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Diffstat (limited to 'src/server/game/Pools/PoolMgr.h')
-rw-r--r--src/server/game/Pools/PoolMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 350385d0141..c49be720cef 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -72,13 +72,13 @@ class TC_GAME_API PoolGroup
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
- void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid=0, bool alwaysDeleteRespawnTime = false);
+ void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid, bool alwaysDeleteRespawnTime = false);
+ void DespawnAllObjects(ActivePoolData& spawns, bool alwaysDeleteRespawnTime = false);
void Despawn1Object(ObjectGuid::LowType guid, bool alwaysDeleteRespawnTime = false, bool saveRespawnTime = true);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
void RemoveRespawnTimeFromDB(ObjectGuid::LowType guid);
void Spawn1Object(PoolObject* obj);
- void ReSpawn1Object(PoolObject* obj);
void RemoveOneRelation(uint32 child_pool_id);
uint32 GetFirstEqualChancedObjectId()
{