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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index d4211f83a11..1eed9feb289 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -364,7 +364,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
- Creature* creature = new Creature;
+ Creature* creature = new Creature();
//TC_LOG_DEBUG("pool", "Spawning creature %u", guid);
if (!creature->LoadCreatureFromDB(obj->guid, map))
{