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Diffstat (limited to 'src/server/game/PetHandler.cpp')
-rw-r--r-- | src/server/game/PetHandler.cpp | 813 |
1 files changed, 813 insertions, 0 deletions
diff --git a/src/server/game/PetHandler.cpp b/src/server/game/PetHandler.cpp new file mode 100644 index 00000000000..34e6845762b --- /dev/null +++ b/src/server/game/PetHandler.cpp @@ -0,0 +1,813 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Log.h" +#include "Opcodes.h" +#include "Spell.h" +#include "ObjectAccessor.h" +#include "CreatureAI.h" +#include "Util.h" +#include "Pet.h" +#include "World.h" + +void WorldSession::HandleDismissCritter(WorldPacket &recv_data) +{ + uint64 guid; + recv_data >> guid; + + sLog.outDebug("WORLD: Received CMSG_DISMISS_CRITTER for GUID %u", guid); + + Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); + + if (!pet) + { + sLog.outError("Vanitypet %u does not exist", uint32(GUID_LOPART(guid))); + return; + } + + if (_player->GetCritterGUID() == pet->GetGUID()) + { + if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isSummon()) + pet->ToTempSummon()->UnSummon(); + } +} + +void WorldSession::HandlePetAction(WorldPacket & recv_data) +{ + uint64 guid1; + uint32 data; + uint64 guid2; + recv_data >> guid1; //pet guid + recv_data >> data; + recv_data >> guid2; //tag guid + + uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); + uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1 + + // used also for charmed creature + Unit* pet= ObjectAccessor::GetUnit(*_player, guid1); + sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2))); + if (!pet) + { + sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid1))); + return; + } + + if (pet != GetPlayer()->GetFirstControlled()) + { + sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName()); + return; + } + + if (!pet->isAlive()) + return; + + //TODO: allow control charmed player? + if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) + return; + + if (GetPlayer()->m_Controlled.size() == 1) + HandlePetActionHelper(pet, guid1, spellid, flag, guid2); + else + { + //If a pet is dismissed, m_Controlled will change + std::vector<Unit*> controlled; + for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) + if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) + controlled.push_back(*itr); + for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) + HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); + } +} + +void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2) +{ + CharmInfo *charmInfo = pet->GetCharmInfo(); + if (!charmInfo) + { + sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); + return; + } + + switch(flag) + { + case ACT_COMMAND: //0x07 + switch(spellid) + { + case COMMAND_STAY: //flat=1792 //STAY + pet->AttackStop(); + pet->InterruptNonMeleeSpells(false); + pet->GetMotionMaster()->MoveIdle(); + charmInfo->SetCommandState(COMMAND_STAY); + + charmInfo->SetIsCommandAttack(false); + charmInfo->SetIsAtStay(true); + charmInfo->SetIsFollowing(false); + charmInfo->SetIsReturning(false); + charmInfo->SaveStayPosition(); + break; + case COMMAND_FOLLOW: //spellid=1792 //FOLLOW + pet->AttackStop(); + pet->InterruptNonMeleeSpells(false); + pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle()); + charmInfo->SetCommandState(COMMAND_FOLLOW); + + charmInfo->SetIsCommandAttack(false); + charmInfo->SetIsAtStay(false); + charmInfo->SetIsReturning(true); + charmInfo->SetIsFollowing(false); + break; + case COMMAND_ATTACK: //spellid=1792 //ATTACK + { + // Can't attack if owner is pacified + if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) + { + //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); + //TODO: Send proper error message to client + return; + } + + // only place where pet can be player + Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); + if (!TargetUnit) + return; + + if (!pet->canAttack(TargetUnit)) + return; + + // Not let attack through obstructions + if (sWorld.getConfig(CONFIG_PET_LOS)) + { + + if (!pet->IsWithinLOSInMap(TargetUnit)) + return; + + } + + pet->clearUnitState(UNIT_STAT_FOLLOW); + // This is true if pet has no target or has target but targets differs. + if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack())) + { + if (pet->getVictim()) + pet->AttackStop(); + + if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled) + { + charmInfo->SetIsCommandAttack(true); + charmInfo->SetIsAtStay(false); + charmInfo->SetIsFollowing(false); + charmInfo->SetIsReturning(false); + + pet->ToCreature()->AI()->AttackStart(TargetUnit); + + //10% chance to play special pet attack talk, else growl + if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) + pet->SendPetTalk((uint32)PET_TALK_ATTACK); + else + { + // 90% chance for pet and 100% chance for charmed creature + pet->SendPetAIReaction(guid1); + } + } + else // charmed player + { + if (pet->getVictim() && pet->getVictim() != TargetUnit) + pet->AttackStop(); + + charmInfo->SetIsCommandAttack(true); + charmInfo->SetIsAtStay(false); + charmInfo->SetIsFollowing(false); + charmInfo->SetIsReturning(false); + + pet->Attack(TargetUnit,true); + pet->SendPetAIReaction(guid1); + } + } + break; + } + case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) + if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) + _player->StopCastingCharm(); + else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) + { + assert(pet->GetTypeId() == TYPEID_UNIT); + if (pet->isPet()) + { + if (((Pet*)pet)->getPetType() == HUNTER_PET) + GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); + else + //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) + pet->setDeathState(CORPSE); + } + else if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) + { + ((Minion*)pet)->UnSummon(); + } + } + break; + default: + sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); + } + break; + case ACT_REACTION: // 0x6 + switch(spellid) + { + case REACT_PASSIVE: //passive + pet->AttackStop(); + + case REACT_DEFENSIVE: //recovery + case REACT_AGGRESSIVE: //activete + if (pet->GetTypeId() == TYPEID_UNIT) + pet->ToCreature()->SetReactState(ReactStates(spellid)); + break; + } + break; + case ACT_DISABLED: // 0x81 spell (disabled), ignore + case ACT_PASSIVE: // 0x01 + case ACT_ENABLED: // 0xC1 spell + { + Unit* unit_target = NULL; + + if (guid2) + unit_target = ObjectAccessor::GetUnit(*_player,guid2); + + // do not cast unknown spells + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); + if (!spellInfo) + { + sLog.outError("WORLD: unknown PET spell id %i", spellid); + return; + } + + if (spellInfo->StartRecoveryCategory > 0) + if (pet->ToCreature()->GetGlobalCooldown() > 0) + return; + + for (uint32 i = 0; i < 3; ++i) + { + if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) + return; + } + + // do not cast not learned spells + if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) + return; + + // Clear the flags as if owner clicked 'attack'. AI will reset them + // after AttackStart, even if spell failed + if (pet->GetCharmInfo()) + { + pet->GetCharmInfo()->SetIsAtStay(false); + pet->GetCharmInfo()->SetIsCommandAttack(true); + pet->GetCharmInfo()->SetIsReturning(false); + pet->GetCharmInfo()->SetIsFollowing(false); + } + + Spell *spell = new Spell(pet, spellInfo, false); + + SpellCastResult result = spell->CheckPetCast(unit_target); + + //auto turn to target unless possessed + if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) + { + if (unit_target) + { + pet->SetInFront(unit_target); + if (unit_target->GetTypeId() == TYPEID_PLAYER) + pet->SendUpdateToPlayer((Player*)unit_target); + } + else if (Unit *unit_target2 = spell->m_targets.getUnitTarget()) + { + pet->SetInFront(unit_target2); + if (unit_target2->GetTypeId() == TYPEID_PLAYER) + pet->SendUpdateToPlayer((Player*)unit_target2); + } + if (Unit* powner = pet->GetCharmerOrOwner()) + if (powner->GetTypeId() == TYPEID_PLAYER) + pet->SendUpdateToPlayer(powner->ToPlayer()); + result = SPELL_CAST_OK; + } + + if (result == SPELL_CAST_OK) + { + pet->ToCreature()->AddCreatureSpellCooldown(spellid); + + unit_target = spell->m_targets.getUnitTarget(); + + //10% chance to play special pet attack talk, else growl + //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell + if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) + pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); + else + { + pet->SendPetAIReaction(guid1); + } + + if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) + { + // This is true if pet has no target or has target but targets differs. + if (pet->getVictim() != unit_target) + { + if (pet->getVictim()) + pet->AttackStop(); + pet->GetMotionMaster()->Clear(); + if (pet->ToCreature()->IsAIEnabled) + pet->ToCreature()->AI()->AttackStart(unit_target); + } + } + + spell->prepare(&(spell->m_targets)); + } + else + { + if (pet->isPossessed() || pet->IsVehicle()) + Spell::SendCastResult(GetPlayer(),spellInfo,0,result); + else + pet->SendPetCastFail(spellid, result); + + if (!pet->ToCreature()->HasSpellCooldown(spellid)) + GetPlayer()->SendClearCooldown(spellid, pet); + + spell->finish(false); + delete spell; + + // reset specific flags in case of spell fail. AI will reset other flags + if (pet->GetCharmInfo()) + pet->GetCharmInfo()->SetIsCommandAttack(false); + } + break; + } + default: + sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); + } +} + +void WorldSession::HandlePetNameQuery(WorldPacket & recv_data) +{ + sLog.outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY"); + + uint32 petnumber; + uint64 petguid; + + recv_data >> petnumber; + recv_data >> petguid; + + SendPetNameQuery(petguid,petnumber); +} + +void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber) +{ + Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid); + if (!pet) + { + WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+7+1)); + data << uint32(petnumber); + data << "Unknown"; + data << uint32(0); + data << uint8(0); + _player->GetSession()->SendPacket(&data); + return; + } + + std::string name = pet->GetName(); + + WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1)); + data << uint32(petnumber); + data << name.c_str(); + data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); + + if (pet->isPet() && ((Pet*)pet)->GetDeclinedNames()) + { + data << uint8(1); + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + data << ((Pet*)pet)->GetDeclinedNames()->name[i]; + } + else + data << uint8(0); + + _player->GetSession()->SendPacket(&data); +} + +void WorldSession::HandlePetSetAction(WorldPacket & recv_data) +{ + sLog.outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION"); + + uint64 petguid; + uint8 count; + + recv_data >> petguid; + + Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); + + if (!pet || pet != _player->GetFirstControlled()) + { + sLog.outError("HandlePetSetAction: Unknown pet or pet owner."); + return; + } + + CharmInfo *charmInfo = pet->GetCharmInfo(); + if (!charmInfo) + { + sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); + return; + } + + count = (recv_data.size() == 24) ? 2 : 1; + + uint32 position[2]; + uint32 data[2]; + bool move_command = false; + + for (uint8 i = 0; i < count; ++i) + { + recv_data >> position[i]; + recv_data >> data[i]; + + uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); + + //ignore invalid position + if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX) + return; + + // in the normal case, command and reaction buttons can only be moved, not removed + // at moving count == 2, at removing count == 1 + // ignore attempt to remove command|reaction buttons (not possible at normal case) + if (act_state == ACT_COMMAND || act_state == ACT_REACTION) + { + if (count == 1) + return; + + move_command = true; + } + } + + // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness) + if (move_command) + { + uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); + if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) + { + uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); + UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); + if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() || + act_state_0 != actionEntry_1->GetType()) + return; + } + + uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); + if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) + { + uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); + UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); + if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() || + act_state_1 != actionEntry_0->GetType()) + return; + } + } + + for (uint8 i = 0; i < count; ++i) + { + uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); + uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); + + sLog.outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); + + //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add + if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) + { + //sign for autocast + if (act_state == ACT_ENABLED && spell_id) + { + if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) + ((Pet*)pet)->ToggleAutocast(spell_id, true); + else + charmInfo->ToggleCreatureAutocast(spell_id, true); + } + //sign for no/turn off autocast + else if (act_state == ACT_DISABLED && spell_id) + { + if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet()) + ((Pet*)pet)->ToggleAutocast(spell_id, false); + else + charmInfo->ToggleCreatureAutocast(spell_id, false); + + } + + charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state)); + } + } +} + +void WorldSession::HandlePetRename(WorldPacket & recv_data) +{ + sLog.outDetail("HandlePetRename. CMSG_PET_RENAME"); + + uint64 petguid; + uint8 isdeclined; + + std::string name; + DeclinedName declinedname; + + recv_data >> petguid; + recv_data >> name; + recv_data >> isdeclined; + + Pet* pet = ObjectAccessor::GetPet(petguid); + // check it! + if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET || + !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) || + pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo()) + return; + + PetNameInvalidReason res = ObjectMgr::CheckPetName(name); + if (res != PET_NAME_SUCCESS) + { + SendPetNameInvalid(res, name, NULL); + return; + } + + if (objmgr.IsReservedName(name)) + { + SendPetNameInvalid(PET_NAME_RESERVED, name, NULL); + return; + } + + pet->SetName(name); + + Unit *owner = pet->GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); + + pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); + + if (isdeclined) + { + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + { + recv_data >> declinedname.name[i]; + } + + std::wstring wname; + Utf8toWStr(name, wname); + if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) + { + SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname); + return; + } + } + + CharacterDatabase.BeginTransaction(); + if (isdeclined) + { + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + CharacterDatabase.escape_string(declinedname.name[i]); + CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); + CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')", + pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); + } + + CharacterDatabase.escape_string(name); + CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); + CharacterDatabase.CommitTransaction(); + + pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); +} + +void WorldSession::HandlePetAbandon(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; //pet guid + sLog.outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid)); + + if (!_player->IsInWorld()) + return; + + // pet/charmed + Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); + if (pet) + { + if (pet->isPet()) + { + if (pet->GetGUID() == _player->GetPetGUID()) + { + uint32 feelty = pet->GetPower(POWER_HAPPINESS); + pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0); + } + + _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED); + } + else if (pet->GetGUID() == _player->GetCharmGUID()) + _player->StopCastingCharm(); + } +} + +void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) +{ + sLog.outDetail("CMSG_PET_SPELL_AUTOCAST"); + uint64 guid; + uint32 spellid; + uint8 state; //1 for on, 0 for off + recvPacket >> guid >> spellid >> state; + + if (!_player->GetGuardianPet() && !_player->GetCharm()) + return; + + if (ObjectAccessor::FindPlayer(guid)) + return; + + Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); + + if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm())) + { + sLog.outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); + return; + } + + // do not add not learned spells/ passive spells + if (!pet->HasSpell(spellid) || IsAutocastableSpell(spellid)) + return; + + CharmInfo *charmInfo = pet->GetCharmInfo(); + if (!charmInfo) + { + sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); + return; + } + + if (pet->isPet()) + ((Pet*)pet)->ToggleAutocast(spellid, state); + else + pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); + + charmInfo->SetSpellAutocast(spellid,state); +} + +void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) +{ + sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); + + uint64 guid; + uint32 spellid; + uint8 cast_count; + uint8 unk_flags; // flags (if 0x02 - some additional data are received) + + recvPacket >> guid >> cast_count >> spellid >> unk_flags; + + sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); + + // This opcode is also sent from charmed and possessed units (players and creatures) + if (!_player->GetGuardianPet() && !_player->GetCharm()) + return; + + Unit* caster = ObjectAccessor::GetUnit(*_player, guid); + + if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) + { + sLog.outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); + return; + } + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); + if (!spellInfo) + { + sLog.outError("WORLD: unknown PET spell id %i", spellid); + return; + } + + if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD + if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0) + { + caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY); + return; + } + + // do not cast not learned spells + if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid)) + return; + + SpellCastTargets targets; + if (!targets.read(&recvPacket,caster)) + return; + + caster->clearUnitState(UNIT_STAT_FOLLOW); + + Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered + spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast + spell->m_targets = targets; + + // TODO: need to check victim? + SpellCastResult result; + if (caster->m_movedPlayer) + result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); + else + result = spell->CheckPetCast(NULL); + if (result == SPELL_CAST_OK) + { + if (caster->GetTypeId() == TYPEID_UNIT) + { + Creature* pet = caster->ToCreature(); + pet->AddCreatureSpellCooldown(spellid); + if (pet->isPet()) + { + Pet* p = (Pet*)pet; + // 10% chance to play special pet attack talk, else growl + // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell + if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) + pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); + else + pet->SendPetAIReaction(guid); + } + } + + spell->prepare(&(spell->m_targets)); + } + else + { + caster->SendPetCastFail(spellid, result); + if (caster->GetTypeId() == TYPEID_PLAYER) + { + if (!caster->ToPlayer()->HasSpellCooldown(spellid)) + GetPlayer()->SendClearCooldown(spellid, caster); + } + else + { + if (!caster->ToCreature()->HasSpellCooldown(spellid)) + GetPlayer()->SendClearCooldown(spellid, caster); + } + + spell->finish(false); + delete spell; + } +} + +void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName) +{ + WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1); + data << uint32(error); + data << name; + if (declinedName) + { + data << uint8(1); + for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + data << declinedName->name[i]; + } + else + data << uint8(0); + SendPacket(&data); +} + +void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data) +{ + sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT"); + + uint64 guid; + uint32 talent_id, requested_rank; + recv_data >> guid >> talent_id >> requested_rank; + + _player->LearnPetTalent(guid, talent_id, requested_rank); + _player->SendTalentsInfoData(true); +} + +void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data) +{ + sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET"); + + uint64 guid; + recv_data >> guid; + + uint32 talentsCount; + recv_data >> talentsCount; + + uint32 talentId, talentRank; + + for (uint32 i = 0; i < talentsCount; ++i) + { + recv_data >> talentId >> talentRank; + + _player->LearnPetTalent(guid, talentId, talentRank); + } + + _player->SendTalentsInfoData(true); +} |