diff options
Diffstat (limited to 'src/server/game/Phasing/PhaseShift.cpp')
-rw-r--r-- | src/server/game/Phasing/PhaseShift.cpp | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/server/game/Phasing/PhaseShift.cpp b/src/server/game/Phasing/PhaseShift.cpp index d543ccd1f22..b2885ae15bb 100644 --- a/src/server/game/Phasing/PhaseShift.cpp +++ b/src/server/game/Phasing/PhaseShift.cpp @@ -17,8 +17,6 @@ #include "PhaseShift.h" #include "Containers.h" -#include "GridDefines.h" -#include "VMapFactory.h" bool PhaseShift::AddPhase(uint32 phaseId, PhaseFlags flags, std::vector<Condition*> const* areaConditions, int32 references /*= 1*/) { @@ -147,33 +145,6 @@ bool PhaseShift::CanSee(PhaseShift const& other) const return checkInversePhaseShift(other, *this); } -uint32 PhaseShift::GetTerrainMapId(uint32 realMapId, float x, float y) const -{ - if (VisibleMapIds.empty()) - return realMapId; - - if (VisibleMapIds.size() == 1) - return VisibleMapIds.begin()->first; - - GridCoord gridCoord = Trinity::ComputeGridCoord(x, y); - int32 gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord; - int32 gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord; - - int32 minDistance = std::numeric_limits<int32>::max(); - uint32 terrainMapId; - for (auto itr = VisibleMapIds.begin(); itr != VisibleMapIds.end(); ++itr) - { - int32 dist = VMAP::VMapFactory::createOrGetVMapManager()->GetDistanceToClosestPrimaryTile(itr->first, gx, gy); - if (dist < minDistance) - { - minDistance = dist; - terrainMapId = itr->first; - } - } - - return terrainMapId; -} - void PhaseShift::ModifyPhasesReferences(PhaseContainer::iterator itr, int32 references) { itr->References += references; |