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path: root/src/server/game/Phasing/PhaseShift.cpp
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-rw-r--r--src/server/game/Phasing/PhaseShift.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/server/game/Phasing/PhaseShift.cpp b/src/server/game/Phasing/PhaseShift.cpp
index d543ccd1f22..b2885ae15bb 100644
--- a/src/server/game/Phasing/PhaseShift.cpp
+++ b/src/server/game/Phasing/PhaseShift.cpp
@@ -17,8 +17,6 @@
#include "PhaseShift.h"
#include "Containers.h"
-#include "GridDefines.h"
-#include "VMapFactory.h"
bool PhaseShift::AddPhase(uint32 phaseId, PhaseFlags flags, std::vector<Condition*> const* areaConditions, int32 references /*= 1*/)
{
@@ -147,33 +145,6 @@ bool PhaseShift::CanSee(PhaseShift const& other) const
return checkInversePhaseShift(other, *this);
}
-uint32 PhaseShift::GetTerrainMapId(uint32 realMapId, float x, float y) const
-{
- if (VisibleMapIds.empty())
- return realMapId;
-
- if (VisibleMapIds.size() == 1)
- return VisibleMapIds.begin()->first;
-
- GridCoord gridCoord = Trinity::ComputeGridCoord(x, y);
- int32 gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
- int32 gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
-
- int32 minDistance = std::numeric_limits<int32>::max();
- uint32 terrainMapId;
- for (auto itr = VisibleMapIds.begin(); itr != VisibleMapIds.end(); ++itr)
- {
- int32 dist = VMAP::VMapFactory::createOrGetVMapManager()->GetDistanceToClosestPrimaryTile(itr->first, gx, gy);
- if (dist < minDistance)
- {
- minDistance = dist;
- terrainMapId = itr->first;
- }
- }
-
- return terrainMapId;
-}
-
void PhaseShift::ModifyPhasesReferences(PhaseContainer::iterator itr, int32 references)
{
itr->References += references;