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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 35c19a6a62f..293933c8bb9 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -361,7 +361,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
// Spawn if necessary (loaded grids only)
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
// We use spawn coords to spawn
- if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
+ if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
//sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid);
@@ -387,7 +387,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
// this base map checked as non-instanced and then only existed
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
// We use current coords to unspawn, not spawn coords since creature can have changed grid
- if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
+ if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
//sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid);