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-rw-r--r--src/server/game/Quests/QueryHandler.cpp539
1 files changed, 539 insertions, 0 deletions
diff --git a/src/server/game/Quests/QueryHandler.cpp b/src/server/game/Quests/QueryHandler.cpp
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+++ b/src/server/game/Quests/QueryHandler.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "Database/DatabaseEnv.h"
+#include "Database/DatabaseImpl.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "UpdateMask.h"
+#include "NPCHandler.h"
+#include "Pet.h"
+#include "MapManager.h"
+
+void WorldSession::SendNameQueryOpcode(Player *p)
+{
+ if (!p)
+ return;
+ // guess size
+ WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
+ data.append(p->GetPackGUID()); // player guid
+ data << uint8(0); // added in 3.1
+ data << p->GetName(); // played name
+ data << uint8(0); // realm name for cross realm BG usage
+ data << uint8(p->getRace());
+ data << uint8(p->getGender());
+ data << uint8(p->getClass());
+ if (DeclinedName const* names = p->GetDeclinedNames())
+ {
+ data << uint8(1); // is declined
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ data << names->name[i];
+ }
+ else
+ data << uint8(0); // is not declined
+
+ SendPacket(&data);
+}
+
+void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
+{
+ CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
+ !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
+ // ------- Query Without Declined Names --------
+ // 0 1 2 3 4
+ "SELECT guid, name, race, gender, class "
+ "FROM characters WHERE guid = '%u'"
+ :
+ // --------- Query With Declined Names ---------
+ // 0 1 2 3 4
+ "SELECT characters.guid, name, race, gender, class, "
+ // 5 6 7 8 9
+ "genitive, dative, accusative, instrumental, prepositional "
+ "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
+ GUID_LOPART(guid));
+}
+
+void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId)
+{
+ if (!result)
+ return;
+
+ WorldSession * session = sWorld.FindSession(accountId);
+ if (!session)
+ return;
+
+ Field *fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ std::string name = fields[1].GetCppString();
+ uint8 pRace = 0, pGender = 0, pClass = 0;
+ if (name == "")
+ name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER);
+ else
+ {
+ pRace = fields[2].GetUInt8();
+ pGender = fields[3].GetUInt8();
+ pClass = fields[4].GetUInt8();
+ }
+ // guess size
+ WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10));
+ data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
+ data << uint8(0); // added in 3.1
+ data << name;
+ data << uint8(0); // realm name for cross realm BG usage
+ data << uint8(pRace); // race
+ data << uint8(pGender); // gender
+ data << uint8(pClass); // class
+
+ // if the first declined name field (5) is empty, the rest must be too
+ if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
+ {
+ data << uint8(1); // is declined
+ for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
+ data << fields[i].GetCppString();
+ }
+ else
+ data << uint8(0); // is not declined
+
+ session->SendPacket(&data);
+}
+
+void WorldSession::HandleNameQueryOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ Player *pChar = objmgr.GetPlayer(guid);
+
+ if (pChar)
+ SendNameQueryOpcode(pChar);
+ else
+ SendNameQueryOpcodeFromDB(guid);
+}
+
+void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/)
+{
+ SendQueryTimeResponse();
+}
+
+void WorldSession::SendQueryTimeResponse()
+{
+ WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
+ data << uint32(time(NULL));
+ data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL));
+ SendPacket(&data);
+}
+
+/// Only _static_ data send in this packet !!!
+void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 entry;
+ recv_data >> entry;
+ uint64 guid;
+ recv_data >> guid;
+
+ CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
+ if (ci)
+ {
+
+ std::string Name, SubName;
+ Name = ci->Name;
+ SubName = ci->SubName;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ CreatureLocale const *cl = objmgr.GetCreatureLocale(entry);
+ if (cl)
+ {
+ if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty())
+ Name = cl->Name[loc_idx];
+ if (cl->SubName.size() > size_t(loc_idx) && !cl->SubName[loc_idx].empty())
+ SubName = cl->SubName[loc_idx];
+ }
+ }
+ sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry);
+ // guess size
+ WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
+ data << uint32(entry); // creature entry
+ data << Name;
+ data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
+ data << SubName;
+ data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
+ data << uint32(ci->type_flags); // flags
+ data << uint32(ci->type); // CreatureType.dbc
+ data << uint32(ci->family); // CreatureFamily.dbc
+ data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
+ data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
+ data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
+ data << uint32(ci->Modelid1); // Modelid1
+ data << uint32(ci->Modelid2); // Modelid2
+ data << uint32(ci->Modelid3); // Modelid3
+ data << uint32(ci->Modelid4); // Modelid4
+ data << float(ci->ModHealth); // dmg/hp modifier
+ data << float(ci->ModMana); // dmg/mana modifier
+ data << uint8(ci->RacialLeader);
+ for (uint32 i = 0; i < 6; ++i)
+ data << uint32(ci->questItems[i]); // itemId[6], quest drop
+ data << uint32(ci->movementId); // CreatureMovementInfo.dbc
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
+ }
+ else
+ {
+ sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
+ GUID_LOPART(guid), entry);
+ WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
+ data << uint32(entry | 0x80000000);
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
+ }
+}
+
+/// Only _static_ data send in this packet !!!
+void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 entryID;
+ recv_data >> entryID;
+ uint64 guid;
+ recv_data >> guid;
+
+ const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
+ if (info)
+ {
+ std::string Name;
+ std::string IconName;
+ std::string CastBarCaption;
+
+ Name = info->name;
+ IconName = info->IconName;
+ CastBarCaption = info->castBarCaption;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID);
+ if (gl)
+ {
+ if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty())
+ Name = gl->Name[loc_idx];
+ if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty())
+ CastBarCaption = gl->CastBarCaption[loc_idx];
+ }
+ }
+ sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
+ WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
+ data << uint32(entryID);
+ data << uint32(info->type);
+ data << uint32(info->displayId);
+ data << Name;
+ data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
+ data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
+ data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
+ data << info->unk1; // 2.0.3, string
+ data.append(info->raw.data, 24);
+ data << float(info->size); // go size
+ for (uint32 i = 0; i < 6; ++i)
+ data << uint32(info->questItems[i]); // itemId[6], quest drop
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
+ }
+ else
+ {
+ sLog.outDebug("WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
+ GUID_LOPART(guid), entryID);
+ WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
+ data << uint32(entryID | 0x80000000);
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
+ }
+}
+
+void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY");
+
+ Corpse *corpse = GetPlayer()->GetCorpse();
+
+ if (!corpse)
+ {
+ WorldPacket data(MSG_CORPSE_QUERY, 1);
+ data << uint8(0); // corpse not found
+ SendPacket(&data);
+ return;
+ }
+
+ uint32 mapid = corpse->GetMapId();
+ float x = corpse->GetPositionX();
+ float y = corpse->GetPositionY();
+ float z = corpse->GetPositionZ();
+ uint32 corpsemapid = mapid;
+
+ // if corpse at different map
+ if (mapid != _player->GetMapId())
+ {
+ // search entrance map for proper show entrance
+ if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
+ {
+ if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
+ {
+ // if corpse map have entrance
+ if (Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
+ {
+ mapid = corpseMapEntry->entrance_map;
+ x = corpseMapEntry->entrance_x;
+ y = corpseMapEntry->entrance_y;
+ z = entranceMap->GetHeight(x, y, MAX_HEIGHT);
+ }
+ }
+ }
+ }
+
+ WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
+ data << uint8(1); // corpse found
+ data << int32(mapid);
+ data << float(x);
+ data << float(y);
+ data << float(z);
+ data << int32(corpsemapid);
+ data << uint32(0); // unknown
+ SendPacket(&data);
+}
+
+void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 textID;
+ uint64 guid;
+
+ recv_data >> textID;
+ sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
+
+ recv_data >> guid;
+ GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid);
+
+ GossipText const* pGossip = objmgr.GetGossipText(textID);
+
+ WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
+ data << textID;
+
+ if (!pGossip)
+ {
+ for (uint32 i = 0; i < 8; ++i)
+ {
+ data << float(0);
+ data << "Greetings $N";
+ data << "Greetings $N";
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+ }
+ else
+ {
+ std::string Text_0[8], Text_1[8];
+ for (int i = 0; i < 8; ++i)
+ {
+ Text_0[i]=pGossip->Options[i].Text_0;
+ Text_1[i]=pGossip->Options[i].Text_1;
+ }
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
+ if (nl)
+ {
+ for (int i = 0; i < 8; ++i)
+ {
+ if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty())
+ Text_0[i]=nl->Text_0[i][loc_idx];
+ if (nl->Text_1[i].size() > size_t(loc_idx) && !nl->Text_1[i][loc_idx].empty())
+ Text_1[i]=nl->Text_1[i][loc_idx];
+ }
+ }
+ }
+
+ for (int i = 0; i < 8; ++i)
+ {
+ data << pGossip->Options[i].Probability;
+
+ if (Text_0[i].empty())
+ data << Text_1[i];
+ else
+ data << Text_0[i];
+
+ if (Text_1[i].empty())
+ data << Text_0[i];
+ else
+ data << Text_1[i];
+
+ data << pGossip->Options[i].Language;
+
+ for (int j = 0; j < 3; ++j)
+ {
+ data << pGossip->Options[i].Emotes[j]._Delay;
+ data << pGossip->Options[i].Emotes[j]._Emote;
+ }
+ }
+ }
+
+ SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE");
+}
+
+void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
+{
+ sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY");
+ recv_data.hexlike();
+
+ uint32 pageID;
+ recv_data >> pageID;
+ recv_data.read_skip<uint64>(); // guid
+
+ while (pageID)
+ {
+ PageText const *pPage = sPageTextStore.LookupEntry<PageText>(pageID);
+ // guess size
+ WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
+ data << pageID;
+
+ if (!pPage)
+ {
+ data << "Item page missing.";
+ data << uint32(0);
+ pageID = 0;
+ }
+ else
+ {
+ std::string Text = pPage->Text;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID);
+ if (pl)
+ {
+ if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty())
+ Text = pl->Text[loc_idx];
+ }
+ }
+
+ data << Text;
+ data << uint32(pPage->Next_Page);
+ pageID = pPage->Next_Page;
+ }
+ SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
+ }
+}
+
+void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
+
+ uint32 unk;
+ recv_data >> unk;
+
+ WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
+{
+ uint32 count;
+ recv_data >> count; // quest count, max=25
+
+ if (count >= MAX_QUEST_LOG_SIZE)
+ return;
+
+ WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
+ data << uint32(count); // count
+
+ for (int i = 0; i < count; ++i)
+ {
+ uint32 questId;
+ recv_data >> questId; // quest id
+
+ bool questOk = false;
+
+ uint16 questSlot = _player->FindQuestSlot(questId);
+
+ if (questSlot != MAX_QUEST_LOG_SIZE)
+ questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
+
+ if (questOk)
+ {
+ QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId);
+
+ if (POI)
+ {
+ data << uint32(questId); // quest ID
+ data << uint32(POI->size()); // POI count
+
+ for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
+ {
+ data << uint32(itr->Id); // POI index
+ data << int32(itr->ObjectiveIndex); // objective index
+ data << uint32(itr->MapId); // mapid
+ data << uint32(itr->AreaId); // areaid
+ data << uint32(itr->Unk2); // unknown
+ data << uint32(itr->Unk3); // unknown
+ data << uint32(itr->Unk4); // unknown
+ data << uint32(itr->points.size()); // POI points count
+
+ for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
+ {
+ data << int32(itr2->x); // POI point x
+ data << int32(itr2->y); // POI point y
+ }
+ }
+ }
+ else
+ {
+ data << uint32(questId); // quest ID
+ data << uint32(0); // POI count
+ }
+ }
+ else
+ {
+ data << uint32(questId); // quest ID
+ data << uint32(0); // POI count
+ }
+ }
+
+ SendPacket(&data);
+} \ No newline at end of file