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-rw-r--r--src/server/game/PointMovementGenerator.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/server/game/PointMovementGenerator.cpp b/src/server/game/PointMovementGenerator.cpp
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+++ b/src/server/game/PointMovementGenerator.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "PointMovementGenerator.h"
+#include "Errors.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "DestinationHolderImp.h"
+#include "World.h"
+
+//----- Point Movement Generator
+template<class T>
+void PointMovementGenerator<T>::Initialize(T &unit)
+{
+ unit.StopMoving();
+ Traveller<T> traveller(unit);
+ // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
+ i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/);
+}
+
+template<class T>
+bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
+{
+ if (!&unit)
+ return false;
+
+ if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ {
+ if (unit.hasUnitState(UNIT_STAT_CHARGING))
+ return false;
+ else
+ return true;
+ }
+
+ Traveller<T> traveller(unit);
+
+ i_destinationHolder.UpdateTraveller(traveller, diff);
+
+ if (i_destinationHolder.HasArrived())
+ {
+ unit.clearUnitState(UNIT_STAT_MOVE);
+ arrived = true;
+ return false;
+ }
+
+ return true;
+}
+
+template<class T>
+void PointMovementGenerator<T>:: Finalize(T &unit)
+{
+ if (unit.hasUnitState(UNIT_STAT_CHARGING))
+ unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ if (arrived) // without this crash!
+ MovementInform(unit);
+}
+
+template<class T>
+void PointMovementGenerator<T>::MovementInform(T & /*unit*/)
+{
+}
+
+template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
+{
+ if (id == EVENT_FALL_GROUND)
+ {
+ unit.setDeathState(JUST_DIED);
+ unit.SetFlying(true);
+ }
+ unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
+}
+
+template void PointMovementGenerator<Player>::Initialize(Player&);
+template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
+template void PointMovementGenerator<Player>::MovementInform(Player&);
+template void PointMovementGenerator<Player>::Finalize(Player&);
+
+template void PointMovementGenerator<Creature>::Initialize(Creature&);
+template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
+template void PointMovementGenerator<Creature>::Finalize(Creature&);
+
+void AssistanceMovementGenerator::Finalize(Unit &unit)
+{
+ unit.ToCreature()->SetNoCallAssistance(false);
+ unit.ToCreature()->CallAssistance();
+ if (unit.isAlive())
+ unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
+}
+