = c->GetPositionY(); + } + + add(c,x,y); + } + + template<class T> + void operator()(T* u) const + { + // skip self or target + if (u == i_searcher || u == &i_object) + return; + + float x,y; + + x = u->GetPositionX(); + y = u->GetPositionY(); + + add(u,x,y); + } + + // we must add used pos that can fill places around center + void add(WorldObject* u, float x, float y) const + { + // u is too nearest/far away to i_object + if (!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size)) + return; + + float angle = i_object.GetAngle(u)-i_angle; + + // move angle to range -pi ... +pi + while (angle > M_PI) + angle -= 2.0f * M_PI; + while (angle < -M_PI) + angle += 2.0f * M_PI; + + // dist include size of u + float dist2d = i_object.GetDistance2d(x,y); + i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize()); + } + private: + WorldObject const& i_object; + WorldObject const* i_searcher; + float i_angle; + ObjectPosSelector& i_selector; + }; +} // namespace Trinity +*/ + +//=================================================================================================== + +void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const +{ + x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); + y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); + + Trinity::NormalizeMapCoord(x); + Trinity::NormalizeMapCoord(y); +} + +void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const +{ + GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); + + /* + // if detection disabled, return first point + if (!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION)) + { + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + return; + } + + // or remember first point + float first_x = x; + float first_y = y; + bool first_los_conflict = false; // first point LOS problems + + // prepare selector for work + ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size); + + // adding used positions around object + { + CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::NearUsedPosDo u_do(*this,searcher,absAngle,selector); + Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this,u_do); + + TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker); + TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d); + cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d); + } + + // maybe can just place in primary position + if (selector.CheckOriginal()) + { + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if (IsWithinLOS(x,y,z)) + return; + + first_los_conflict = true; // first point have LOS problems + } + + float angle; // candidate of angle for free pos + + // special case when one from list empty and then empty side preferred + if (selector.FirstAngle(angle)) + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if (IsWithinLOS(x,y,z)) + return; + } + + // set first used pos in lists + selector.InitializeAngle(); + + // select in positions after current nodes (selection one by one) + while (selector.NextAngle(angle)) // angle for free pos + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if (IsWithinLOS(x,y,z)) + return; + } + + // BAD NEWS: not free pos (or used or have LOS problems) + // Attempt find _used_ pos without LOS problem + + if (!first_los_conflict) + { + x = first_x; + y = first_y; + + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + return; + } + + // special case when one from list empty and then empty side preferred + if (selector.IsNonBalanced()) + { + if (!selector.FirstAngle(angle)) // _used_ pos + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if (IsWithinLOS(x,y,z)) + return; + } + } + + // set first used pos in lists + selector.InitializeAngle(); + + // select in positions after current nodes (selection one by one) + while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if (IsWithinLOS(x,y,z)) + return; + } + + // BAD BAD NEWS: all found pos (free and used) have LOS problem :( + x = first_x; + y = first_y; + + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + */ +} + +void WorldObject::MovePosition(Position &pos, float dist, float angle) +{ + angle += m_orientation; + pos.m_positionX += dist * cos(angle); + pos.m_positionY += dist * sin(angle); + Trinity::NormalizeMapCoord(pos.m_positionX); + Trinity::NormalizeMapCoord(pos.m_positionY); + UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); + pos.m_orientation = m_orientation; +} + +void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + m_phaseMask = newPhaseMask; + + if (update && IsInWorld()) + UpdateObjectVisibility(); +} + +void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/) +{ + WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); + data << uint32(sound_id); + data << uint64(GetGUID()); + if (target) + target->SendDirectMessage(&data); + else + SendMessageToSet(&data, true); +} + +void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << uint32(sound_id); + if (target) + target->SendDirectMessage(&data); + else + SendMessageToSet(&data, true); +} + +void WorldObject::DestroyForNearbyPlayers() +{ + if (!IsInWorld()) + return; + + std::list<Player*> targets; + Trinity::AnyPlayerInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance()); + Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check); + VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher); + for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) + { + Player *plr = (*iter); + + if (plr == this) + continue; + + if (!plr->HaveAtClient(this)) + continue; + + if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet + continue; + + DestroyForPlayer(plr); + plr->m_clientGUIDs.erase(GetGUID()); + } +} + +void WorldObject::UpdateObjectVisibility(bool /*forced*/) +{ + //updates object's visibility for nearby players + Trinity::VisibleChangesNotifier notifier(*this); + VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); +} + +struct WorldObjectChangeAccumulator +{ + UpdateDataMapType &i_updateDatas; + WorldObject &i_object; + std::set<uint64> plr_list; + WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {} + void Visit(PlayerMapType &m) + { + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + BuildPacket(iter->getSource()); + if (!iter->getSource()->GetSharedVisionList().empty()) + { + SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); + for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) + BuildPacket(*it); + } + } + } + + void Visit(CreatureMapType &m) + { + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + if (!iter->getSource()->GetSharedVisionList().empty()) + { + SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); + for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) + BuildPacket(*it); + } + } + } + void Visit(DynamicObjectMapType &m) + { + for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + { + uint64 guid = iter->getSource()->GetCasterGUID(); + if (IS_PLAYER_GUID(guid)) + { + //Caster may be NULL if DynObj is in removelist + if (Player *caster = ObjectAccessor::FindPlayer(guid)) + if (caster->GetUInt64Value(PLAYER_FARSIGHT) == iter->getSource()->GetGUID()) + BuildPacket(caster); + } + } + } + void BuildPacket(Player* plr) + { + // Only send update once to a player + if (plr_list.find(plr->GetGUID()) == plr_list.end() && plr->HaveAtClient(&i_object)) + { + i_object.BuildFieldsUpdate(plr, i_updateDatas); + plr_list.insert(plr->GetGUID()); + } + } + + template<class SKIP> void Visit(GridRefManager<SKIP> &) {} +}; + +void WorldObject::BuildUpdate(UpdateDataMapType& data_map) +{ + CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + WorldObjectChangeAccumulator notifier(*this, data_map); + TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); + Map& map = *GetMap(); + //we must build packets for all visible players + cell.Visit(p, player_notifier, map, *this, map.GetVisibilityDistance()); + + ClearUpdateMask(false); +} |