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diff --git a/src/server/game/ObjectDefines.h b/src/server/game/ObjectDefines.h
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_OBJECTDEFINES_H
+#define TRINITY_OBJECTDEFINES_H
+
+#include "Platform/Define.h"
+
+// used for creating values for respawn for example
+#define MAKE_PAIR64(l, h) uint64(uint32(l) | (uint64(h) << 32))
+#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
+#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
+
+#define MAKE_PAIR16(l, h) uint16(uint8(l) | (uint16(h) << 8))
+#define MAKE_PAIR32(l, h) uint32(uint16(l) | (uint32(h) << 16))
+#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
+#define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF)
+
+enum HighGuid
+{
+ HIGHGUID_ITEM = 0x4000, // blizz 4000
+ HIGHGUID_CONTAINER = 0x4000, // blizz 4000
+ HIGHGUID_PLAYER = 0x0000, // blizz 0000
+ HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
+ HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
+ HIGHGUID_UNIT = 0xF130, // blizz F130
+ HIGHGUID_PET = 0xF140, // blizz F140
+ HIGHGUID_VEHICLE = 0xF150, // blizz F550
+ HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
+ HIGHGUID_CORPSE = 0xF101, // blizz F100
+ HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
+ HIGHGUID_GROUP = 0x1F50,
+};
+
+#define IS_EMPTY_GUID(Guid) (Guid == 0)
+
+#define IS_CREATURE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_UNIT)
+#define IS_PET_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PET)
+#define IS_VEHICLE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_VEHICLE)
+#define IS_CRE_OR_VEH_GUID(Guid) (IS_CREATURE_GUID(Guid) || IS_VEHICLE_GUID(Guid))
+#define IS_CRE_OR_VEH_OR_PET_GUID(Guid)(IS_CRE_OR_VEH_GUID(Guid) || IS_PET_GUID(Guid))
+#define IS_PLAYER_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid != 0)
+#define IS_UNIT_GUID(Guid) (IS_CRE_OR_VEH_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid))
+ // special case for empty guid need check
+#define IS_ITEM_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_ITEM)
+#define IS_GAMEOBJECT_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT)
+#define IS_DYNAMICOBJECT_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT)
+#define IS_CORPSE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_CORPSE)
+#define IS_TRANSPORT(Guid) (GUID_HIPART(Guid) == HIGHGUID_TRANSPORT)
+#define IS_MO_TRANSPORT(Guid) (GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT)
+#define IS_GROUP(Guid) (GUID_HIPART(Guid) == HIGHGUID_GROUP)
+
+// l - OBJECT_FIELD_GUID
+// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
+// h - OBJECT_FIELD_GUID + 1
+#define MAKE_NEW_GUID(l, e, h) uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48))
+
+#define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF)
+
+// We have different low and middle part size for different guid types
+#define _GUID_ENPART_2(x) 0
+#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & UI64LIT(0x0000000000FFFFFF))
+#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
+#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF))
+
+inline bool IsGuidHaveEnPart(uint64 const& guid)
+{
+ switch(GUID_HIPART(guid))
+ {
+ case HIGHGUID_ITEM:
+ case HIGHGUID_PLAYER:
+ case HIGHGUID_DYNAMICOBJECT:
+ case HIGHGUID_CORPSE:
+ case HIGHGUID_GROUP:
+ return false;
+ case HIGHGUID_GAMEOBJECT:
+ case HIGHGUID_TRANSPORT:
+ case HIGHGUID_UNIT:
+ case HIGHGUID_PET:
+ case HIGHGUID_VEHICLE:
+ case HIGHGUID_MO_TRANSPORT:
+ default:
+ return true;
+ }
+}
+
+#define GUID_ENPART(x) (IsGuidHaveEnPart(x) ? _GUID_ENPART_3(x) : _GUID_ENPART_2(x))
+#define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x))
+
+inline char const* GetLogNameForGuid(uint64 guid)
+{
+ switch(GUID_HIPART(guid))
+ {
+ case HIGHGUID_ITEM: return "item";
+ case HIGHGUID_PLAYER: return guid ? "player" : "none";
+ case HIGHGUID_GAMEOBJECT: return "gameobject";
+ case HIGHGUID_TRANSPORT: return "transport";
+ case HIGHGUID_UNIT: return "creature";
+ case HIGHGUID_PET: return "pet";
+ case HIGHGUID_VEHICLE: return "vehicle";
+ case HIGHGUID_DYNAMICOBJECT:return "dynobject";
+ case HIGHGUID_CORPSE: return "corpse";
+ case HIGHGUID_MO_TRANSPORT: return "mo_transport";
+ case HIGHGUID_GROUP: return "group";
+ default:
+ return "<unknown>";
+ }
+}
+#endif
+