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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index bbef60aa5e7..bd8840ff8a8 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -359,7 +359,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddCreatureToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
+ Map* map = sMapMgr->CreateBaseMap(data->mapid);
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
@@ -385,7 +385,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddGameobjectToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
+ Map* map = sMapMgr->CreateBaseMap(data->mapid);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{