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diff --git a/src/server/game/Phasing/PhasingHandler.h b/src/server/game/Phasing/PhasingHandler.h
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+/*
+ * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PhasingHandler_h__
+#define PhasingHandler_h__
+
+#include "Define.h"
+#include <string>
+
+class ChatHandler;
+class PhaseShift;
+class Player;
+class WorldObject;
+namespace WorldPackets
+{
+ namespace Party
+ {
+ struct PartyMemberPhaseStates;
+ }
+}
+
+class TC_GAME_API PhasingHandler
+{
+public:
+ static void AddPhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
+ static void RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
+ static void AddPhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
+ static void RemovePhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
+
+ static void AddVisibleMapId(WorldObject* object, uint32 visibleMapId);
+ static void RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId);
+
+ static void ResetPhaseShift(WorldObject* object);
+ static void InheritPhaseShift(WorldObject* target, WorldObject const* source);
+
+ static void OnMapChange(WorldObject* object);
+ static void OnAreaChange(WorldObject* object);
+ static void OnConditionChange(WorldObject* object);
+
+ static void SendToPlayer(Player const* player, PhaseShift const& phaseShift);
+ static void SendToPlayer(Player const* player);
+ static void FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseStates* partyMemberPhases, PhaseShift const& phaseShift);
+
+ static void InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
+ static void InitDbVisibleMapId(PhaseShift& phaseShift, int32 visibleMapId);
+ static bool InDbPhaseShift(WorldObject const* object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
+
+ static void SetAlwaysVisible(PhaseShift& phaseShift, bool apply);
+ static void SetInversed(PhaseShift& phaseShift, bool apply);
+
+ static void PrintToChat(ChatHandler* chat, PhaseShift const& phaseShift);
+ static std::string FormatPhases(PhaseShift const& phaseShift);
+
+private:
+ static void UpdateVisibilityIfNeeded(WorldObject* object, bool updateVisibility, bool changed);
+};
+
+#endif // PhasingHandler_h__