diff options
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-x | src/server/game/Pools/PoolMgr.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 05ce7a0a50d..d8548b552d3 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -440,7 +440,12 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 // load state from db if (!triggerFrom) { - QueryResult result = CharacterDatabase.PQuery("SELECT quest_id FROM pool_quest_save WHERE pool_id = %u", poolId); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_POOL_QUEST_SAVE); + + stmt->setUInt32(0, poolId); + + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (result) { do @@ -474,7 +479,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 { do { - uint32 questId = SelectRandomContainerElement(currentQuests); + uint32 questId = Trinity::Containers::SelectRandomContainerElement(currentQuests); newQuests.insert(questId); currentQuests.erase(questId); } while (newQuests.size() < limit && !currentQuests.empty()); // failsafe @@ -486,7 +491,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 // activate <limit> random quests do { - uint32 questId = SelectRandomContainerElement(newQuests); + uint32 questId = Trinity::Containers::SelectRandomContainerElement(newQuests); spawns.ActivateObject<Quest>(questId, poolId); PoolObject tempObj(questId, 0.0f); Spawn1Object(&tempObj); @@ -595,7 +600,7 @@ void PoolMgr::LoadFromDB() { uint32 oldMSTime = getMSTime(); - // 1 2 3 + // 1 2 3 QueryResult result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_creature"); if (!result) |