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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index b7b28e139c3..3c0753bf895 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -468,7 +468,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} objects pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Creatures
@@ -498,18 +498,18 @@ void PoolMgr::LoadFromDB()
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: " UI64FMTD ") defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has a non existing creature spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
continue;
}
auto it = mPoolTemplate.find(pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` pool id (%u) is not in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` pool id ({}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance (%f) for creature guid (" UI64FMTD ") in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has an invalid chance ({}) for creature guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
@@ -518,7 +518,7 @@ void PoolMgr::LoadFromDB()
if (pPoolTemplate->MapId != int32(data->mapId))
{
- TC_LOG_ERROR("sql.sql", "`pool_creature` has creature spawns on multiple different maps for creature guid (" UI64FMTD ") in pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_creature` has creature spawns on multiple different maps for creature guid ({}) in pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -533,7 +533,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} creatures in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -564,7 +564,7 @@ void PoolMgr::LoadFromDB()
GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: " UI64FMTD ") defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -575,20 +575,20 @@ void PoolMgr::LoadFromDB()
goinfo->type != GAMEOBJECT_TYPE_GATHERING_NODE &&
goinfo->type != GAMEOBJECT_TYPE_GOOBER)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: " UI64FMTD ", type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: {}, type: {}) defined for pool id ({}), skipped.", guid, goinfo->type, pool_id);
continue;
}
auto it = mPoolTemplate.find(pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` pool id (%u) is not in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` pool id ({}) is not in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance (%f) for gameobject guid (" UI64FMTD ") in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has an invalid chance ({}) for gameobject guid ({}) in pool id ({}), skipped.", chance, guid, pool_id);
continue;
}
@@ -598,7 +598,7 @@ void PoolMgr::LoadFromDB()
if (pPoolTemplate->MapId != int32(data->mapId))
{
- TC_LOG_ERROR("sql.sql", "`pool_gameobject` has gameobject spawns on multiple different maps for gameobject guid (" UI64FMTD ") in pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_gameobject` has gameobject spawns on multiple different maps for gameobject guid ({}) in pool id ({}), skipped.", guid, pool_id);
continue;
}
@@ -613,7 +613,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} gameobject in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -645,7 +645,7 @@ void PoolMgr::LoadFromDB()
auto it = mPoolTemplate.find(mother_pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` mother_pool id (%u) is not in `pool_template`, skipped.", mother_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` mother_pool id ({}) is not in `pool_template`, skipped.", mother_pool_id);
continue;
}
}
@@ -653,18 +653,18 @@ void PoolMgr::LoadFromDB()
auto it = mPoolTemplate.find(child_pool_id);
if (it == mPoolTemplate.end())
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` included pool_id (%u) is not in `pool_template`, skipped.", child_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` included pool_id ({}) is not in `pool_template`, skipped.", child_pool_id);
continue;
}
}
if (mother_pool_id == child_pool_id)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` pool_id ({}) includes itself, dead-lock detected, skipped.", child_pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` has an invalid chance ({}) for pool id ({}) in mother pool id ({}), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
@@ -693,7 +693,7 @@ void PoolMgr::LoadFromDB()
if (mPoolTemplate[poolItr->second].MapId != mPoolTemplate[poolItr->first].MapId)
{
- TC_LOG_ERROR("sql.sql", "`pool_pool` has child pools on multiple maps in pool id (%u), skipped.", poolItr->second);
+ TC_LOG_ERROR("sql.sql", "`pool_pool` has child pools on multiple maps in pool id ({}), skipped.", poolItr->second);
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
--count;
@@ -710,7 +710,7 @@ void PoolMgr::LoadFromDB()
ss << *itr << ' ';
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
<< poolItr->first << " and child pool " << poolItr->second;
- TC_LOG_ERROR("sql.sql", "%s", ss.str().c_str());
+ TC_LOG_ERROR("sql.sql", "{}", ss.str());
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
--count;
@@ -719,7 +719,7 @@ void PoolMgr::LoadFromDB()
}
}
- TC_LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded {} pools in mother pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -727,7 +727,7 @@ void PoolMgr::LoadFromDB()
{
if (IsEmpty(poolId))
{
- TC_LOG_ERROR("sql.sql", "Pool Id %u is empty (has no creatures and no gameobects and either no child pools or child pools are all empty. The pool will not be spawned", poolId);
+ TC_LOG_ERROR("sql.sql", "Pool Id {} is empty (has no creatures and no gameobects and either no child pools or child pools are all empty. The pool will not be spawned", poolId);
continue;
}
ASSERT(templateData.MapId != -1);
@@ -763,9 +763,9 @@ void PoolMgr::LoadFromDB()
if (pool_pool_id)
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
- TC_LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
+ TC_LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id {} and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
else
- TC_LOG_ERROR("sql.sql", "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
+ TC_LOG_ERROR("sql.sql", "Pool Id {} has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
continue;
}
@@ -778,7 +778,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_DEBUG("pool", "Pool handling system initialized, %u pools will be spawned by default in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_DEBUG("pool", "Pool handling system initialized, {} pools will be spawned by default in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}