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path: root/src/server/game/Pools/QuestPools.cpp
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Diffstat (limited to 'src/server/game/Pools/QuestPools.cpp')
-rw-r--r--src/server/game/Pools/QuestPools.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Pools/QuestPools.cpp b/src/server/game/Pools/QuestPools.cpp
index aae4f5df4d7..f6e3bb121d2 100644
--- a/src/server/game/Pools/QuestPools.cpp
+++ b/src/server/game/Pools/QuestPools.cpp
@@ -48,15 +48,15 @@ static void RegeneratePool(QuestPool& pool)
}
}
-static void SaveToDB(QuestPool const& pool, SQLTransaction trans)
+static void SaveToDB(QuestPool const& pool, CharacterDatabaseTransaction trans)
{
- PreparedStatement* delStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_POOL_QUEST_SAVE);
+ CharacterDatabasePreparedStatement* delStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_POOL_QUEST_SAVE);
delStmt->setUInt32(0, pool.poolId);
trans->Append(delStmt);
for (uint32 questId : pool.activeQuests)
{
- PreparedStatement* insStmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_POOL_QUEST_SAVE);
+ CharacterDatabasePreparedStatement* insStmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_POOL_QUEST_SAVE);
insStmt->setUInt32(0, pool.poolId);
insStmt->setUInt32(1, questId);
trans->Append(insStmt);
@@ -150,10 +150,10 @@ void QuestPoolMgr::LoadFromDB()
(*it->second.first)[it->second.second].activeQuests.insert(questId);
} while (result->NextRow());
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (uint32 poolId : unknownPoolIds)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_POOL_QUEST_SAVE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_POOL_QUEST_SAVE);
stmt->setUInt32(0, poolId);
trans->Append(stmt);
}
@@ -162,7 +162,7 @@ void QuestPoolMgr::LoadFromDB()
}
// post-processing and sanity checks
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (auto pair : lookup)
{
if (!pair.second.first)
@@ -258,7 +258,7 @@ void QuestPoolMgr::LoadFromDB()
void QuestPoolMgr::Regenerate(std::vector<QuestPool>& pools)
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (QuestPool& pool : pools)
{
RegeneratePool(pool);