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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index b0700047f72..76ea5eb5015 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -34,28 +34,28 @@ uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const
// Method that tell if a creature is spawned currently
template<>
-bool ActivePoolData::IsActiveObject<Creature>(uint32 db_guid) const
+TC_GAME_API bool ActivePoolData::IsActiveObject<Creature>(uint32 db_guid) const
{
return mSpawnedCreatures.find(db_guid) != mSpawnedCreatures.end();
}
// Method that tell if a gameobject is spawned currently
template<>
-bool ActivePoolData::IsActiveObject<GameObject>(uint32 db_guid) const
+TC_GAME_API bool ActivePoolData::IsActiveObject<GameObject>(uint32 db_guid) const
{
return mSpawnedGameobjects.find(db_guid) != mSpawnedGameobjects.end();
}
// Method that tell if a pool is spawned currently
template<>
-bool ActivePoolData::IsActiveObject<Pool>(uint32 sub_pool_id) const
+TC_GAME_API bool ActivePoolData::IsActiveObject<Pool>(uint32 sub_pool_id) const
{
return mSpawnedPools.find(sub_pool_id) != mSpawnedPools.end();
}
// Method that tell if a quest can be started
template<>
-bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const
+TC_GAME_API bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const
{
return mActiveQuests.find(quest_id) != mActiveQuests.end();
}