diff options
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-x | src/server/game/Pools/PoolMgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 519c64c9c5b..6403cc96798 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -364,7 +364,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { Creature* pCreature = new Creature; - //sLog->outDebug("Spawning creature %u",guid); + //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u",guid); if (!pCreature->LoadFromDB(obj->guid, map)) { delete pCreature; @@ -390,7 +390,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj) if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) { GameObject* pGameobject = new GameObject; - //sLog->outDebug("Spawning gameobject %u", guid); + //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid); if (!pGameobject->LoadFromDB(obj->guid, map)) { delete pGameobject; @@ -421,7 +421,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid); for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) { - sLog->outDebug("PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second); + sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second); questMap->insert(QuestRelations::value_type(itr->second, itr->first)); } @@ -430,7 +430,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid); for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) { - sLog->outDebug("PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second); + sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second); questMap->insert(QuestRelations::value_type(itr->second, itr->first)); } } @@ -438,7 +438,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) template <> void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom) { - sLog->outDebug("PoolGroup<Quest>: Spawning pool %u", poolId); + sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Spawning pool %u", poolId); // load state from db if (!triggerFrom) { |