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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 10af28c306d..d9402f7797a 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -177,7 +177,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
- Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
+ Map* map = sMapMgr->FindMap(data->mapId, 0);
if (map && !map->Instanceable())
{
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid);
@@ -202,7 +202,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
- Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
+ Map* map = sMapMgr->FindMap(data->mapId, 0);
if (map && !map->Instanceable())
{
auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
@@ -323,7 +323,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddCreatureToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
- Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
+ Map* map = sMapMgr->FindMap(data->mapId, 0);
// We use spawn coords to spawn
if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
Creature::CreateCreatureFromDB(obj->guid, map);
@@ -339,7 +339,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddGameobjectToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
+ Map* map = sMapMgr->FindMap(data->mapId, 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
@@ -760,6 +760,8 @@ uint32 PoolMgr::IsPartOfAPool(SpawnObjectType type, ObjectGuid::LowType spawnId)
return IsPartOfAPool<Creature>(spawnId);
case SPAWN_TYPE_GAMEOBJECT:
return IsPartOfAPool<GameObject>(spawnId);
+ case SPAWN_TYPE_AREATRIGGER:
+ return 0;
default:
ASSERT(false, "Invalid spawn type %u passed to PoolMgr::IsPartOfPool (with spawnId " UI64FMTD ")", uint32(type), spawnId);
return 0;