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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_POOLHANDLER_H
+#define TRINITY_POOLHANDLER_H
+
+#include "Platform/Define.h"
+#include "Policies/Singleton.h"
+#include "Creature.h"
+#include "GameObject.h"
+
+struct PoolTemplateData
+{
+ uint32 MaxLimit;
+};
+
+struct PoolObject
+{
+ uint32 guid;
+ float chance;
+ PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)) {}
+};
+
+class Pool // for Pool of Pool case
+{
+};
+
+typedef std::set<uint32> SpawnedPoolObjects;
+typedef std::map<uint32,uint32> SpawnedPoolPools;
+
+class SpawnedPoolData
+{
+ public:
+ template<typename T>
+ bool IsSpawnedObject(uint32 db_guid_or_pool_id) const;
+
+ uint32 GetSpawnedObjects(uint32 pool_id) const;
+
+ template<typename T>
+ void AddSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
+
+ template<typename T>
+ void RemoveSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
+ private:
+ SpawnedPoolObjects mSpawnedCreatures;
+ SpawnedPoolObjects mSpawnedGameobjects;
+ SpawnedPoolPools mSpawnedPools;
+};
+
+template <class T>
+class PoolGroup
+{
+ typedef std::vector<PoolObject> PoolObjectList;
+ public:
+ explicit PoolGroup() : poolId(0) { }
+ void SetPoolId(uint32 pool_id) { poolId = pool_id; }
+ ~PoolGroup() {};
+ bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
+ void AddEntry(PoolObject& poolitem, uint32 maxentries);
+ bool CheckPool() const;
+ PoolObject* RollOne(SpawnedPoolData& spawns, uint32 triggerFrom);
+ void DespawnObject(SpawnedPoolData& spawns, uint32 guid=0);
+ void Despawn1Object(uint32 guid);
+ void SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom);
+
+ void Spawn1Object(PoolObject* obj);
+ void ReSpawn1Object(PoolObject* obj);
+ void RemoveOneRelation(uint16 child_pool_id);
+ private:
+ uint32 poolId;
+ PoolObjectList ExplicitlyChanced;
+ PoolObjectList EqualChanced;
+};
+
+class PoolHandler
+{
+ public:
+ PoolHandler();
+ ~PoolHandler() {};
+
+ void LoadFromDB();
+ void Initialize();
+
+ template<typename T>
+ uint16 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
+
+ template<typename T>
+ bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsSpawnedObject<T>(db_guid_or_pool_id); }
+
+ bool CheckPool(uint16 pool_id) const;
+
+ void SpawnPool(uint16 pool_id);
+ void DespawnPool(uint16 pool_id);
+
+ template<typename T>
+ void UpdatePool(uint16 pool_id, uint32 db_guid_or_pool_id);
+
+ protected:
+ template<typename T>
+ void SpawnPool(uint16 pool_id, uint32 db_guid_or_pool_id);
+
+ uint16 max_pool_id;
+ typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
+ typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
+ typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
+ typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
+ typedef std::pair<uint32, uint16> SearchPair;
+ typedef std::map<uint32, uint16> SearchMap;
+
+ PoolTemplateDataMap mPoolTemplate;
+ PoolGroupCreatureMap mPoolCreatureGroups;
+ PoolGroupGameObjectMap mPoolGameobjectGroups;
+ PoolGroupPoolMap mPoolPoolGroups;
+ SearchMap mCreatureSearchMap;
+ SearchMap mGameobjectSearchMap;
+ SearchMap mPoolSearchMap;
+
+ // dynamic data
+ SpawnedPoolData mSpawnedData;
+};
+
+#define poolhandler Trinity::Singleton<PoolHandler>::Instance()
+
+// Method that tell if the creature is part of a pool and return the pool id if yes
+template<>
+inline uint16 PoolHandler::IsPartOfAPool<Creature>(uint32 db_guid) const
+{
+ SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
+ if (itr != mCreatureSearchMap.end())
+ return itr->second;
+
+ return 0;
+}
+
+// Method that tell if the gameobject is part of a pool and return the pool id if yes
+template<>
+inline uint16 PoolHandler::IsPartOfAPool<GameObject>(uint32 db_guid) const
+{
+ SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
+ if (itr != mGameobjectSearchMap.end())
+ return itr->second;
+
+ return 0;
+}
+
+// Method that tell if the pool is part of another pool and return the pool id if yes
+template<>
+inline uint16 PoolHandler::IsPartOfAPool<Pool>(uint32 pool_id) const
+{
+ SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
+ if (itr != mPoolSearchMap.end())
+ return itr->second;
+
+ return 0;
+}
+
+#endif