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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 099d885a781..f0b0083895e 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -331,7 +331,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
Creature* creature = new Creature();
- //TC_LOG_DEBUG("pool", "Spawning creature %u", guid);
+ //TC_LOG_DEBUG("pool", "Spawning creature {}", guid);
if (!creature->LoadFromDB(obj->guid, map, true, false))
{
delete creature;
@@ -355,7 +355,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
GameObject* pGameobject = new GameObject;
- //TC_LOG_DEBUG("pool", "Spawning gameobject %u", guid);
+ //TC_LOG_DEBUG("pool", "Spawning gameobject {}", guid);
if (!pGameobject->LoadFromDB(obj->guid, map, false))
{
delete pGameobject;
@@ -471,7 +471,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} objects pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Creatures
@@ -501,18 +501,18 @@ void PoolMgr::LoadFromDB()
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
continue;
}
auto it = mPoolTemplate.find(pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` pool id (%u) is not in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` pool id ({}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance ({}) for creature guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
@@ -527,7 +527,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} creatures in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -558,7 +558,7 @@ void PoolMgr::LoadFromDB()
GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -568,20 +568,20 @@ void PoolMgr::LoadFromDB()
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: {}, type: {}) defined for pool id ({}), skipped.", guid, goinfo->type, pool_id);
continue;
}
auto it = mPoolTemplate.find(pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` pool id (%u) is not in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` pool id ({}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance ({}) for gameobject guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
continue;
}
@@ -597,7 +597,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} gameobject in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -629,7 +629,7 @@ void PoolMgr::LoadFromDB()
auto it = mPoolTemplate.find(mother_pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` mother_pool id (%u) is not in `pool_template`, skipped.", mother_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` mother_pool id ({}) is not in `pool_template`, skipped.", mother_pool_id);
continue;
}
}
@@ -637,18 +637,18 @@ void PoolMgr::LoadFromDB()
auto it = mPoolTemplate.find(child_pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` included pool_id (%u) is not in `pool_template`, skipped.", child_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` included pool_id ({}) is not in `pool_template`, skipped.", child_pool_id);
continue;
}
}
if (mother_pool_id == child_pool_id)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` pool_id ({}) includes itself, dead-lock detected, skipped.", child_pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance ({}) for pool id ({}) in mother pool id ({}), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
@@ -679,7 +679,7 @@ void PoolMgr::LoadFromDB()
ss << *itr << ' ';
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
<< poolItr->first << " and child pool " << poolItr->second;
- TC_LOG_ERROR("sql.sql", "%s", ss.str().c_str());
+ TC_LOG_ERROR("sql.sql", "{}", ss.str());
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
--count;
@@ -688,7 +688,7 @@ void PoolMgr::LoadFromDB()
}
}
- TC_LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} pools in mother pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -719,9 +719,9 @@ void PoolMgr::LoadFromDB()
if (pool_pool_id)
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
- TC_LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
+ TC_LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id {} and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
else
- TC_LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
+ TC_LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
continue;
}
@@ -734,7 +734,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_DEBUG("pool", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_DEBUG("pool", "Pool handling system initialized, {} pools spawned in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}