aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Pools/PoolMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp55
1 files changed, 47 insertions, 8 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 070323fc99d..c8f410e90e7 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -140,7 +140,7 @@ bool PoolGroup<T>::CheckPool() const
// If no guid is passed, the pool is just removed (event end case)
// If guid is filled, cache will be used and no removal will occur, it just fill the cache
template<class T>
-void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint64 guid)
+void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint64 guid, bool alwaysDeleteRespawnTime)
{
for (size_t i=0; i < EqualChanced.size(); ++i)
{
@@ -149,10 +149,12 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint64 guid)
{
if (!guid || EqualChanced[i].guid == guid)
{
- Despawn1Object(EqualChanced[i].guid);
+ Despawn1Object(EqualChanced[i].guid, alwaysDeleteRespawnTime);
spawns.RemoveObject<T>(EqualChanced[i].guid, poolId);
}
}
+ else if (alwaysDeleteRespawnTime)
+ RemoveRespawnTimeFromDB(EqualChanced[i].guid);
}
for (size_t i = 0; i < ExplicitlyChanced.size(); ++i)
@@ -162,16 +164,18 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint64 guid)
{
if (!guid || ExplicitlyChanced[i].guid == guid)
{
- Despawn1Object(ExplicitlyChanced[i].guid);
+ Despawn1Object(ExplicitlyChanced[i].guid, alwaysDeleteRespawnTime);
spawns.RemoveObject<T>(ExplicitlyChanced[i].guid, poolId);
}
}
+ else if (alwaysDeleteRespawnTime)
+ RemoveRespawnTimeFromDB(ExplicitlyChanced[i].guid);
}
}
// Method that is actualy doing the removal job on one creature
template<>
-void PoolGroup<Creature>::Despawn1Object(uint64 guid)
+void PoolGroup<Creature>::Despawn1Object(uint64 guid, bool alwaysDeleteRespawnTime)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
{
@@ -190,13 +194,16 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
creature->SaveRespawnTime();
creature->AddObjectToRemoveList();
}
+
+ if (alwaysDeleteRespawnTime)
+ map->RemoveRespawnTime(SpawnObjectType::SPAWN_TYPE_CREATURE, guid, nullptr, true);
}
}
}
// Same on one gameobject
template<>
-void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
+void PoolGroup<GameObject>::Despawn1Object(uint64 guid, bool alwaysDeleteRespawnTime)
{
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
{
@@ -216,13 +223,16 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
go->SaveRespawnTime();
go->AddObjectToRemoveList();
}
+
+ if (alwaysDeleteRespawnTime)
+ map->RemoveRespawnTime(SpawnObjectType::SPAWN_TYPE_GAMEOBJECT, guid, nullptr, true);
}
}
}
// Same on one pool
template<>
-void PoolGroup<Pool>::Despawn1Object(uint64 child_pool_id)
+void PoolGroup<Pool>::Despawn1Object(uint64 child_pool_id, bool /*alwaysDeleteRespawnTime*/)
{
sPoolMgr->DespawnPool(child_pool_id);
}
@@ -380,6 +390,35 @@ void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* /*obj*/)
template <>
void PoolGroup<Pool>::ReSpawn1Object(PoolObject* /*obj*/) { }
+template <>
+void PoolGroup<Creature>::RemoveRespawnTimeFromDB(uint64 guid)
+{
+ if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
+ {
+ Map* map = sMapMgr->CreateBaseMap(data->mapId);
+ if (!map->Instanceable())
+ {
+ map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, guid, nullptr, true);
+ }
+ }
+}
+
+template <>
+void PoolGroup<GameObject>::RemoveRespawnTimeFromDB(uint64 guid)
+{
+ if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
+ {
+ Map* map = sMapMgr->CreateBaseMap(data->mapId);
+ if (!map->Instanceable())
+ {
+ map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, guid, nullptr, true);
+ }
+ }
+}
+
+template <>
+void PoolGroup<Pool>::RemoveRespawnTimeFromDB(uint64 /*guid*/) { }
+
////////////////////////////////////////////////////////////
// Methods of class PoolMgr
@@ -737,12 +776,12 @@ void PoolMgr::DespawnPool(uint32 pool_id)
{
auto it = mPoolCreatureGroups.find(pool_id);
if (it != mPoolCreatureGroups.end() && !it->second.isEmpty())
- it->second.DespawnObject(mSpawnedData);
+ it->second.DespawnObject(mSpawnedData, 0, true);
}
{
auto it = mPoolGameobjectGroups.find(pool_id);
if (it != mPoolGameobjectGroups.end() && !it->second.isEmpty())
- it->second.DespawnObject(mSpawnedData);
+ it->second.DespawnObject(mSpawnedData, 0, true);
}
{
auto it = mPoolPoolGroups.find(pool_id);