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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 28fb67ad4dd..2f41972a605 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -194,9 +194,9 @@ void PoolGroup<T>::DespawnObject(SpawnedPoolData& spawns, uint32 guid)
template<>
void PoolGroup<Creature>::Despawn1Object(uint32 guid)
{
- if (CreatureData const* data = objmgr.GetCreatureData(guid))
+ if (CreatureData const* data = sObjectMgr.GetCreatureData(guid))
{
- objmgr.RemoveCreatureFromGrid(guid, data);
+ sObjectMgr.RemoveCreatureFromGrid(guid, data);
if (Creature* pCreature = sObjectAccessor.GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
pCreature->AddObjectToRemoveList();
@@ -207,9 +207,9 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
template<>
void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
{
- if (GameObjectData const* data = objmgr.GetGOData(guid))
+ if (GameObjectData const* data = sObjectMgr.GetGOData(guid))
{
- objmgr.RemoveGameobjectFromGrid(guid, data);
+ sObjectMgr.RemoveGameobjectFromGrid(guid, data);
if (GameObject* pGameobject = sObjectAccessor.GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
@@ -220,7 +220,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
template<>
void PoolGroup<Pool>::Despawn1Object(uint32 child_pool_id)
{
- poolhandler.DespawnPool(child_pool_id);
+ sPoolMgr.DespawnPool(child_pool_id);
}
// Method for a pool only to remove any found record causing a circular dependency loop
@@ -289,9 +289,9 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
template <>
void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
{
- if (CreatureData const* data = objmgr.GetCreatureData(obj->guid))
+ if (CreatureData const* data = sObjectMgr.GetCreatureData(obj->guid))
{
- objmgr.AddCreatureToGrid(obj->guid, data);
+ sObjectMgr.AddCreatureToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(data->mapid));
@@ -315,9 +315,9 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
template <>
void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
{
- if (GameObjectData const* data = objmgr.GetGOData(obj->guid))
+ if (GameObjectData const* data = sObjectMgr.GetGOData(obj->guid))
{
- objmgr.AddGameobjectToGrid(obj->guid, data);
+ sObjectMgr.AddGameobjectToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(data->mapid));
@@ -344,14 +344,14 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
template <>
void PoolGroup<Pool>::Spawn1Object(PoolObject* obj)
{
- poolhandler.SpawnPool(obj->guid);
+ sPoolMgr.SpawnPool(obj->guid);
}
// Method that does the respawn job on the specified creature
template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
- if (CreatureData const* data = objmgr.GetCreatureData(obj->guid))
+ if (CreatureData const* data = sObjectMgr.GetCreatureData(obj->guid))
if (Creature* pCreature = sObjectAccessor.GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
pCreature->GetMap()->Add(pCreature);
}
@@ -360,7 +360,7 @@ void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
template <>
void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
- if (GameObjectData const* data = objmgr.GetGOData(obj->guid))
+ if (GameObjectData const* data = sObjectMgr.GetGOData(obj->guid))
if (GameObject* pGameobject = sObjectAccessor.GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
pGameobject->GetMap()->Add(pGameobject);
}
@@ -457,7 +457,7 @@ void PoolMgr::LoadFromDB()
uint16 pool_id = fields[1].GetUInt16();
float chance = fields[2].GetFloat();
- CreatureData const* data = objmgr.GetCreatureData(guid);
+ CreatureData const* data = sObjectMgr.GetCreatureData(guid);
if (!data)
{
sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
@@ -520,13 +520,13 @@ void PoolMgr::LoadFromDB()
uint16 pool_id = fields[1].GetUInt16();
float chance = fields[2].GetFloat();
- GameObjectData const* data = objmgr.GetGOData(guid);
+ GameObjectData const* data = sObjectMgr.GetGOData(guid);
if (!data)
{
sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
continue;
}
- GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(data->id);
+ GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(data->id);
if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)